Klaqfang's Prot Warrior Shield Slam Spec Guide

Here is raw data without any buffs from the Elixir even -

Strength

With the Protector's Sword and Savage Trodders in Goldshire my Shield Slam tooltip indicates it does 688-718 damage. My Crit Chance is 12.19%.
With the Protector's Sword and Savage Trodders in AB my Shield Slam tooltip indicates it does 944-986 damage. My Crit Chance is 11.34

Crit

With the Buzzer Blader and Cobrahn's Boots in Goldshire my Shield Slam tooltip indicates it does 682-712 damage. My Crit Chance is 14.98%
With the Buzzer Blader and Cobrahn's Boots in AB my Shield Slam tooltip indicates it does 935-977 damage. My Crit Chance is 13.67%

It's odd how that works out. Maybe I should give Dalrend's Sacred Charge a try to see how that goes. Since it has a bigger top end and actual Stamina on it. Less crit rating through than Buzzer Blade.


I just don't see how stacking crit helps more than Strength, when Strength increases when you enter a BG and Crit decreases.

And that's why I wrote that in my guide.

I see your argument, and I respect it. Strength, overall, provides higher sustained damage. But, this is where I differ from you: Attack Power scaling just isn't good at this level. Crit, doesn't do a super whole lot. The main point of crit is the sustained rage and damage increase from Enrage, and that's really the only point of it. Using what you at this level, strength stacking isn't worth it.

Don't just stack crit though. It's risky, you lose a lot of survival, and don't make up for it.

Savage Trodders > Cobrahn's Boots, just for that piece of clarification.

Whatever you feel comfortable using on your character > Buzzer Blade.

Some people just gear differently, I'm trying to say in a round about way to list out a crit stack section I guess, even though crit stack to me personally is redundant.

Sorry to take up so much of your time over this :/
 
I see your argument, and I respect it. Strength, overall, provides higher sustained damage. But, this is where I differ from you: Attack Power scaling just isn't good at this level. Crit, doesn't do a super whole lot. The main point of crit is the sustained rage and damage increase from Enrage, and that's really the only point of it. Using what you at this level, strength stacking isn't worth it.

Don't just stack crit though. It's risky, you lose a lot of survival, and don't make up for it.

Savage Trodders > Cobrahn's Boots, just for that piece of clarification.

Whatever you feel comfortable using on your character > Buzzer Blade.

Some people just gear differently, I'm trying to say in a round about way to list out a crit stack section I guess, even though crit stack to me personally is redundant.

Sorry to take up so much of your time over this :/



Oh no it's no problem. Constructive feedback/debate is always good.

I think that a more crit oriented build may even be more effective in Goldshire duels due to the burst you mentioned. As it's one vs one, just one shield slam crit might be all you need.

I will have to rent Dalrend's Sacred Charge and throw that on to see.

As a stat guy though, I just don't see why critting 14 out of 100 times is that much better than critting 11 out of 100, when you can have greater sustained damage in a battleground.


As I said though, I appreciate your point of view and learned from it.

Damn where was I when Shield Slam was even more powerful? LOL
 
Well, see, the percentage on crit isn't accurate for situations like that. That's all hypothetical. The crit also generates rage and adds extra damage on whenever it happens.

Personally, I run a balanced set of all three stats. You can look at the terribly geared Warrior in my signature if you want an example of how I try to build.

But I knew the hipster crit stackers would come on this thread, so decided to knock it out early.
 
Why stacking crit for shieldslam makes sense:

Shield Slam has a huge base damage and a tiny Attack Power coefficient.

@24: 852 + 0.35* AP = Shield Slam damage.

For example how much 10 Str increases your damage:

10 Str = 20 AP
20 * 0.35 = 7 Tooltip damage
7 * 0.6 = 4.2 damage in a bg against a naked player (base resil)
4.2 * 0.72 = 3 damage in a bg against a leather wearer. (armor reduction)
6 if you crit.

You see strength increases you ss damage but just in such a minor way...
 
I never bothered to go and get the math,but the post above me explains it in numbers.
 
I have basically 3 sets on my prot: the fcing set with max stamina, parry and dodge (aiming stamiba over the others), the crit set(crit or str gear only, dont caring mich about hp) and the arathi basin set that is a mix of both.
Without buffs or lfh (I'm a really really really unlucky fisherman), I go from 2260 hp in crit, 2430 in AB set to 2650 in fcing set and they all work well for me.
Female Tauren is Bis, others are not.
 
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someone should check out heroic strike damage with different sets i would be interested in daggers vs swords

It's not an increased percentage when using daggers like rogues are, so top end>speed
 
Gizmogob @ Aerie Peak - Community - World of Warcraft

you can get up to 20%+ crit chance in bg and you still sit around 1.9-2k hp

someone should check out heroic strike damage with different sets i would be interested in daggers vs swords


That guy's crit chance in the armory is at 22%. When he goes into a BG that will be diminished down to around 20% would think.

But:

He has no attack power and very little stamina.

That looks like a gimped prot warrior in my eyes.

He has no stamina and he isn't hit capped. You need to hit to crit.

Sorry, but I don't think that's a good build. He might get lucky with a few bursts, but nothing consistent.

I wouldn't stack that much crit over strength, getting hit capped and stamina if you paid me.
 
That guy's crit chance in the armory is at 22%. When he goes into a BG that will be diminished down to around 20% would think.

But:

He has no attack power and very little stamina.

That looks like a gimped prot warrior in my eyes.

He has no stamina and he isn't hit capped. You need to hit to crit.

Sorry, but I don't think that's a good build. He might get lucky with a few bursts, but nothing consistent.

I wouldn't stack that much crit over strength, getting hit capped and stamina if you paid me.



Consistent damage isn't going to kill anything imo. If a hunter doesn't get instant bursted down( possible with double crit shield slams) then you are going to die from getting kited without charge up. And you better forget killing healers without getting back to back crits.

Balanced set would be optimal for fcing, but for the ability to kill things other than arms warriors don't see it
 
That guy's crit chance in the armory is at 22%. When he goes into a BG that will be diminished down to around 20% would think.

But:

He has no attack power and very little stamina.

That looks like a gimped prot warrior in my eyes.

He has no stamina and he isn't hit capped. You need to hit to crit.

Sorry, but I don't think that's a good build. He might get lucky with a few bursts, but nothing consistent.

I wouldn't stack that much crit over strength, getting hit capped and stamina if you paid me.

hsO6rmw.png

here is a spread sheet with numbaz from the f2pdev add-on . HS ED means heroic strike effective damage and SS ed means shield slam effective damage. no elixirs are used and all builds are hit capped. on a funny note you had almost the exact same stamina in the str build and the crit build.

Effective damage is the average damage you would get if u did the move a billion times. it incorporates the effects of crit and the base damage. from primary stats.

As we can see here the crit build is much stronger and on average hits about 70 stronger. Now This DOES NOT mean you won't occasionally hit super hard with your str set it just means on average the crit set is better. also if we look at the HS damage you can see dagger is clearly worse even if you get a lil more crit.
 
Consistent damage isn't going to kill anything imo. If a hunter doesn't get instant bursted down( possible with double crit shield slams) then you are going to die from getting kited without charge up. And you better forget killing healers without getting back to back crits.

Balanced set would be optimal for fcing, but for the ability to kill things other than arms warriors don't see it


Actually the only classes I have trouble killing with my strength build are indeed healers. Unless I save up my charges for interrupts. It's tough though because of the Pally and Priest Bubbles.

Everything else dueling or in BGS I can beat. Especially Rogues and Hunters for some reason.

I just can't endorse crit stacking in a guide with having so much success with the strength build. It's like a big nuke every time and a HUGE crit here and there. I just can't take the theory crafting at face value.
 
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hsO6rmw.png

here is a spread sheet with numbaz from the f2pdev add-on . HS ED means heroic strike effective damage and SS ed means shield slam effective damage. no elixirs are used and all builds are hit capped. on a funny note you had almost the exact same stamina in the str build and the crit build.

Effective damage is the average damage you would get if u did the move a billion times. it incorporates the effects of crit and the base damage. from primary stats.

As we can see here the crit build is much stronger and on average hits about 70 stronger. Now This DOES NOT mean you won't occasionally hit super hard with your str set it just means on average the crit set is better. also if we look at the HS damage you can see dagger is clearly worse even if you get a lil more crit.

k sweet thats just what i needed to know!
 
hsO6rmw.png

here is a spread sheet with numbaz from the f2pdev add-on . HS ED means heroic strike effective damage and SS ed means shield slam effective damage. no elixirs are used and all builds are hit capped. on a funny note you had almost the exact same stamina in the str build and the crit build.

Effective damage is the average damage you would get if u did the move a billion times. it incorporates the effects of crit and the base damage. from primary stats.

As we can see here the crit build is much stronger and on average hits about 70 stronger. Now This DOES NOT mean you won't occasionally hit super hard with your str set it just means on average the crit set is better. also if we look at the HS damage you can see dagger is clearly worse even if you get a lil more crit.

Interesting.


The Shield Slam/Heroic Strike macro has been very successful for my build. You can two shot people with it. I use the Protector Sword though, I can't see a two shot happening with a dagger.
 
Through my experience as a Pandaren Prot Warrior this is how i deal with rogues.

I get ambushed by them...

Use Quaking palm on the rogue as soon as stealth breaks..

Trinket the crippling poison

Go out of range untill you can Charge the rogue and do some damage.. run after charge stun wears off..(evidenly you still got a tiny amount of time to run from rogue while he/shes stunned)

The rogue will them burst Evasion out when hes unstunned...count to 3 or 5 sec then use Taunt after he uses evasion...waiting for the spell to wear off
(Note: it takes 6 sec for you to leave combat AS SOON AS you stop attacking the player)
Taunt will grant you some extra time to keep rogue out of stealth

Charge the rogue and finish the job..



Its tricky since rogues have a high dodge percentage
 
What is up with the gear sets?

It is a good idea to not only give a list of BiS items, but also an easy obtainable placeholder item. Or items that may have a special purpose like stacking one stat. But your list contains gear that is never ever going to preferred. And it is not even more avaible than the common BiS item. Just take out useless items. A crap gear list of tier 3 items is not gonna help anyone in any way.
 

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