Because yall had this conversation 3 months ago and everyone pretty much settled on "the role of UH DK is to CC like mad and then drop a healer with Apoc and mastery helps them do that more reliably"not sure why we are clinging to this shit
Because yall had this conversation 3 months ago and everyone pretty much settled on "the role of UH DK is to CC like mad and then drop a healer with Apoc and mastery helps them do that more reliably"
You can go back and read the whole thing if you're still confused, its only a couple pages back.
But this isnt true. You just have a very hard time wrapping your head around the idea that not all DPS classes are built to maximize total damage output, but rather some of them are extremely good at one very specific thing.mainly because DK at the end of the day is another meme spec for something like solo shuffle.
If you only play Battlegrounds and only have the perspective of trying to make the class fit into a max damage role despite its inherent shortcomings, then yes - going for a build that doesn't revolve around a 90 second cooldown will definitely perform more overall damage in that battleground (For Unholy, at least - for Frost based on your own numbers, it still looks like Mastery is the way to go...).
But that's not what Unholy does better than any other melee, so I'm not sure why we're using a standarized melee dps metric of base ability damage as a comparison between two builds.
Unholy has Apocalypse. It's a very powerful ability at level 20. Geared correctly and with the right setup, Unholy can solo a healer in arena if the healer isn't given heavy peels. There aren't many DPS that can claim that. Unholy can take a lot of losing 1v1 matchups and turn them into wins with Apoc. It's a long cooldown, mastery has marginal benefit outside of Apoc, but it's the best aspect of the spec.
There's different forms of pvp for different folks, I suppose. But I don't feel comfortable giving the best stat at improving the one shining advantage Unholy has over other specs less than a 4/5. It would communicate that Unholy should build to maximize its Festering/Death Strike damage (and healing) - but it would fail to give the more important message: focus on what your class does well, not making up for what it lacks.
Okey, well thats about time. When are you changing the elemental one which looks even more wrong with the updated scoring criteria.
Haste/Verse scales better than Mastery on a DK Frost or Unholy (and even more so when you simply look at verse increases the damage all around AND you increase the damage from your physical attacks - mastery does nothing there)... multiple people have posted the numbers from inside a BG. The only reason you want to use mastery is if you are running Verse/Mastery as your only secondary stats. I don't see why its not 0/5 for both of them at this point if everybody is stipulating on Haste+One other Secondary.
And obviously verse comes with its own healing/reduction benefits... mastery does nothing.
The math has already been posted... not sure why we are clinging to this shit... it is 0/5... unless the purpose here is to simply show that mastery is ok overall... but, the theme/tone of the thread for a 4/5 rating seems suggest that it is the best and people should build as such.
4 probably. You want alot of mastery, but you dont want to sacrifice stats for it, so Savant on stuff like rings, neck, cloak and wrists is good but you dont want to use greens on other slots sacrificing the int, unless youre going for the terts. Ele mastery is tricky because its the only dps mastery that does not increase your damage or the atleast some of your spells, so if you lack int, it doesnt matter if you proc mastery rng procs because they dont do any damage.Where would you put Ele mastery in the updated scoring? I might have been unclear when I mentioned savant pieces in the 5/5 score criteria - I don't mean full Savant is best, but rather that mastery is strong enough on that spec that you're fine with a few pieces of your gear having no other secondary.
Maybe another way to frame the 5/5 vs. 4/5 score:
5/5 = mastery is the "main" stat you're going for in feverflare/harmonious/peerless
4/5 = mastery is the secondary stat you're going for in FF/Harm/Peer
A 5/5 score isn't meant to be savant = bis.
Where would you put Ele mastery in the updated scoring? I might have been unclear when I mentioned savant pieces in the 5/5 score criteria - I don't mean full Savant is best, but rather that mastery is strong enough on that spec that you're fine with a few pieces of your gear having no other secondary.
Maybe another way to frame the 5/5 vs. 4/5 score:
5/5 = mastery is the "main" stat you're going for in feverflare/harmonious/peerless
4/5 = mastery is the secondary stat you're going for in FF/Harm/Peer
A 5/5 score isn't meant to be savant = bis.
This has been discussed in great detail before. Mastery has high damage scaling per mastery point for DKs. I moved it from a 5/5 (1st stat prio) to a 4/5 (2nd stat prio) after seeing the numbers last time we had this discussion.
I would have this same discussion over Feral Mastery, which itself is even a 5/5 score in this thread. With Vers will you be a more well rounded Feral druid? Sure.
But everything that your spec does outside of the specific playstyle afforded by mastery is absolutely not competitive. The thing that both Feral and UH dk can do with mastery is a unique upside - that is, very high pressure in a very small window.
It comes down to a difference in gearing philosophy - and this is ultimately an opinion post.
[Philosophy 1] = I want to make my character as strong as possible in as many situations as possible. I play that character because I like it, even if what it does is done better by other characters.
[Philosophy 2] = I want to maximize strengths unique to my character. I want to play that character in any way that it will outshine other characters.
I am more in Philosophy #2 - I don't like the venn diagram circle of what my character does to be entirely within the circle of another spec or class. And before you say "hunters" --> I don't really include hunters in this analysis. They're an endgame class at level 20. Of course they outperform everything. I view Philosophy #1 as sort of chasing the bar set by hunters, which we will never reach.
herein lies the problemBG numbers (the only numbers that matter) ...
"I hid behind a pillar and summoned ghouls!"... I bet it was cool.
Wouldn't haste mastery be better? Faster incins equal more soylshards which in turn means more bolts?After extensive testing can confirm that destro locks mastery scale the best out of all secondaries and crit is kinda bad. Imo mastery verse is the best stat combo for destruction and it has the added benefit that it's usable for affliction as well without having to get a second gear set.
Yeah also casting chaos bolts in less than a 5 minutes feels niceWouldn't haste mastery be better? Faster incins equal more soylshards which in turn means more bolts?
Vers/mastery destruction? You're gonna have a 3 day cast time on CB and Soul Fire if you prefer that talent.After extensive testing can confirm that destro locks mastery scale the best out of all secondaries and crit is kinda bad. Imo mastery verse is the best stat combo for destruction and it has the added benefit that it's usable for affliction as well without having to get a second gear set.
Big fan of a more "feverflare" build on aff lock. gotta keep those fears nice and quick.Vers/mastery affliction? Have pondered on it, but not done the math as I have been busy with other stuff. Maybe one day I look at it
The fire mage mastery breakdown fails to mention the firestarter/controlled burn burst opener playstyle. which is the only playstyle that makes fire mage useful
nice icons bro
MONKBREWMASTER (2/5)
Mastery: Elusive Brawler
+1% Extra Dodge per Non-dodged Attack or Blackout Kick hit
+1% Attack Power
I don't think I've seen a single twink play Brewmaster at 20.
the built up dodge stax themselves r not a terrible mechanicExtra dodge seems incredibly lackluster. The attack power conversion is not enough to save this mastery by itself, but I'll give it a small bump on the off chance that there's some wonky full mastery build to counter hunters / warriors that we just haven't seen yet.
I wrote my previous message with hope u can reweight mastery.I don't always mention the best stats available for each spec. For one, that would make for some really long spoiler discussions. It would be even longer and more speculative if I tried to also mention the best playstyle for each spec.
The times when I do are usually for a specific reason related to weighting mastery a score that might be surprising / I feel a need to justify.