Matsubas Breadmaker

Its 3% per level for +1 to +3 (as per hit rating tooltip; doubt its different for player targets). I thought it would be 3% all the way, so I got 21% against 85, but I still missed a lot both on players and on dummies. That's also how it used to be before mop - for +1 and +2 it added 1%, then it started adding like 11% per level.
 

man you have a lot of 409 pieces. i don't know how much pvp you do, but here is my advice:
  1. 409 MoP pieces are good, but for slots where you cannot get 409 MoP pieces, and for all sockets, stack as much resil as you can. considering that you will be sporting so many 409 pieces, even if you stack resil, you would still hit as hard as a raid boss.
  2. i also believe that the dagger + extremely OP offhand is a better comp for having more resil. you can still use windsong.
 
Last edited by a moderator:
Crazy. I wonder if it's even worth doing. Plate users can overcap like crazy from the new items, but casters might want to favor just gearing for other 80s anyway, since there is rumors that 84s can't queue for the locked arenas anyway.

18 pieces of 409 BoE in total. 15 of which can be used by paladin. lmao! good luck nonetheless.
 
Crazy. I wonder if it's even worth doing. Plate users can overcap like crazy from the new items, but casters might want to favor just gearing for other 80s anyway, since there is rumors that 84s can't queue for the locked arenas anyway.
If its 25% for 84s, its only 656 rating, and you can get that without hurting your other stats much. For fire, I have way more crit that needed for 100% scorch/fireball/pyro crits - like 300 extra, which I reforged into haste.
I won't even hope for an arena proc anytime soon btw.

man you have a lot of 409 pieces. i don't know how much pvp you do, but here is my advice:

409 MoP pieces are good, but for slots where you cannot get 409 MoP pieces, and for all sockets, stack as much resil as you can.
considering that you will be sporting so many 409 pieces, even if you stack resil, you would still hit as hard as a raid boss.
I geared for pve for now, I don't even have many pvp pieces since they're a major PITA to grind (either do a lot of WG, or run instances and convert justice to honor, both are terribly slow).
Random BGs are fine with base 40% resil, especially now with 50k unbuffed health from 409 items. Throw in ice barrier for another ~30k, and you should easily kill any 1 or 2 targets.

18 pieces of 409 BoE in total. 15 of which can be used by paladin. lmao! good luck nonetheless.
Most of them are weapons, which you don't need more than 1 of. Rest are 1-2 per armor type, and I don't think there is much point in using, say, int or agi gear if you're a ret paladin. Sure, you'll have a lot of stamina and secondary stats, but with so little STR you won't do that much damage.

Oh a random fact I'll throw in. Some 80DK recently solo'd lich king (10m normal), and I think that was without the 409 gear.
 
Last edited by a moderator:
There is (or was on beta) a 417 BoE int shield available, which means tankadins have something (it's haste/mastery, which were both nice stats). Whilst it might not be an idea for dps classes to use the mail or cloth, tanks can get away with it for the ridiculous amount of stamina they have.

I've no idea why that offhand has spellpower, yay another thing blizzard missed.

And the 80 dk was Aelobin, part of these boards xD
 
indeed i see that shield now.

edit: i see some major upgrades for my own rogue. it's so sad that i will use cloth gloves and strength ring as a rogue because of the ridiculous amount of stats they offer.

edit2: you know something is wrong when Ravenclaw Harbinger hits harder than what i am using. lmao.
 
Last edited by a moderator:
What about dropping armor spec? It's probably costing you ~200 agi right there, at least it's done similarly for my sets in the past.

ya, i calculated it, the math part works out. :D
 
man looking at this guy's armory i am tempted to make an 80 warrior/paladin.

that shield is too OP, 70% damage reduction from gears alone? ;)

and if he reforge some stats into parry and dodge, and get some more str for parry, we would be looking at a 100% avoidance twink!

crazy!
 
Last edited by a moderator:
and if he reforge some stats into parry and dodge, and get some more str for parry, we would be looking at a 100% avoidance twink!

You need more than 100% avoidance to be capped against a raid boss btw. It's 109% for a DK and I expect it's the same for a warrior/paladin (mobs reduce your dodge and parry by 1.5% per level).
 
You need more than 100% avoidance to be capped against a raid boss btw. It's 109% for a DK and I expect it's the same for a warrior/paladin (mobs reduce your dodge and parry by 1.5% per level).

but against players is still 100% i suppose?

imagine, you walk into a BG, you have your way with rogues and warriors, but end up getting global'd by casters like smirnoff...:eek:
 
My mastery as protection is also crazy-strong from all directions

lol, as if you need more physical reduction!

this reminds me of the units called droids from king's bounty: armored princess. with the help of artefacts you could have something like 90% physical damage reduction but -100% magical reduction lol.
 

Users who are viewing this thread

Top