lorewalker cho ethereal questline access to argus, korthia, beast warrens and maw

It's been bugged since SL was current content.
the shadehound hunt event for my level 60/70s, some players i could do it no issues in WMoff mode, nodes marked, display the quest, complete the ve'nari hunt quest. i had others at the same time show nothing, kill the nodes and gorged shadehound would not break loose. i went to wowhead and some comments mentioned trying WM, i had to do that on 2 of 8 players. till i eventually got the mount.

on this lorewalking event, it is semi broken based on what i was told, but doing what i have never seen myself or heard of, which i already previously posted. low levels are able to kill the nodes and the hound does go into the cave, be killed, and get loot. semi good sign. you only get one a one time chance per player per the event (not daily), the hunt shadehound will be up again in ten days, for the next chance
 
Today I could complete parts of the arthas lorewalking until halls of reflection.
Yes looks like they partially fixed arthas' campaign - and broke something else.

If you run out the side exit after killing Mal'ganis and run back in, you get a fresh instance. This time all 4 bosses drop loot and give rep like a normal run of Culling of Stratholme, no more Lorewalker Cho's guided tour. Except now you are lvl 20 and keep your 5000% lorewalking damage bonus. Talk about an easy run!

I added Culling of Stratholme and Halls of Reflection to my F2P spreadsheet.

Another unexpected thing I found is you can talk to Auridormi and solo queue for LFR Dragon Soul. However no damage multiplier and trash will squish you like the lvl 20 bug you are. To even enter the raid instance was unexpected.

I'm guessing there will be more exploration of lorewalking shenanigans in the coming days ahead.
 
Yes looks like they partially fixed arthas' campaign - and broke something else.

If you run out the side exit after killing Mal'ganis and run back in, you get a fresh instance. This time all 4 bosses drop loot and give rep like a normal run of Culling of Stratholme, no more Lorewalker Cho's guided tour. Except now you are lvl 20 and keep your 5000% lorewalking damage bonus. Talk about an easy run!

I added Culling of Stratholme and Halls of Reflection to my F2P spreadsheet.

Another unexpected thing I found is you can talk to Auridormi and solo queue for LFR Dragon Soul. However no damage multiplier and trash will squish you like the lvl 20 bug you are. To even enter the raid instance was unexpected.

I'm guessing there will be more exploration of lorewalking shenanigans in the coming days ahead.
I went to grab lifestealing from scholo on my 10th in cho mode, and got a message - you need to be 10 to enter, get lost. Ok, i canceled lw - now it asks for 15, as usual.
 
I ran across the entire game today trying to figure out which instances worked with lorewalking. The Culling of Stratholme & Halls of Reflection only work if you are on the relevant portion of Arthas lorewalking, however you can keep rerunning the instances again and again with 50x damage multiplier.

Most other level compatible instances work by temporarily disabling lorewalking when you zone in. You can also zone into Dragonflight instances Brackenhide Hollow & Uldaman: Legacy of Tyr with chromie time off, however all the mobs show ?? level and hit hard. I'm guessing mobs are in Uldaman: Legacy of Tyr are actually lvl 30 because they are not oneshotting me and I can slowly whittle them down.

You can use solo queue LFG npcs to enter Dungeon Soul and Siege of Orgrimmar raids. However mobs are lvl 35 and will kill you easily. I guess a high level player can run you through those raids, and you can farm pets and transmogs even if you can't equip the gear.

Lastly there are some strange conflicts seen with Zidormi time with lorewalking. Setting Uldum to "present day" with lorewalking on will get you stuck in a UI reload loop. Darkshore seems permanently stuck in "present day" and Zidormi is nowhere to be seen to turn Teldrassil to the past. I haven't checked out other zones yet, but be warned.
 
I ran across the entire game today trying to figure out which instances worked with lorewalking. The Culling of Stratholme & Halls of Reflection only work if you are on the relevant portion of Arthas lorewalking, however you can keep rerunning the instances again and again with 50x damage multiplier.

Most other level compatible instances work by temporarily disabling lorewalking when you zone in. You can also zone into Dragonflight instances Brackenhide Hollow & Uldaman: Legacy of Tyr with chromie time off, however all the mobs show ?? level and hit hard. I'm guessing mobs are in Uldaman: Legacy of Tyr are actually lvl 30 because they are not oneshotting me and I can slowly whittle them down.

You can use solo queue LFG npcs to enter Dungeon Soul and Siege of Orgrimmar raids. However mobs are lvl 35 and will kill you easily. I guess a high level player can run you through those raids, and you can farm pets and transmogs even if you can't equip the gear.

Lastly there are some strange conflicts seen with Zidormi time with lorewalking. Setting Uldum to "present day" with lorewalking on will get you stuck in a UI reload loop. Darkshore seems permanently stuck in "present day" and Zidormi is nowhere to be seen to turn Teldrassil to the past. I haven't checked out other zones yet, but be warned.
Hang on... we can go into instances while Lorewalking?!?
Instances we could otherwise NOT walk into?!?
 
Hang on... we can go into instances while Lorewalking?!?
Instances we could otherwise NOT walk into?!?
Yes I made a spreadsheet for it. I need to go back to see if there are even more shenanigans in Chromie Time.

Also when you are on your horde toon doing the Frostmourne portion of Arthas Lorewalking, you tempoarily become a member of the Alliance.

Stars Rest and Wintergarde Keep become friendly, while Agmar's Hammer and Venomspite will try to kill my blood elf toon on sight. This is limited to Dragonblight, and won't help access those BfA ring enchants exclusive to F2P alliance.
 
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TW vendors seem to scale "somewhat".
Recipe: Kibler's Bits finally possible.
Mohawk 1 System 0

 
The Isle of Thunder is possible to access as a pure f2p solo. Only as a Rogue so far. Rogue's Legion class hall missions can reward you with a Vault Ticket, which can reward you with a Key to the Palace of Lei Shen. The scenario it lets you queue for was previously level-restricted. With the lorewalking it is now possible to queue for it and exit into the Isle of Thunder.
 
i got https://www.wowhead.com/item=140774/vault-ticket while in LW, i had to leave LW to take the quest. turned in quest.

i'm in legion time, out of LW see no scenario options. i can LFD normal dungeons

i go into LW, it adds the option to LFD herioc dungeons also

so how do i que for the scenario?
 
You need to pick the Key to the Palace of Lei Shen as your reward. It's random whether it shows or not. Once you have one, go talk to Taoshi. She'll let you solo queue for the scenario.
 
Hi,
I am a non-native speaker and also not so up to speed with all the abbreviations here. Three simple questions:

Is there a current guide on how to use the Lore Walking? Most of the threads are try&error but not a summary for a free to play char without any other support.

Is the lore walking only temporary or is it permanent? #fearofmissingout

What is all possible? Mounts as shown in this thread, Area Access for exploration and Rares as shown in this thread here. Easier ressource farming in higher areas. What about achievements that were level locked by objects such as in Pandaria or Draenor?

Kind regards
 
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Hi Staff, welcome. To quickly answer your main question, LW is new enough we’re still kind of figuring it out, so there’s no guide that I know of. It’s probably a permanent feature, but as to what parts of it remain permanent only time will tell.
 
Is the lore walking only temporary or is it permanent? #fearofmissingout
I'm like 80% sure it will be on some kind of rotation as most of the Events in the game.

What is all possible? Mounts as shown in this thread, Area Access for exploration and Rares as shown in this thread here. Easier ressource farming in higher areas. What about achievements that were level locked by objects such as in Pandaria or Draenor?

Basically all you need to know is that under LW every zone and location up until Dragonflight is scaled (with several rare exceptions).
All Pandaria Rares achievement - possible, every toy from those rares also lootable, all reps are farmable through Zandalar tokens.
Same with Draenor: all rares/treasures are killable/lootable with some exceptions in Tanaan due to quest level requirements.
 
What about achievements that were level locked by objects such as in Pandaria or Draenor?

As an example: there's a rare mob in the cave of Vale of Eternal Blossoms, but you can't kill it 'cause the entrance is blocked by stones and require the quest completion to get access - Lorewalking won't solve it for ya, it's just scale zones for you making it possible to kill mobs and loot chests; it doesn't change quest requirements.
 

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