was debating stacking all fiery gear and seeing how flame shock hit/ticks, could be annoying.../shrug. That gear is all pretty cheap on ah
I disagree.
If we're comparing it to other specs that Shaman have - it's the least favoured / viable.
Comparing it to the rest of the classes, as far as caster classes - it'd have to be down the bottom of the ranks with Arcane Mage.
I'm not saying you won't have fun nor you won't do damage - but just managing expectations, you're not going to go into a game (a challenging one) and make an impact.
was debating stacking all fiery gear and seeing how flame shock hit/ticks, could be annoying.../shrug. That gear is all pretty cheap on ah
this is outright wrong, do you even play 29 shaman? Ele support is as strong as resto support in pugs. Its laughable if you think resto support and enh support (and enh non-support?) are viable in pugs but not ele. pls dont spread disinformation
I play 29 shaman, played it in vanilla, and played in classic since the phase WSG was introduced - and actively play. (In my introduction I actually go to state my credentials / introduce myself)
We're talking about classic twinking here right? Just want to make sure we're talking about the same thing.
Mate the guide is much appreciated in general, but don't knock the guy down for making the statement ele doesn't equal arcane mage, because that is straight up bullshit. Elemental does offer some very useful talents for someone capable of playing the class well. Shaman at 29 is one of those classes where many builds are very viable depending on playstyle and how well you play.
You seem to make some questionable choices in your talent builds yourself though.
For example in every resto build you straight up sink 3 points into ancestral healing, why? you're rocking maybe 8% crit max (no worldbuffs ofc) and even then 25% armor on most classes is not worth you sinking 3 points. You're a utility class and totems should be popped almost constantly if you wanna optimise your play, 5/5 totemic focus to reach the next tier is by far the most logical.
Similarly you skip over or just put one point into earth's grasp every time you enter the ele tree? For someone that's played shaman for so long you should realize the value of a 20% increase in earth bind totem.
And then funnily enough for someone that values 25% armor on random crits so much, everytime you enter the enhancement tree you value 5% mana over 5% block+25% amount blocked? You know even if you rock int heavy gear and reach into 2600+ mana you're only getting like 130-150 ish mana from 5 talent points right?
I never knocked anyone for saying ele doesn't equal arcane mage - I made a reference to elemental being like arcane mage, as in to say that compared to other talent trees within their respective classes they don't offer as much.
I've said in my last two responses that I have nothing against elemental shaman - I've seen elemental shaman in BGs before and I hope that they're having fun. All I'm trying to do is manage the expectations of those looking to roll elemental vs other specializations - it's not going to be a powerhouse spec within its bracket (as compared to say the 49 bracket where they're one of the kings)
As far as my examples for talent trees - I prefer 3/3 Ancestral Healing, using 700 armor as a median (approximately where most leather wearers stand [so taking into account clothies wear less armor, and mail wearers use more) a crit will provide an additional 175 armor. [700 Armor is a 19% Damage Reduction against a level 29 attacker according to tooltip]
Currently unbuffed with gear I've listed in my gear lists, (not int stacking, nor buffed) I'm sitting at almost 9% spell crit (8.92% to be exact) with arcane intellect, self pots and buffs that could be close to 15%
In contrast to Totemic Focus, your most expensive mana totem at 29 is Magma Totem which has a base mana of 230 mana, putting 5/5 in that is going to save you 57.5 mana - which is a lot, but that's for a totem that's not used every fight - and which in your example you're trying to highlight you drop totems every fight [which I agree with, you should] but your average cost of the more utilisted totems are much less, as highlighted below;
Stoneskin Totem (Rank 3) - 90 Mana (68 with 5/5 Totemic Focus) [22 Mana Saved] {81 Mana with 2/5 - 13 Mana Difference}
Earthbind Totem - 37 Mana (28 Mana with 5/5 Totemic Focus) [9 Mana Saved] {34 Mana with 2/5 - 6 Mana Saved}
Tremor Totem - 60 mana (45 Mana with 5/5 Totemic Focus) [15 Mana Saved] {54 Mana with 2/5 - 9 Mana Saved}
Strength of Earth Totem (Rank 2) - 65 Mana (49 Mana with 5/5 Totemic Focus) [16 Mana Saved] {58 Mana with 2/5 - 9 Mana Saved}
Searing Totem (Rank 2) - 45 Mana - (34 mana with 5/5 Totem Focus) [11 Mana Saved] {40 Mana with 2/5 - 6 Mana Saved}
Fire Nova Totem (Rank 2) - 170 Mana - (128 Mana with 5/5 Totemic Focus) [42 Mana Saved] {153 Mana with 2/5 - 25 Mana Saved}
Frost Resistance Totem (Rank 1) - 75 Mana (56 Mana with 5/5 Totemic Focus) [19 Mana Saved] {68 Mana with 2/5 - 12 Mana Saved}
Flametongue Totem (Rank 1) - 90 Mana (68 Mana with 5/5 Totemic Focus) [22 Mana Saved] {81 Mana with 2/5 - 13 Mana Saved}
Fire Resistance Totem (Rank 1) - 75 Mana (56 Mana with 5/5 Totemic Focus) [19 Mana Saved] {68 Mana with 2/5 - 12 Mana Saved}
Healing Stream Totem (Rank 1) - 40 Mana (30 Mana with 5/5 Totemic Focus) [10 Mana Saved] {36 Mana with 2/5 - 6 Mana Saved}
Mana Spring Totem (Rank 1) - 40 mana (30 Mana with 5/5 Totemic Focus) [10 Mana Saved] {36 Mana with 2/5 - 6 Mana Saved}
Poison Cleansing Totem - 63 Mana (47 Mana with 5/5 Totemic Focus) [16 Mana Saved] {57 Mana with 2/5 - 10 Mana Saved}
*amounts in {} are 2/5 amounts compared to 5/5 amounts as far as mana saved
You're not saving a lot of mana throughout a period of the fight(s) [keeping in mind, I still spec 2/5 Totemic Focus, so the mana saved in this comparison is even less when you can put the other 3 points in Ancestral Healing])
Not to mention Totemic Focus doesn't benefit from world buffs or consumables, unlike Ancestral Healing.
I won't refute your point on Earth's Grasp - you're completely right, a point or two there can be useful. Like all talent tree choices, some points can be flexible. Thank you for pointing that out. Much appreciated.
Regarding 5/5 Ancestral Knowledge vs 5/5 Shield Specialization
With 2600 mana (your example [which really isn't int heavy, int heavy would be closer to 2700-2800]) that's an increase of 130 Mana, which is almost the exact same that a +150 mana libram would provide.
5/5 Shield Specialization sounds great in theory, but that's only optimal if you're in a position where you're able to use it - in which unless you're going enhance for flag carry spec, wouldn't be the ideal case.
Even if you're playing a different play style where you're liking to be in the thick of things, that's a 10% block chance to block 19.7 damage (physical) which isn't much (Using Basalt Buckler as the example).
Comparing it to your argument where you're likening it to Ancestral Healing's increased armor (which by my median example [700] is an extra 175 armor, which according to tooltip example given above is an extra 4.75% damage reduction [all damage])
4.75% Damage reduction to all damage vs 10% chance to block 19.7 damage against physical attacks for a spec unless you're flag carrying you're less likely to utilise.
I hope this clarifies my choices. Let me know if it doesn't, or if you're not finding where / how I got my math.
In conclusion, I still stand by my point that Elemental is less viable (note, less viable, NOT not viable) than restoration nor enhancement / resto hybrid as per my previous post highlighting the differences between talent tree offerings.
More than happy to have a constructive conversation, in fact I enjoy it - but no need to try and make a mockery of each other - I haven't gone out of my way to try and shame anyone.
Your conradictions are cracking me up here. You spend a paragraph defending a very situational 175 armor increase (even with your 15% crit which i guarantee almost no shaman will have unless wbuffs are involved) and then another paragraph telling me the very consistend damage reduction of shield specialization is a waste? As a shaman you often end up being the FC in a pug as well, even if only temporarily. and you should definitely be in the thick of it with the great utlity you offer, rarely spamming heals from the back but ok fair enough thats a playstyle thing.
Then you tell me 150 mana increase is equal to a whole libram and therefore should not be overlooked. But you also write a whole book on how 5/5 totemic focus doesn't save enough mana (definitely more than 150). Which funnily enough also shows me you likely don't optimise your totem use.
Finally just a personal opinion here but once you go over 2600 at the expense of HP it makes no sense in my eyes, if you're playing your role correctly by mainly purging, dropping totems/shocking and only throwing the occasional heal you really shouldn't be ooming.
You spend a paragraph defending a very situational 175 armor increase (even with your 15% crit which i guarantee almost no shaman will have unless wbuffs are involved)
Currently unbuffed with gear I've listed in my gear lists, (not int stacking, nor buffed) I'm sitting at almost 9% spell crit (8.92% to be exact) with arcane intellect, self pots and buffs that could be close to 15%
and then another paragraph telling me the very consistend damage reduction of shield specialization is a waste? As a shaman you often end up being the FC in a pug as well, even if only temporarily.
5/5 Shield Specialization sounds great in theory, but that's only optimal if you're in a position where you're able to use it - in which unless you're going enhance for flag carry spec, wouldn't be the ideal case.
Then you tell me 150 mana increase is equal to a whole libram and therefore should not be overlooked. But you also write a whole book on how 5/5 totemic focus doesn't save enough mana (definitely more than 150). Which funnily enough also shows me you likely don't optimise your totem use.
Finally just a personal opinion here but once you go over 2600 at the expense of HP it makes no sense in my eyes, if you're playing your role correctly by mainly purging, dropping totems/shocking and only throwing the occasional heal you really shouldn't be ooming.
Not sure where the contradictions lie, but I even detailed some of the things you said in my reply - not sure if I need to quote or paraphrase for you to show such;
Yep - you're right, shamans won't have 15% crit without world buffs - that's why I pointed that out - they're not exactly hard to come by, and if we're heavily focused on pugstyle gameplay, you see PLENTY of people with world buffs queueing.
Yep - you're right. Just like I pointed out, it's not a waste if you're finding yourself in a position where you're getting hit constantly, just like my example of being an FC that I provided.
No, what I'm telling you is 3/3 Ancestral Healing is better than an additional 3 points in Totemic Focus. (Keeping in mind, I've specced 2 points in Totemic Focus as per my previous reply)
Let's say for hypothetical reasons you're the most totem-crazy player to ever have existed, with the math I provided above (all sources straight from wowhead classic for mana costs) you'll have to cast 6 Fire Nova Totems in one fight to make up the same amount of mana as to what Ancestral Knowledge would give you with 2600 mana (which I agree with you, is my preferred sweetspot for mana.)
I mean, if you're in a fight casting 6 Fire Nova Totems, I think you're playing resto wrong.
Other totems that you'll more-so see in team fights cost about roughly half of Fire Nova totem meaning you'll need to drop roughly around 10-11 totems to make up the same mana that Ancestral Knowledge would give you at 2600 mana (130).
I definitely optimize my totems - but generally speaking the fights that I'm in don't last long enough to drop 20 totems (10 as an example, and a further 10 to make up the mana difference between 2/5 Totemic Focus and 5/5 Totemic Focus) as I'm more mana efficient than that and would value healing someone that's doing damage, or, interrupting enemy casters so therefore the 8 or so on average that I need to place in a team fight are enough before I can drink again.. and carry on with my next fight / engagement.
In my style of gameplay I would throw more heals than I would totems - and with 8.9% Spell Crit unbuffed I would only need to throw about 11-12 heals mathematically to see Ancestral Healing's benefit.
It's not uncommon to throw that many heals in a fight. Nor is it a skewed example, as 12 heals would be around 1,740 mana - which would leave 900 mana (before regeneration / mp5 / potions) to cast totems, purges & shocks - which is plenty.
I agree. I personally run with 2631 Mana, 2125 HP, 83 Healing, 16 Spellpower (unbuffed) and I find myself in most fights never at a loss for mana.
I do appreciate the time that you're taking out to reply, but without blatantly shutting me down or straight away dismissing / saying no, I would love to see the math or some sort of proofing behind your reasoning - I've provided twice now.
You're saying you need Wbuffs to fully utilise the spec you're advertisiing in a general guide, that's an interesting stance to take is, all i can say to that really.
And yes i know you pointed out that when you're getting hit shield spec is good, however what i'm saying is that comparing it to the 5% mana it almost always should come out on top, which again, is more appropriate for a general guide.
To defend your totem spec argument you keep referencing your ''fight duration'', I often find myself in long efc chases or long support scenarios where drinking is not realistic, apparently you live in a world where every fight just ends in 20 seconds and you sit down for a nice long drink?
And apparently you pump out 11-12 heals on the regular, frankly if i ever have to do that i consider myself to have seriously fucked up on positioning.
Anyway in my previous posts I've made my arguments why certain talents should come above others in their respective tier because generally if you play your class correctly, these talents would more often come out beneficial. We clearly play the class very differently judging from your arguments.
You're saying you need Wbuffs to fully utilise the spec you're advertisiing in a general guide, that's an interesting stance to take is, all i can say to that really.
And yes i know you pointed out that when you're getting hit shield spec is good, however what i'm saying is that comparing it to the 5% mana it almost always should come out on top, which again, is more appropriate for a general guide.
To defend your totem spec argument you keep referencing your ''fight duration'', I often find myself in long efc chases or long support scenarios where drinking is not realistic, apparently you live in a world where every fight just ends in 20 seconds and you sit down for a nice long drink?
And apparently you pump out 11-12 heals on the regular, frankly if i ever have to do that i consider myself to have seriously fucked up on positioning.
Anyway in my previous posts I've made my arguments why certain talents should come above others in their respective tier because generally if you play your class correctly, these talents would more often come out beneficial. We clearly play the class very differently judging from your arguments.
I'm talking from experience - not just from time played, but also being an officer & representing the #1 guild in 29s currently for Wargames, and we won the most recent cash tournament out of 8 hotly contested guilds.
As i said before I'm not going further into this discussion as we seem to be on a completely different page in terms of playstyle but I couldn't ignore this part. No offense but ''representing the 1# guild in 29s wargames'' is literally meaningless to me. I mainly played 70s twinking/arena and people had similar ego's there about being R1, not realizing how much of a joke that is.
despite me clearly outlining that my choices are more optimal
9% chance to get 25% extra armor]).
9% chance on 25% armor when that target might not even need it at that point, an off chance on an off chance to provide a very small amount of physical damage reduction is the better choice in a general guide.
The arrogance to say you've proven your choices are undeniably more optimal cracks me up, but i'd expect no less from the very top of the 29 bracket
As i said before I'm not going further into this discussion
Should I wait for your next reply? Which part are you going to knit pick next?
I've made my arguments for the other talents before, you've just decided they're not valid at all, so why should i continue with them?
Like i just pointed out again how very situational the actual moment of benefit from 25% armor gain is (which by the way is an average of just under 6% physical only damage reduction based on your own 175 armor). Contrary to the very constant mana benefit from the other choice.
You also know why this is different from the shield spec argument? because in that tier both of those are constant benefits, neither are proc related there.
I said before this can come down to playstyle but you can't even seem to wrap your head around that as you still think you're objectively right on this, so why should i waste my energy on the other points?
The reason i couldn't resist going further into the discussion is because it's slightly mindboggling how far up yourself you are
This started by you saying Ele is not a 'viable twink spec'. You then doubled down by clarifying you don't even consider it a viable spec in pugs. In general, claiming that a spec isn't viable in pugs--in my mind--requires it to be pretty damn useless. So all in all, to me, it's a pretty bold statement to make.
This was what I originally was replying to and what I disagreed with. I'd argue that the core kit of a 29 shaman--even with zero talent points spent--makes them viable in relation to almost any class. Without a single talent point spent you'll still have purge, interrupt, totems, slows, GW, heals and poison cleanse.
I'm not even arguing that Ele is super good or the best pug spec but I just can't wrap my head around how you can so easily dismiss reduced shock CD, elemental focus and eye of the storm as non-viable even in a pug setting. To me that is hyperbolic misleading nonsense. This all seem to stem from the fact that you think resto is a more viable spec--both for pugs and premades (which I don't even disagree with btw), but that way of looking at it is just super twisted in my world. That's like me saying deep combat sword rogue isn't viable since dagger is slightly better. Absurd. And btw I couldn't care less about your twink credentials lol.