Yes, you do have to stop running to hit, however if you stack enough haste, you can stop for a fraction of a second, attack, then run again. rinse and repeat. Got a level 12 rogue in my main's guild to 4% by doin that with nothing but 312 hp, +20 haste on 2h sword, and the sunstrider bow. Im looking into which is better for hunter dueling:
+5 hit to boots
vs
+ move speed increase.
I read in another topic that Bog said that minor speed increase is 8%. I found that i didnt miss much (6 recorded misses in a minute and a half or so fight). I think that by stacking haste and run speed, you should be able to make a hunter viable for duels. Use 1 agm/1 boa trink or 2 boa trink (the +1 haste one) for anything except rogues. For rogues, id go with 1 agm, 1 pvp trink. When they pop out of stealth and stun u, pop yur pvp trink, pop the agm, switch the pvp trink for the haste trink. It seemed viable with nothing but the 2h haste chant, so i think i can do it with the extra haste, hit and speed.
Any thoughts?
and can we generally agree that rog dw would be LS/15 agi? i want to get my rogue ready for 3.3