babouchka
Legend
Least played classes are classes with lack of instant skills & survability
- warlocks with a shield generated by the blue demon would be great, or a seduce
- a slowing shield/mana shield on mages
- frostshock for shamans
- boomkin form with extra armor etc,
But the easiest fix would be to give more base health to players (1k extra would be ok, to survive an initial burst) then nerf hunt damage by 50% + lower rogues ambush by 50%.
Brackets is the worst idea for a mmo pvp game:
- To begin with, the max level bracket was never balanced (so don't bother waiting for a low level bracket balance). Remember rogues / warriors in TBC? Ret Paladins when they added Wolk talents? etc. Each season get its nerf/changes, and each time some classes spend their time crying (some classes more than others).
- difference of level in a bg is not acceptable.
- difference of gear in a bg is not acceptable.
I guess GW2 understood that, not saying that the game will save us from this non-sense, but sure go to the right direction.
- warlocks with a shield generated by the blue demon would be great, or a seduce
- a slowing shield/mana shield on mages
- frostshock for shamans
- boomkin form with extra armor etc,
But the easiest fix would be to give more base health to players (1k extra would be ok, to survive an initial burst) then nerf hunt damage by 50% + lower rogues ambush by 50%.
Brackets is the worst idea for a mmo pvp game:
- To begin with, the max level bracket was never balanced (so don't bother waiting for a low level bracket balance). Remember rogues / warriors in TBC? Ret Paladins when they added Wolk talents? etc. Each season get its nerf/changes, and each time some classes spend their time crying (some classes more than others).
- difference of level in a bg is not acceptable.
- difference of gear in a bg is not acceptable.
I guess GW2 understood that, not saying that the game will save us from this non-sense, but sure go to the right direction.
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