Increase Gaming Connection

Didnt work for me D:, probably since im on a wifi network, would that have somthing to do with it?
 
The only downside to this registry edit (I think) is that it lowers your download speed on bigger files (20+ MB) by half or somewhere around there. Not hard to take out the addition of TcpAckFrequency though ^_^
 
I just did this on vista, just ignore CurrentControl001 / 003 etc, and mainly just follow exactly what he does. When you get into the parameters and looking for your ip, look for the file in the folders, but when you find it, make sure you find the file that has YOUR ip next to it. I found a few others that said what he said to look for, but when it said the files ip, it says: 0.0.00.0
 
For some reason this KILLED my latency when playing tf2, its nigh unplayable now :confused:
 
It actually works, even on Vista you can do it. Have had it some time now because of Swifty, its awesome
 
Ego said:
Worked for me on my shitty satellite :) Down to 800-1100 latency like I used to have way back in the day. No more 1700 + latency so far, and it's mid day! <33333 Thisfun <3333



your welcome :p
 
hehehe

any1 know a mac version?

Oh and I def will try this on my PC if i can find the damn thing >.<
 
Comments on youtube. said:
Setting the TcpAckFrequency may improve your apparent ping but will not improve your actual network speed. If anything, it may make it worse by increasing the number of actual packets being transmitted by your machine for the same amount of data.



When a computer connects to another computer using TCP it performs what is known as the TCP Three-way Handshake. what happens is this:



1. Client computer sends a SYN (synchronize) packet to the server computer

2. Server computer sends a SYN-ACK (SYN-acknowledged) packet to the client computer

3. Client computer sends a final ACK (ACK acknowledged packet to the server computer.



Thus begins the TCP connection.



All these SYN, SYN-ACK, and ACK packets carry no actual data. The Windows network stack, since Windows 2000 has, by default, only responded to every other TCP SYN packet unless additional data packets are not received within a specific period of time (per RFC-1122).



This reduces the total number of non-data packets that must be sent. Changing the referenced registry value to 1 will cause Windows to respond to every SYN packet, thus doubling the TCP overhead for a connection. While this will likely improve the "ping" rating you get in online games (since it takes a SYN packet less time to be ACKed) it will not increase the actual speeds of data transfer but reduce it.



Ten letters is all it takes to post a post!
 

Users who are viewing this thread

Top