Yes I do have a hunter, and a boomkin... Just when you have 4 boomkins and 3 hunters .... It gets old fast..Fairly sure I just watched a video of you playing hunter.
Also Alliance is usually the one with 5 boomies.
To this day my guild's anti GY farming policy is the first thing you will read in the guild info. Has been since as long as I can remember. I haven't been around as much so I hope the new GG 19 recruits actually take this to heart without me drilling it into their ear. The fact that games have a time limit now truly lessened the misery caused by GY farming compared to, say, several years ago. And like everyone has said, it happens on both sides. We need more people to step up and take a stand against it - i.e. players on the dominating faction switching over to their twinks on the opposing side to even out the competition.
What currently goes on is not grave yard "farming" per se but a graveyard push to keep opposing faction pinned in and unable to attack flag carry or defend their own and it is of strategic value . . . . that being said it does occur a little too frequently on horde side and has become a staple strategy then ally tired of losing because we usually A. Have less healers B. Are inundated with rogues or other such non-viable team comps while C. Horde has a large if not disproportionate amount of higher rank players and good team comps as a result of the amount of group queues the overuse of this strategy does affect a fair amount of newer to the bracket players and in my opinion should be used less frequently and should not be used when the teams are unbalanced but unfortunately it's a strat that is very effective and as such sees repeated use and when ally side continues to see this work or just gets butthurt over it they do it as well which creates a vicious cycle. Also it makes games repetitive when you employ the same plan over and over and reduces the quality of games and the enjoyment by both sides.
HAHA."Ah man! Those horde guys are playing in a way that makes us lose. That's not fair!"
What currently goes on is not grave yard "farming" per se but a graveyard push to keep opposing faction pinned in and unable to attack flag carry or defend their own and it is of strategic value . . . . that being said it does occur a little too frequently on horde side and has become a staple strategy then ally tired of losing because we usually A. Have less healers B. Are inundated with rogues or other such non-viable team comps while C. Horde has a large if not disproportionate amount of higher rank players and good team comps as a result of the amount of group queues the overuse of this strategy does affect a fair amount of newer to the bracket players and in my opinion should be used less frequently and should not be used when the teams are unbalanced but unfortunately it's a strat that is very effective and as such sees repeated use and when ally side continues to see this work or just gets butthurt over it they do it as well which creates a vicious cycle. Also it makes games repetitive when you employ the same plan over and over and reduces the quality of games and the enjoyment by both sides.
Gy farming is boring as fuck...
A couple people touched base on OP classes so I ask: wtf is up with legit twink guilds such as UGGTW and WW having people who actively play feral in their guilds? Disgusting.
Gy farming is boring as fuck...
A couple people touched base on OP classes so I ask: wtf is up with legit twink guilds such as UGGTW and WW having people who actively play feral in their guilds? Disgusting.
Not every guild is anal to the point of dictating which specs their members can play.