iLvL Question

fahr

Veteran
Hey y'all!

Just wondering, is it at ilvl 41 that stats increase by 1%, and then by 1% every ilvl after?

Can anyone confirm or let me know.

Many thanks!!
 
You get .1 for every 1 ilvl so it’d be at 35 you are at 1% increase or at least that’s my understanding of ilvl at 41 you should be at 1.6% increase

My priest is sitting at ilvl 41 rn and my friends priest is 42 and he has better stats so I think 42 is a breaking point where you can actually see another stat gain
 
Hey y'all!

Just wondering, is it at ilvl 41 that stats increase by 1%, and then by 1% every ilvl after?

Can anyone confirm or let me know.

Many thanks!!

@ShinyHero has it. And like @Goesid said, here comes my longer explanation lol.


So as mentioned, each average equipped ilvl above the bracket ilvl (24) increases your stats by 0.1%. So 29 is 0.5% and 34 is 1% and 41 is 1.7%. It actually also includes decimals, so an average equipped ilvl of 41.36 actually gives you 1.736%.

The breakpoint comes in on the stat side. You don't have half an agility point or half a stam. Those have to be whole numbers. Say you have 50 agility. If you get to ilvl 34, you get 1% extra stats, which means you'd get an additional .5 agility so you would be at 50.5 agility...but since you can have only whole numbers, it still stays at 50 agility. At ilvl 43, you've got 1.9% stats and you'd be at 50.95, which is still 50. So you need to actually reach ilvl 44 to get 2% increase to get to 51.

Your base stats come from your class/spec template and (probably) your race. So the actual breakpoints depend on which class/spec/race you are and blizzard tweaks them every so often to balance high level play. So its rather hard to reliably have breakpoints to go for. In general, just go for the highest ilvl you can, but don't stress since its like 1 or 2 stats max at 19.

More importantly, make sure you've got something in each slot, use the correct gear (ex, pallies use plate, not mail/leather/cloth), use a wand if you can, use a shield over an offhand, and use the proper weapon category. All of those carry much more weight than item level.
 
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@ShinyHero has it. And like @Goesid said, here comes my longer explanation lol.


So as mentioned, each average equipped ilvl above the bracket ilvl (24) increases your stats by 0.1%. So 29 is 0.5% and 34 is 1% and 41 is 1.7%. It actually also includes decimals, so an average equipped ilvl of 41.36 actually gives you 1.736%.

The breakpoint comes in on the stat side. You don't have half an agility point or half a stam. Those have to be whole numbers. Say you have 50 agility. If you get to ilvl 34, you get 1% extra stats, which means you'd get and additional .5 agility so you would be at 50.5 agility...but since you can have only whole numbers, it still stays at 50 agility. At ilvl 43, you've got 1.9% stats and you'd be at 50.95, which is still 50. So you need to actually reach ilvl 44 to get 2% increase to get to 51.

Your base stats come from your class/spec template and (probably) your race. So the actual breakpoints depend on which class/spec/race you are and blizzard tweaks them every so often to balance high level play. So its rather hard to reliably have breakpoints to go for. In general, just go for the highest ilvl you can, but don't stress since its like 1 or 2%.

More importantly, make sure you've got something in each slot, use the correct gear (pallies use plate, not mail/leather/cloth), use a wand if you can, use a shield over an offhand, and use the proper weapon category. All of those carry much more weight than item level.
Awesome man thanks :).
[doublepost=1525883355,1525883221][/doublepost]So at ilvl 34 instead of 1% increase its 7% for casters that use wands?
Wand wielding casters*
 
Awesome man thanks :).
[doublepost=1525883355,1525883221][/doublepost]So at ilvl 34 instead of 1% increase its 7% for casters that use wands?

No. Ignoring the whole ilvl thing wands currently count as both a main hand and range weapon and give you 5% more stats then they are intended to give but since no artifact weapon at endgame is a wand its not at the top of the to do list so it's remained throughout legion.
 
das sum ilvl.PNG
THICC
 
Will that hamper weapon damage though?

It does for rogues and any class using weapon damage. It works instead of a 1h caster weapon for pallies, shamans, monks, and druids. It should not replace a wand. It can replace the Lily offhand though.
 

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