Elemental Force

Grandfathered
Hey! After I recently decided to try a level 10 after a quite a long break from this bracket I found out that 10s got nerfed quite a bit from TWW Pre-patch. I however got the information that Mechagon Rings are still ilvl 80 and worth it so I decided to get them. I did not see any guides done to this as it is not that complicated but still I wanted to make one to make grinding for them easier for others. This guide will tell you how you can unlock and grind materials for ilvl 80 Mechagon Rings obtained from Extraordinary Adventurer Augmentation. If you are having problems on unlocking Mechagon be sure to check out this post.

1. Unlocking the blueprint​

To unlock the blueprint for Extraordinary Adventurer Augmentation, you need to reach revered with Rustbolt Resistance. This can be easily done just by completing quests, dailies and world quests in Mechagon. Note that you should do all the daily lockouts this guide mentions when farming reputation, since you will continue farming the materials still long after that.

After reaching revered you can buy the blueprint Blueprint: Extraordinary Adventurer Augmentation from Stolen Royal Vendorbot located in Rustbolt for 2048g (sorry F2Ps). This blueprint unlocks the recipe at Pascal-K1N6 who is also located in Rustbolt.

There are 3 versions of the item:​


This guide will only focus on the ilvl 80 version, since it is best. If you want information on the other you can check out Beti's comparison on them here.

2. Crafting the rings​

The materials for crafting Extraordinary Adventurer Augmentation are:
MechagonRecipe.png


When used, Extraordinary Adventurer Augmentation will give you one of 7 items. It can be any of 4 rings:
Calibrated Hefty Cog 10 Crit / 11 Versa​
Laser Etched Band 11 Haste / 10 Versa​
Reinforced Digit Diode 10 Haste / 11 Mastery​
Rust Resistant Loop 10 Crit / 11 Haste​


or one of three trinkets which have a level requirement of 50 so they will be ignored.

As each one of these rings can roll a socket and tertiary stat, there is a quite a lot of grinding for you to do.
The received tertiary stat amount can be:​
4 Avoidance  = 1.65% [lvl 10]​
4 Speed      = 5,27% [lvl 10]​
4 Leech      = 0.88% [lvl 10]​

Since the amount of speed gained from Straddling Jewel Doublet is so high, and the cap of 49% speed can be reached with only 76 speed rating, you might want to stack avoidance or leech instead of speed. You can check out more information on secondary and tertiary stats from an amazing spreasheet from @pokspell here. It includes information on how stat ratings work on different lvls and when diminishing returns start doing their job.

3. Grinding the materials​

As you will be crafting a lot of rings to get the right ones with a socket and tertiary stat you will need a lot of materials. These materials will mostly come from chests and rares so I highly recommend getting Handy Notes and RareScanner!

The materials which you will mostly lack are going to be Chain Ignitercoil and Galvanic Oscillator since they are harder to obtain. We'll also go trough how you can farm Energy Cells and S.P.A.R.E Crates since you will end up needing them a lot.

3.1 Cost of materials​

After weeks of farming in Mechagon I decided to take a new look on things. I decided to value the true cost of all things. Instead of just blindly doing all daily content, I decided to evaluate everything and see if there is a smarter way on approaching things.

3.1.1 Junkyard Tinkering​

Firstly we are going to take a look on Junkyard Tinkering. At Pascal-K1N6 you actually have two very important blueprints, which are:

Ignitercoil.png
Oscillator.png


I realized that instead of waiting for daily lockouts to obtain Chain Ignitercoils and Galvanic Oscillators, you can actually create them from Spare Parts and Energy Cells. As both of them are farmable and not locked behind daily content, we need to calculate how many materials you need for making more Chain Ignitercoils and Galvanic Oscillators.

Our starting position is that you already have a Galvanic Oscillator.
As S.P.A.R.E Crate = 250 Spare Parts
If we include the cost of turning 1 of the Chain Ignitercoils back to a Galvanic Oscillator

Total cost for Chain Ignitercoil from Junkyard Tinkering:​

    200 Spare Parts

    3.5 Energy Cell


Now we have a cost for a Chain Ignitercoil from Junkyard Tinkering

3.1.2 Drill Rigs​

For Drill Rigs as you can farm the DR-CC caves (discussed later) we will not include those. We will only calculate values for highest and lowest chance Rigs for obtaining Chain Ignitercoil. Some will drop Empty Energy Cells but we will include them as Energy Cells.

Firstly we need to calculate how much 1 Drill Rig will cost. To start any Drill Rig you will need:​
  250 Spare Parts
    2 Energy Cell


Then as it drills it will spawn 7 minions with some drops. As an example we are going to use Scrapbone Demolisher which spawns on DR-TR28. This is the Drill Rig for Ol' Big Tusk which also has the highest chance of dropping a Chain Ignitercoil (39%). We are also going to include Earthbreaker Gulroc as his drop chance is the lowest (36%).

Scrapbone Demolisher will drop on average:​
   15 Spare Parts
 0.05 Energy Cell

As you will kill 7 of them per Drill Rig, you'll get:​
  105 Spare Parts
 0.35 Energy Cell


For boss loot we'll use Ol' Big Tusk as an example:​
   69 Spare Parts
 1.03 Energy Cell

In total from 1 Drill Rig you will get:​
  174 Spare Parts
 1.38 Energy Cell


And if we reduce the loot from the cost, 1 Drill Rig costs:​
   76 Spare Parts
 0.62 Energy Cell


When we multiply these amount with the amount of Drill Rigs required to get a Chain Ignitercoil, we will get the cost from Drill Rigs.

Total cost for Chain Ignitercoil from Drill Rigs:

Highest chance:                   Lowest Chance:​

39% = 2.564 Drill Rigs             36% = 2.778 Drill Rigs​

194.864 Spare Parts               211.128 Spare Parts

    1.59 Energy Cell                   1.722 Energy Cell


Now if we compare these values to the values from Junkyard Tinkering we can see that their cost is only approximately 2 Energy Cells less. So we can definitely say that Drill Rigs are worth it but Junkyard Tinkering is no that far behind.

3.1.3 Boilburn​

I decided to make this its own paragraph since I think this information is so great. You can loot Boilburn (DR-JD41) multiple times a day. If done properly you can also kill it twice during the same Drill Rig. I made a video of showcasing how you can kill it twice in the same Drill Rig event. You can check it out from here.

Right as the cave opens you need to quickly do damage to it. Right after that you need to kill it very fast, which can be done for example with Mechagon weapons (which I will make its own chapter on in the future). After that it should spawn in about a second and then you can kill it a second time. Note that even if you kill the second one instantly, you can not get a third one to spawn.

The thing that makes this so great is that you get almost 2 times the normal loot of a Drill Rig. This makes it so the cost is even lower.

As you will still kill only 7 minions you will get the same loot from them:​
  105 Spare Parts
 0.35 Energy Cell

But since you will kill Boilburn twice, all of its loot is doubled:​
  138 Spare Parts
    2 Energy Cell


So the cost of 1 Drill Rig is:​
    7 Spare Parts
-0.35 Energy Cell


Which means that you will gain Energy Cells if you succeed on killing Boilburn twice.

This also means that your chance to get a Chain Ignitercoil (38%) is rolled twice which means that the probability of hitting the roll at least once in two attempts is calculated like this:​
The probability of not getting a drop on a single attempt is:                1 - 0.38 = 0.62​
The probability of not getting a drop on both attempts is:               0.62 * 0.62 = 0.3844​
Therefore the probability of getting a drop at least once in two attempts is: 1 - 0.3844 = 0.6156​

As you will have almost a (62%) chance of getting a Chain Ignitercoil from 1 Drill Rig the cost is multiplied

Total cost for Chain Ignitercoil from Boilburn (DR-JD41):​

61,56% = 1.612 Drill Rigs​

 11.371 Spare Parts

 -0.569 Energy Cell

This means that it costs almost no Spare Parts, and you will gain Energy Cells. This makes it the best way of grinding materials.

3.1.4 Additional information​

Prior to these calculations I noted for most rares that they are worth it. However there are couple which we can now exclude.

Malfunctioning Beastbot requires a Beastbot Powerpack to be spawned. The cost of this is:​
  250 Spare Parts
    1 Energy Cell


Now as his loot amount is low:​
   12 Spare Parts
  0.2 Energy Cell


1 Malfunctioning Beastbot will cost you:​
  238 Spare Parts
  0.8 Energy Cell


The drop chance for Chain Ignitercoil is (37%).

643.314 Spare Parts

  2.162 Energy Cell



Even though Energy Cell cost is almost same as on Drill Rigs, the much higher amount of required Spare Parts makes him not worth it, except if you have abundance of them compared to everything else.


The Rusty Prince was previously mentioned as being worth it. As you need a Personal Time Displacer to kill him, and it has 3 charges and it requires 1 Chain Ignitercoil makes it so 1 kill will cost you 1/3 Chain Ignitercoil. As his drop chance is only (27%) you will lose approximately 0.063 Chain Ignitercoils per kill. You will also lose other materials, so killing him for materials is definitely not worth it.

3.2 Chain Ignitercoil sources​

The Chain Ignitercoils are obtained from multiple sources so they are much easier to come by.

Out of 35 rares located in Mechagon, 18 of them have a 27-39% chance of dropping Chain Ignitercoil. Most rares have a daily lockout for drops but some of them can take quite awhile to spawn, so I wouldn't recommend trying to get all of them daily. 7 of them require an event Drill Rig to be spawned so you can reach them. The Drill Rig spawn locations you can see here. You can also check the complete list of rares with notable drops from here, but I once again recommend getting Handy Notes and RareScanner.

On the following map you can see locations for the notable rares found in Mechagon and the location of Bloody Grotto which is discussed later in the guide. I have split the rares in three categories.

Drill Rig rares require the event Drill Rig to be active. You can build a drill in the marked locations which you have to protect for about a minute. After protecting it the cave opens and you can kill the rare in question.


Special rares all have some specific conditions that need to be met for them to spawn.

1 = Malfunctioning Beastbot requires a Beastbot Powerpack to be spawned. This can be crafted in Rustbolt with:​


2 = Enforcer KX-T57 requires rain to spawn. requires you to kill elites found at Junkwatt Depot while they have the debuff Rusting. This can be caused by rain or BAWLD-371. Rain can however be only activated with Weather Alteration Machine which requires you to be lvl 45. You might still get lucky with someone else activating it, but if you want to do it solo just use BAWLD-371. You will know that rain is happening since the sky looks much darker than normally and enemies will have the Rusting debuff already. It has been theorized that only killing Anodized Enforcers causes him to spawn but as this hasn't been confirmed you should kill all the elites located there, since you will also gain more Spare Parts this way.
Screenshot 2024-08-30 183951.jpg
Screenshot 2024-08-30 184025.jpg

3 = Mr.Fixthis was previously believed to require rain to spawn, but that simply is not the case. He will be added to normal rares.​

4 = Killsaw is almost a normal rare except he can't spawn on the days there are Venture Co. npcs around his spawning area. This happens when daily Unprofitable Ventures is up for grabs in Rustbolt. Note that his spawning area is quite large as marked in the map below.​

5 = Sparkqueem P'emp can only spawn on days when the daily Bugs, Lots of Them! is up for grabs. After it spawn it starts moving towards Rustbolt and when it reaches Razak Ironsides he will instakill it. You know when it spawns since Razak Ironsides yells: "Wait till that bug gets close, then blow it to pieces! I want nothing left."

6 = Gear Checker Cogstar has a large variety of spawn points. Since they are so many I didn't want to put all of them on the map since it would've been too messy. You can check them from his wowhead page. He has a small chance of spawning when Upgraded Sentry are killed. You know he is going to spawn since the dying Upgraded Sentry will say: "Bzzt... Unit defeated... request immediate support... Szzt." After this he will spawn in a few seconds at the location of the killed Upgraded Sentry. Note that he can require a lot of kills to spawn and the specific chance is not known so consider if it is worth it.​

7 = Mechagonian Nullifier can be spawned by using https://www.wowhead.com/item=168023/dnt-smashed-transport-relay on the Hackable Nullifier Relay at his platform. You can get https://www.wowhead.com/item=168023/dnt-smashed-transport-relay by killing minions in the Drill Rig DR-JD41 or Drill Rig DR-JD99. I however have not seen these drop once so any confirmation to this would be appreciated. He can be spawned by higher level players using a trinket which lvl 10s can't use so you might get lucky on someone spawning him. Apparently you used to be able to spawn him using DNT Smashed Transport Relay, but it does not seem to be available anymore. Any information regarding this would be appreciated.​

8 = The Rusty Prince is yet to be confirmed but you should be able to get to him is confirmed to be killable. You can only kill him on the alternate timeline on which you can get on by using https://www.wowhead.com/item=169114/personal-time-displacer#created-by-spell. The blueprint for which can only drop from Clockwork Giant which can only spawn if the daily The Other Place is active. Note that The Rusty Prince will not spawn if the daily The Other Place is active.


Normal rares can spawn at all times and any active events do not effect them. For tracking Arachnoid Harvester you can get the addon WorldBossTimers.

When one of the daily visitors in Mechagon is Grumbol Grimhammer [A] or Usha Eyegouge [H], a location called Bloody Grotto opens up during the day. It's located behind the waterfall at the Fleeting Forest. Once the Bloody Grotto is open a chest called Fight Club Treasure Chest will spawn every half an hour. The chest has some great rewards compared to other chests in the island but it also has a daily lockout. The notable drops are in a table below.​
Item​
Amount​
Drop rate​
1​
98%​
1-2​
98%​
3-6​
97%​
As the area is free-for-all beware of other players, but realistically most players have no clue this location exists.


RareMechagon2.jpg


There are couple different boxes you can obtain, which can give you Chain Ignitercoils.
These boxes are:​

However they all have lvl 45 requirement so trying to obtain these is useless, unless they get changed to lvl 10.

3.3 Galvanic Oscillator sources​

Galvanic Oscillator can almost solely be obtained from a daily lockout world quest. This can be Security First, Junkyard Treasures or Rustbolt Rebellion all of which are very quickly completed and reward you with 1x Galvanic Oscillator.

Luckily you can also craft Galvanic Oscillator with your extra Chain Ignitercoil.
The recipe requires following:​
  5 Energy Cell

3.4 Combined Sources​

One source for both epic materials and energy cells is Mechanized Chests. You can easily find them with Handy Notes, but if you hate addons you can get the locations from a comment here. You have a daily opening limit of 8 chests, so after opening 8 you can not find more for the rest of the day. Below you can see a map of the chest locations.
MechagonChests.jpg


The drop rates for the useful items in chests are in the table below.​
Item​
Drop rate​
98%​
12%​
4%​
2%​

On the Western Spray you can obtain a key with a daily lockout. The key can be one of three, which are:​

However only Mechanized Supply Key is notable since it opens a chest called Mechanized Supply Chest which has the following loot table.​
Item​
Drop rate​
99%​
10%​
6%​
1.4%​

The key is obtained from the murlocs located at the Western Spray. Each key has approximate drop rate of 3%. Since you can only obtain 1 key daily you have to kill approximately 100 murlocs to receive Mechanized Supply Key. Getting 1x Galvanic Oscillator this way requires approximately 1667 murlocs and getting 1x Chain Ignitercoil 7143 murlocs so if you want to maximize daily materials be my guest, but know that is it is quite inefficient. If you are interested on grinding or just happen to get the key, you can check the location of the chest here.

Mechagon also has Pet Battles which give you quest items such as Mechanical Eye and Can of Critter Spray. The quests they start reward you with Chain Ignitercoil and Galvanic Oscillator. However the quest item has a level requirement of 45 on wowhead, so most likely these are not doable (still require confirmation).

3.5 Energy Cells and Spare Parts​

3.5.1 CC Rigs​

Since you might get into a situation where you are lacking needed Energy Cells or Spare Parts we are going trough a way of farming them. I was informed of this method by @Darimius here, so the thanks go to him!

In the map below you can see locations for three Drill Rigs. Two of these Drill Rigs are marked by green dots and one is by a red dot. The green dots are The Kleptoboss and Caustic Mechaslime and the red dot is Gorged Gear Cruncher. All three rares are located in the same cave system and which rare / minions spawn there are mandated by the spawned Drill Rig event. For example if the Drill Rig is Caustic Mechaslime, then only it and its minions will spawn inside the caves. The reason for the red dot is that when Gorged Gear Cruncher spawns, the cave will contain Ranishu Nibblers. These are high levels npcs (not scaled properly), which will kill you very quickly. For that reason we are going to avoid the Drill Rig in question. However since only one of these three Drill Rigs can spawn at a time you need to complete the Drill Rig event for Gorged Gear Cruncher or just come back another time. After completing a CC Rig, another one will spawn in 30 minutes.
CCRare.jpg


The Drill Rig event will require:​
  2 Energy Cell


After used the Drill Rig will start drilling for one minute. After the minute is up the drilled cave entrance will open and stay that way for 5 minutes. You can kill the npcs in the caves for these 5 minutes after which you are simply teleported out and the entrance will cave-in.

The rare Caustic Mechaslime will drop you more Empty Energy Cells and Spare Parts
even after the first daily kill, so killing it more than once is worth it. The killed minions will drop Spare Parts and after couple seconds they will spawn Energy Cells, Empty Energy Cells and Spare Parts on the floor. On Burrowing Kleptobots you can see if they are carrying something, but as they are so small you will most likely only notice Energy Cells. You shouldn't bother picking up the Spare Parts since you'll get much more of them by looting the npcs, but you should loot the Energy Cells and Empty Energy Cells.

From one CC-Drill Rig you can get an average of:​
  7 Energy Cell


Note that the required mats for the drill were reduced from these results, but as you see, still you will end up gaining a lot more materials. Below you can see a picture of what the items of the floor look like.
Grounditems.jpg

3.5.2 Downtime farming​

Since you will have over 20 minutes of downtime between the CC Rigs you might as well use that for farming. The Junkwatt Depot area has multiple elites. All of them drop quite a bit of Spare Parts and rarely some Empty Energy Cells. Since scaling is broken you can them quite quickly by yourself while utilizing the Mechagon weapons.

From 1 hour of farming Junkwatt Depot you can get approximately:
3500-6000 Spare Parts
        15 Empty Energy Cell

If you are using BAWLD-371 you also have a chance of spawning Enforcer KX-T57, and if you kill the sentries found in the area (Anodized Sentry, Upgraded Sentry) you also have a chance of spawning Gear Checker Cogstar.

The best way to utilize this farm would be to do the CC Rig and farm while waiting another one to spawn. You should also take advantage of the daily rares spawning in the area and stop the farming for the day after getting both of them.

3.5.3 Charging Empty Energy Cells​

At Bondo's Yard you can build a Charging Station for 250 Spare Parts and 1 Energy Cell. After building it you get a 2 hour buff called Access: Charging Station which allows you to use the station for charging Empty Energy Cells to Energy Cells. As using it after the 2 hours are up has a cost, you should always stack as many Empty Energy Cells as possible.

As you charge you will use one Empty Energy Cell at a time. Each of them has a chance to spawn Scrapbone Demolisher or Scrapbone Energy-Eater. From a small testing sample I have gotten the approximate chances of:

The drops for these on average are the following:​
Amount​
Drop Rate​
15​
100%​
1​
5%​
Amount​
Drop Rate​
37.5​
100%​
1-2​
97%​
1​
10%​

As you can see Scrapbone Energy-Eater much better drops but his chance for spawning is smaller. Next we are going to calculate how many Empty Energy Cells you need to have to profit from charging.

First we will calculate how many materials you get on average from charging one Empty Energy Cell. As Scrapbone Demolisher has a 9.199% chance of spawning we will take that percentage from his drops to tell us the average loot from each charge. As the amount are very low, we will use smaller decimals to get higher precision compared to other calculations in the guide.
         0.09199 * 15 = 1.37985 Spare Parts
0.09199 * (1 * 0.05) = 0,0045995 Empty Energy Cell

Now we will do the same for Scrapbone Energy-Eater with a 0.593% chance of spawning:
         0.00593 * 37.5 = 0.222375 Spare Parts
0.00593 * (1.5 * 0.97) = 0.00862815 Empty Energy Cell
    0.00593 * (1 * 0.10) = 0.000593 Energy Cell
Now we add these together and to simplify we will calculate Empty Energy Cells as Energy Cells and that gives us the average loot from charging one Empty Energy Cell:
  1.602225 Spare Parts
0.01382065 Energy Cell

As the cost for Charging Station is:
  1 Energy Cell

We can calculate the amount of charges required for profit:
250 / 1.602225 = 156.033 charges (Spare Parts)​
1 / 0.01382065 = 72.355 charges (Energy Cell)​
This means that you will profit on Energy Cells after 73 charges, but you will need at least 157 charges to profit on Spare Parts. On average on you need 157 Empty Energy Cells to get profit from charging. Note that these results are only from a sample pool of about 400 charges, which means that you should do about 200 charges to be safe. I will update these results once I get more data.

4. Additional information​

(!) WORK IN PROGRESS (!)
Today in mechagon / wowhead app​

4.1 Mechagon Weapons​

Since scaling is so broken there are some things in the game that are very broken. One source for broken items is the Rustbolt Armory. This can be built from Broken Rustbolt Armory for 200 Spare Parts and 1 Energy Cell. They are located around the island, so you will most likely find one with a bit of flying around.

From it you can pickup one item at a time, and the items available are the following:
As the Anti-Gravity Pack is useless now that you have flying, you want to get one of the weapons. Each of them is very unique and very broken, but I would recommend on getting Volatile Blaster, since it does multiple ranged aoe hits, and the cooldown is only 15 seconds. After picking a weapon up you can use it for the next 12 hours.

An alternate way to get one of the weapons is by doing the daily quest Toys For Destruction which you can get from Rocket-Chief Fuselage. In addition to the other weapons from this quest you also have a chance of getting Supercollider. The weapon from the quest however is random and the daily takes some time just standing still and clicking, I wouldn't recommend on doing the daily after reaching revered.


4.2 WeakAuras​

Since the Drill Rig events take some time to clear the way, I made a WeakAura to track those times.
DrillRig.png
It can track multiple Drill Rig timers simultaneously. You can use it to know when you need to be at a Drill Rig if for example someone else activated it at another location in the zone. It will tell you which Drill Rig the timer is for by using the Drill Rig code, for example DR-JD99 as seen in the picture. For efficient daily rounds you can spawn the Drill Rig and do other things while it is drilling. With the help of this WeakAura you will know when you actually need to be at the cave so someone else won't snatch your kill. You can check the WeakAura here Drill Rig Timer - Weakaura.


There also exists a WeakAura for automatically making waypoints to announced rares. Announced rares mean rares that give some sort of chat message when they spawn. For this WeakAura to work you also need to have the addon TomTom. You can check the WeakAura here Mechagon Yell Rare Scanner. It has some problems but you might get some use from it. I wanted to implement the waypoint system in my WeakAura using the in-game ping, but sadly this can't be done without external addons such as TomTom.

5. Conclusion​

TLDR. Do world quests, kill rares and open chests.

If you feel like there was something lacking from this guide be sure to tell me and I most likely will add it. I will keep tracks of the socket / tertiary chances for the rings, so all data towards this would be appreciated!


Changelog:
24.08.2024
- Fixed typos and links
- Made some visual changes (for the better I hope)
- Added the confirmation on The Rusty Prince
- Added info about pet battles and More Recycling daily
- Added Bloody Grotto horde daily visitor Usha Eyegouge

25.08.2024
- Added Jawbreaker on the map (oops)
- Added information about Mechanized Supply Chest
- Added few subheads and moved some paragraphs based on them
- Added calculations to explain The Rusty Prince not being worth it
- Added info about tertiary stat amounts

31.08.2024
- Added 3.5 Energy Cells and Spare Parts
- Added screenshots showcasing rain
- Confirmed Mr.Fixthis spawning with https://www.wowhead.com/item=168233/bawld-371#created-by-spell
- Small additions to couple other rares
- Added more information on the level 45 boxes
- Added new rare and chest maps and couple new chest locations
- Fixed some things overall, like honored requirement to revered

01.09.2024

- Updated info on Enforcer KX-T57 spawning requirements
- Added that Caustic Mechaslime will keep dropping some materials after the daily kill
- Added info on Burrowing Kleptobots having visual differences based on the drop
- Added 4.1 WeakAuras

03.09.2024

- 3.1 Cost of materials
- Made some other changes to avoid inconsistencies with 3.1
- Changed Mr.Fixthis to a normal rare (still not updated on the map)
- Added a link to https://sites.google.com/view/betis10stwinkguide/jewelry?authuser=0 to showcase different ilvls

13.09.2024
- Made the links for appealing to people without JavaScript
- Made the total cost values in 3.1 more clear
- Fixed typos
- Made different values line up visually
- Added a link to https://docs.google.com/spreadsheet...ktSsTL7ZHdOcJfgfgCr8f4psp-NTBR7ZYOCYW/pubhtml

16.09.2024
- Added 3.5.2 Downtime Farming
- Added 3.5.3 Charging Empty Energy Cells
- Changed 4.1 Weakauras to 4.2
- Added 4.1 Mechagon Weapons
 
Last edited:
I might add a li'l something to this!

For those of you who worry about energy cells both empty and charged, there IS a way to effectively farm them at level 10!

You will need to save at least one energy cell to use them since you need one to contribute to the drill, but when you activate it and it finishes drilling. You will be able to farm mobs inside the caves they break into for empty cells and charged cells they physically drop!

The mobs in question will not drop the cells in their loot tables, you will have to kill them and watch for the physical object to spawn after they die, and you have a limited time of 5 minutes to farm as many as you can!

Below are where each drill is located for said caves, if anyone was curious!
 

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I might add a li'l something to this!

For those of you who worry about energy cells both empty and charged, there IS a way to effectively farm them at level 10!

You will need to save at least one energy cell to use them since you need one to contribute to the drill, but when you activate it and it finishes drilling. You will be able to farm mobs inside the caves they break into for empty cells and charged cells they physically drop!

The mobs in question will not drop the cells in their loot tables, you will have to kill them and watch for the physical object to spawn after they die, and you have a limited time of 5 minutes to farm as many as you can!

Below are where each drill is located for said caves, if anyone was curious!
A very good addition. I will research this further and include it.
 
Mainly bump to inform players who have already read this guide of some additions.

Instead of just grinding the daily lockouts I took a look at the grind from a different perspective and calculated costs for most things. This made me aware of some new methods which you should note while farming. The biggest things probably is that you don't have to wait for daily lockout, but you can pretty much just farm them.

I have also made some other changes in the past couple weeks but mainly old readers should check 3.1 Cost of materials.

There most likely are still some contradictions in the guide, but I will try to get rid of them as I have more time. I will also add multiple new things in the future so the guide is still not 100% finished.

Thanks for taking your time reading this!
 
sorry if thats a stupid question but are these tradable or do i have to do this all on my twink?
 
sorry if thats a stupid question but are these tradable or do i have to do this all on my twink?
Not a stupid question, sorry for not clarifying. All materials are untradeable, so if you want to check the rings then yes you have to do this. If you just want 2 ilvl 80 rings then it won't take that long, but if you want sockets and tertiaries then it will take some time.
 
Not a stupid question, sorry for not clarifying. All materials are untradeable, so if you want to check the rings then yes you have to do this. If you just want 2 ilvl 80 rings then it won't take that long, but if you want sockets and tertiaries then it will take some time.
stacking the reputation on the twink will take some days ig lol ty for the answer m8 :D
 
Hey! I have been gearing a lvl10 MW and wanted to share a few of my experiences.
 
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Hey! I have been gearing a lvl10 MW and wanted to share a few of my experiences.
- https://www.wowhead.com/item=169868/anti-gravity-pack is very useful and a must have for 10s (since we can't fly) and very worth considering for other levels just for the convenience of instant fly and some mounted item usage.
- https://www.wowhead.com/spell=292353/supercollider is great when paired with https://www.wowhead.com/item=169868/anti-gravity-pack, because you can use the special icon without having to dismount. Since https://www.wowhead.com/spell=292353/supercollider has the lowest of all CDs, this makes for a snappy elite farm at the Junkwatt.
- https://www.wowhead.com/spell=290643/volatile-blaster (and make other armaments) can hit https://www.wowhead.com/npc=154701/gorged-gear-cruncher and give us a fighting chance against them at lower levels. The Flame Turrets there also help, but going slow is still the best advice.
Very nice information, thanks for adding this!

I gotta ask wdym you can't fly? I can fly on my lvl 10 mw in mechagon.
 
Very nice information, thanks for adding this!

I gotta ask wdym you can't fly? I can fly on my lvl 10 mw in mechagon.
Well, it seems I just never tried dragonflying it lol :haHAA:
 
I just wanted to extend a big thank you for writing this. It got me and some friends through the grind nicely and a big factor in doing it so smoothly. :)
 
Hey guys, just wanted to share a tip from back the BfA to snatch a couple more rares and https://www.wowhead.com/item=166971/empty-energy-cell each day. I just tested and it still works!



Whenever the daily quest https://www.wowhead.com/quest=56410/discs-of-norgannon is up and you completed it at least once, you can drop items that begin quests to summon rares with daily drops (including 30% to drop about 5 https://www.wowhead.com/item=166971/empty-energy-cell each!).

While the items that start the quests are only farmable on the day https://www.wowhead.com/quest=56410/discs-of-norgannon is up, there is a trick!

If you accept the quest, summon the rare, kill it and abandon the quest, you get to keep the quest item and summon the rare again (for friends that may need or for yourself on the next day). Absolutely don't turn the quest in, or you will have to farm the item again while https://www.wowhead.com/quest=56410/discs-of-norgannon is up

Here are the items and the rares that they summon. Be mindful that Characters lower can level 45 can only drop 2 of those items, but can kill all rares if a higher level summons the other two.
Feel free to whisper me if you need someone to summon the rares for you!
 
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Took me 5 or 6 days I cant remember which day I started the grind, but either 5 or 6 doing every quest, every daily starting from scratch to get to revered.

And you accumalate all this shit in your bags I figured oh Ill have enough to make a few rings.

Hell no lol

Did have enough to make 1 though. Sadly an upgrade did not proc.
https://www.wowhead.com/item=168327/chain-ignitercoil & https://www.wowhead.com/item=168832/galvanic-oscillator are for sure the gatekeepers here.

Can anyone tell me if its possible it will make a trinket for us? I now we wont be able to use it, it would just be so frustrating for a weeks worth of resources to be completely wasted on something we cannot equip.
 
Took me 5 or 6 days I cant remember which day I started the grind, but either 5 or 6 doing every quest, every daily starting from scratch to get to revered.

And you accumalate all this shit in your bags I figured oh Ill have enough to make a few rings.

Hell no lol

Did have enough to make 1 though. Sadly an upgrade did not proc.
https://www.wowhead.com/item=168327/chain-ignitercoil & https://www.wowhead.com/item=168832/galvanic-oscillator are for sure the gatekeepers here.

Can anyone tell me if its possible it will make a trinket for us? I now we wont be able to use it, it would just be so frustrating for a weeks worth of resources to be completely wasted on something we cannot equip.
You can only use the rings you get from crafting. The trinkets have lvl 50 req.
 
You can only use the rings you get from crafting. The trinkets have lvl 50 req.
I get that, but if we are under level 50 is there a chance a trink is what will be created? I get we cant use it, which is why I said it would suck to use a weeks worth of shit for something we cannot use.

Like today crafting my 1st item it would have crushed me if it were a trinket it created.
 

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