Level 24 Destro lock, weapon enchant?

Which enchant for destro lock boa at lv24 or lower?

  • Sunfire

    Votes: 16 64.0%
  • Power Torrent

    Votes: 2 8.0%
  • Jade Spirit

    Votes: 7 28.0%

  • Total voters
    25

Garregish

Grandfathered
I know everyone seems to be (incorrectly) saying Jade Spirit (incorrectly because power torrent is better- 75 stat vs 68 stat) however: Since I am capping at 24, have more justice than I can spend and a bank full of nearly every BoA in game.. I happen to have 3 caster staves. 2 pve and 1 pvp. One I have enchanted for leveling in high level zones (+10 crit / +10 hit) which lets my level 10 farm skins and herbs in Eastern Plaguelands (level 40+ beasts) SO now to the question:

For a level 24 Destro Lock twink, for a BoA staff.. would Enchant Weapon - Sunfire (+50 fire spell power and +50 arcane sp *I put it on my 2h staff and it's apparently +50 fire/arcane) be better than either (both) Jade Spirit or Power Torrent?

I'm leaning toward sunfire for that + Firespell dmg on every cast (destroy is pretty much all fire, especially at lv24) rather than rely on an uncertain proc. Currently intel = spellpower 1 for 1 (with a very small crit bonus from the intel)

A bit of info.. my main is a destro lock, with max enchanting and most of the enchanting patterns in game, A twinks "Hog Heaven" so to speak, so finding the enchants is not an issue.
 
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Sunfire, Jade Spirit and Power Torrent are all good options for destro, it really comes down to preference. I personally go wtih Sunfire, but I'd recommend trying them all out and seeing what you have the best results with.

I know everyone seems to be (incorrectly) saying Jade Spirit (incorrectly because power torrent is better- 75 stat vs 68 stat.

People are well aware that Power Torrent gives more int than Jade Spirit. Jade Spirit is recommended because of the proc rate/uptime .

Mongoose gives more agil than Dancing Steel (and haste on top of that). Most still use DS for the reliability.
 
Well, having 2 diff weaps with diff chants..., pt, and js , as for rogue... well ...mg is good... I thing mg and ds is op.

I actually went with 2x +15 agility on my 24 twink subt rogue. Reason is, the extra guaranteed damage from my opener. Probably the others would be better for combat. Aside from that, I prefer elemental force x2 for low level (under 34) twinking, (each enchant has 10 real procs per minute, so both dagger with elemental force = 20 rppm, and it procs on dots, white dmg, throw) On a lev 1-10 twink, this is really op, with the haste and crit benefits at those levels, but it does seem to dwindle as you pass level 29-34. It may not be the popular enchant, but previously, rogues all stacked agil, yet stacking haste with the agil seems to give the highest dps. (Unfortunately we can't open from stealth all the time.. LOL)

Edit due to trial of both enchants. Although the 2x +15 agil gives me a big boost on my openers, I find that elemental force is actually giving me more killing blows and dps. Usually vs druids. I suppose it depends on who you will be fighting.
 
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Actually, I did go with Sunfire. 50 fire spell power and 50 arcane spell power. (I thought it was supposed to be 38 with scaling, but it shows 50 on my weapon. Not sure why but... shhhhhhhhh lol) The reason I picked Sunfire, is I am a destro lock, and 100% uptime on 50 fire spell power beats both of the other choices.

Sunfire is very hard to get, and very expensive to make. I think it was 6 primal fire, 6 greater planar essence and 1 Primal Might.

Personally, I will recommend getting multiple staves and using different enchant, spending JP is much easier than spending gold and hunting down enchanters that have the hard to get enchants. I highly recommend +25 hit and +25 crit (scales to 11? I think) for leveling your professions in higher level zones. You can reuse the staff on future alts.

Can I brag here? I gotta I gotta!!! SO I did hit level 15 last night on my way to 24, and wanting to do something to improve my gear, I went to wailing caverns. I managed to solo this, starting at level 15. I say starting, because after a full clear (except that stupid murlock boss) I'm now lev 20. LOL.
 
Actually, I did go with Sunfire. 50 fire spell power and 50 arcane spell power. (I thought it was supposed to be 38 with scaling, but it shows 50 on my weapon. Not sure why but... shhhhhhhhh lol) The reason I picked Sunfire, is I am a destro lock, and 100% uptime on 50 fire spell power beats both of the other choices.

Sunfire is very hard to get, and very expensive to make. I think it was 6 primal fire, 6 greater planar essence and 1 Primal Might.

Personally, I will recommend getting multiple staves and using different enchant, spending JP is much easier than spending gold and hunting down enchanters that have the hard to get enchants. I highly recommend +25 hit and +25 crit (scales to 11? I think) for leveling your professions in higher level zones. You can reuse the staff on future alts.

Can I brag here? I gotta I gotta!!! SO I did hit level 15 last night on my way to 24, and wanting to do something to improve my gear, I went to wailing caverns. I managed to solo this, starting at level 15. I say starting, because after a full clear (except that stupid murlock boss) I'm now lev 20. LOL.

Some enchants have bugged tooltips. They display the incorrect amounts because Blizzard didn't do a very good job making sure things were correct during the 5.4 patch. Sunfire is undoubtedly the best enchant for Destro locks, since proc enchants are not reliable for casters. The reason they aren't reliable is because as a caster you are always down that amount of spellpower until you see a proc, which affects your overall damage. You gain 172.5% of your spellpower on Conflagrate, 154% of your spellpower on Incinerate, and 100% of your spellpower on Immolate.

This makes having a constant uptime of Sunfire significantly better than any proc enchant, no matter how popular they are with other players. This is the reason why no matter what, I stick with +30 spellpower, Sunfire, or Soulfrost on all of my casters and healers. It's extremely difficult to know when you're going to get a proc, and it's extremely difficult to use one effectively when under pressure, especially when you're being focused or CC'd. People can see when you get a proc, and getting polyed or feared will waste your procs, making you weaker when you're finally able to cast again.
 
sunfire / Jades.


PT is just not worth it with the shitty uptime it has.
 
Sunfire, Jade Spirit and Power Torrent are all good options for destro, it really comes down to preference. I personally go wtih Sunfire, but I'd recommend trying them all out and seeing what you have the best results with.



People are well aware that Power Torrent gives more int than Jade Spirit. Jade Spirit is recommended because of the proc rate/uptime .

Mongoose gives more agil than Dancing Steel (and haste on top of that). Most still use DS for the reliability.

Yes, I went with sunfire as well, for the 100% uptime. It totally destroys pretty much anything you blast in the face.
 
30sp/ js

Because you have more spells then just your glasscannon fire spells. Sunfire doesn't affect drainlife on live or darkregeneration and in wod chaos bolt too. People think to much like boomboombam these days then having a little more survival.
 
30sp/ js

Because you have more spells then just your glasscannon fire spells. Sunfire doesn't affect drainlife on live or darkregeneration and in wod chaos bolt too. People think to much like boomboombam these days then having a little more survival.

You did read the title, this is a destro lock post?
Destro locks do not use drain life. It is far to weak a heal and deals far to little damage. Chaos Bolt is a much later spell, by which time you should not be using a BoA weapon. As far as more survival goes.. if its dead, it can't kill you. Try drain life on a rogue. Now try BOOM BOOM BAM.. Conflag, Conflag, (target should be dead) and if not spam incinerate. Fear as needed, and immolate rogues.

The vast majority of destro spells ARE fire spells. If you want to drain life, go affliction. The only time you ever want to use chaos bolt, is when you have 3 embers and procs or 4 embers, or if you can immolate and rain of fire enough trash to proc embers steady while you unload on a boss. The latter rarely ever happens.

I've played destro as my main for 6 yrs. Don't try to teach your grandma how to steal chickens. :eek:)
 
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And this is the problem right there. Endgame is not the same as low level pvp you can't compare apples to bananas.

Who said anything about end game? Do we suddenly change from fire to shadow at end game? I've leveled 3 destro locks and 1 twink, and you are the first to ever mention this amazing change in mechanics. So you MUST know right? I mean, I've only been playing Destro 6 year and on 4 toons.. What do I know about it?

(4 toons = my main, 1 worgen lock to 85 for the guild achieve, 1 destro lock leveled in pvp for pvp, and 1 24 twink)

Anyway, do what you want. If you want to twink a toon to get facerolled its up to you. I tried to explain destro mechanics, but you obviously know more about it than I do.

PS be sure to stand nice and still while channeling drain life. And ignore that rustling in the bushes behind you. It isn't me sneaking up on my rogue twink.. I'm not going to one shot you where you stand.. really I wont.. TRUST ME!! (Muwhahahahaha)

Btw... while you are waiting to rez.. check the poll and see what other destro lock think is the best in slot weapon enchant.
 
[MENTION=24220]Garregish[/MENTION] Pretty sure it was you, and only you who mentioned endgame :D and what's wrong with mentioning shadow damage, he made a valid point.
 
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@ [MENTION=10714]Mesikämmen[/MENTION]: So you missed this post?

leotseddap: "And this is the problem right there. Endgame is not the same as low level pvp you can't compare apples to bananas. "


So anyway, I will make a quick amendment. In PVE I have never found any use for drain life. In PVP however, I did find a use for it, basically a channeled DOT. Like if a Druid is running off with the flag and you don't have time to get off a cast time spell, then drain life will do a bit more damage, enough to land a killing blow if your conflagrates don't do the trick. However, it is not worth the loss of fire spell power to gain a bit of power to your shadow spells. Destro locks use fire spells, much the same as a holy priest uses holy power for spells, yet they CAN do shadow damage, and like destro locks, no holy priest would ever boost shadow power over their main spell power (holy). I'm using "holy, and shadow" mainly as examples, referring to the spell mechanic rather than the actual type of spell power.

For a destro lock, 20 fire power > 15 spell power. Remember, this is about destruction warlocks, not affliction.

Now for the kicker.. I can actually act as a very good flag defender because I do enormous burst damage with conflagrate, usually 2 conflags = kill. So having 100% uptime on +fire spell power is vastly superior to a random chance of a proc on 64 or 75 intel.

The ONLY 2 reasons to ever use drain life in pvp are 1) an instant cast, channeled damage over time when you have no time to cast anything else, or 2) you are dying from dots or poison ticks and your health stone and potions and bandages are on cool down.

I'm going to be very blunt about this, given my vast experience as a destro lock. Any destruction warlock that relies on drain life as a part of their main spell arsenal, is a fail player in that class and needs to delete the toon and find a class that they understand better. I hear hunters are pretty easy.

Ok, maybe that was a little to blunt, they should actually seek out experienced destro locks and ask them for help. Which, by the way, is why I am posting this reply.

If you still doubt this, Im on misha-rexxar and go by the name gonnaburnyou (horde faction) We can go outside the city and I can demonstrate.
 
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[MENTION=24220]Garregish[/MENTION] Pretty sure it was you, and only you who mentioned endgame :D and what's wrong with mentioning shadow damage, he made a valid point.

Because, as I have mentioned in previous and latter posts, Destruction warlocks use fire spells. If a bear is chasing you in the woods, and you have a .44 magnum and a plastic straw with a hand full of barley, which are you going to shoot at the bear?
 
You know so much [MENTION=24220]Garregish[/MENTION], you don't need our help do you...
 
F**k it, I can't help my self...

So anyway, I will make a quick amendment. In PVE I have never found any use for drain life. In PVP however, I did find a use for it, basically a channeled DOT. Like if a Druid is running off with the flag and you don't have time to get off a cast time spell, then drain life will do a bit more damage, enough to land a killing blow if your conflagrates don't do the trick. However, it is not worth the loss of fire spell power to gain a bit of power to your shadow spells. Destro locks use fire spells, much the same as a holy priest uses holy power for spells, yet they CAN do shadow damage, and like destro locks, no holy priest would ever boost shadow power over their main spell power (holy). I'm using "holy, and shadow" mainly as examples, referring to the spell mechanic rather than the actual type of spell power.

Firstly Leo, is talking about using you're shadow spells as healing, not damage. And using a flat SP enchant is viable for Spriests because it benefits PW:S and flash heal.

But there is actually a better way to heal ya lock.

For a destro lock, 20 fire power > 15 spell power. Remember, this is about destruction warlocks, not affliction.

Same as above.

Now for the kicker.. I can actually act as a very good flag defender because I do enormous burst damage with conflagrate, usually 2 conflags = kill. So having 100% uptime on +fire spell power is vastly superior to a random chance of a proc on 64 or 75 intel.

Sunfire as always been the best enchant for arcane or fire users, welcome to MoP. BTW, jade spirit > power torrent.

you are dying from dots or poison ticks and your health stone and potions and bandages are on cool down.

In which case you'd want shadow power.

I'm going to be very blunt about this, given my vast experience as a destro lock. Any destruction warlock that relies on drain life as a part of their main spell arsenal, is a fail player in that class and needs to delete the toon and find a class that they understand better. I hear hunters are pretty easy.

I'm going to be blunt too then. You are clueless about twinking.

Ok, maybe that was a little to blunt, they should actually seek out experienced destro locks and ask them for help. Which, by the way, is why I am posting this reply.

Yes, I believe you're right here. [MENTION=10771]Kiri[/MENTION], would you help this guy.

If you still doubt this, Im on misha-rexxar and go by the name gonnaburnyou (horde faction) We can go outside the city and I can demonstrate.

You're going to demonstrate what? That fire SP does more DMG as a demo lock than flat SP? We know that, leo is talking about those times when you NEED TO HEAL.

And I mentioned there's a better way to heal as a lock? Soulfrost, shadow power on gloves and a weapon swap macro.
 
Healing from drain life is minute, especially after the target is 90% dead from your opening volley. Damage from shadow is minimal and requires line of sight, which is easily broken in a flag room, remember, you can not move while channeling. And finally, if you are outside, since your fire spells do vastly more damage, you want to cast them, with exception of if you are being hit by a rogue, and just need to buy a bit of time and keep him out of stealth.

As for twinking, yes, I am still learning, best gear, best in slot, best for specs, but once those have been gotten, as for enchants, those I do know about.

Either way. Do what ya want to do. If you want to gimp your main damaging abilities to boost a minor healing ability, that is up to you. Personally, I want my targets DEAD so I don't have to heal. With lifebloom, healthstone, and healing potion, that 54 healing every couple seconds is pretty minimal, especially considering the damage other twinks can do vs a clothie.

I will tell you this, and I am not bragging, and was not even going to mention it, which I haven't up until now. On recount, I am in the top 3 every battleground. And always top dps, and damage done compared to other warlocks. My dps ranges from 160-260, usually around the 200 mark avg. If you are pulling better numbers than this casting drain life, I would like to see the screenshot. This is at the 20-24 level. Which, is a moot point after start up today. As I understand it, the new (back to the old) brackets are in place. (20-29).

Anyway, do as you like. I'm done posting to this thread. Either you accept that maybe, just maybe someone knows more about destro lock dps and survivability than the "established norm" (remember, the world actually isn't flat, which was at one time, the established norm)

As I said before I believe, my main is an enchanter, so I have tried the various combinations, and stacking the additional firepower with 100% uptime does more damage. Additionally, other enchants do not guarantee a proc.

Since dead targets don't do any damage, nor can you drain life to heal off dead players, I'll go with the theory of kill it before it gets a chance to kill you.
 

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