If you could give 1 buff to make a non-viable class/spec viable?

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Xaosync

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Pretty self explanatory. If you could give a buff to a class/spec that is gimped in your opinion, what would it be? Only 1 buff, explain your reasoning behind it!

I'll go first;
Retribution Paladin:
Make Judgment grant holy power at level 20. Ret DPS would get a huge boost but wouldn't be too ridiculous. Not compared to the current FOTM's anyway. Could do it via a tier 1 talent, I would trade long arm of the law for more Holy Power in a heartbeat.

Enhancement Shaman
:
Revamp Lava Lash; Make Lava Lash do damage with both MH and OH. This would give them a considerable competitive boost to damage, while making the DW play style viable in this bracket and bringing back my beloved 2H Shamans.

I don't want to see any mindless flaming, this is all based on opinion. You can debate things like adults if you'd like but anything non-constructive will get your post flagged as soon as I see it.

Off Topic: Back from my TI hiatus! I recommend everyone take one from time to time, makes the f2p bracket at least 43% more enjoyable.

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Some of the Ideas so far. I picked these due to my own personal preference, there are other good ideas in this thread. Some of the posts were too big, I'll sift through them later and add them to the list, not discriminating for any reasons other than pure procrastination.


- Give scorch as a talent choice back for mages
- Give priests renew back
- Give fury dat piercing howl + titans grip

Titan's grip for warriors (fury i guess)
Make druids unable to shift to travel form in combat
Give crusader strike a 15% chance to make next Templar's verdict cost no holy power (retri)
Give rogues shadowstep and gouge
Give priests renew


+ a thoguht from me: If taunt really worked in PvP (ofc with lower duration), making the target cast / normal attack at you, would it be good or bad? (for example 2 seconds on 30 sec cooldown)

Make lay on hands not castable on self.

Either a short cd on rejuv or remove the inital tick.

Anyways id like to see Beastial Wrath for bm hunters
 
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- Give scorch as a talent choice back for mages
- Give priests renew back
- Give fury dat piercing howl + titans grip

I agree with Titan's grip, that would be a fun invigorating specialization path that wouldn't be too over the top. You can't stack too much haste so it would be pretty balanced with the way DW's hitting this patch.
 
Give all paladins old exorcism, take back denounce.
Titan's grip for warriors (fury i guess)
Make druids unable to shift to travel form in combat
Give crusader strike a 15% chance to make next Templar's verdict cost no holy power (retri)
Give mages frost armor
Give rogues shadowstep and gouge
I guess melee weapons for hunters / ranged weapons for war/rog would boost the classes
A relic for pal / druid would be nice too
Give priests renew


+ a thoguht from me: If taunt really worked in PvP (ofc with lower duration), making the target cast / normal attack at you, would it be good or bad? (for example 2 seconds on 30 sec cooldown)
 
[MENTION=19985]Xaosync[/MENTION], your Judgment change is already ingame called Judgments of the Bold and I agree that it should be baseline (included in Sword of Light at level 10 for Retribution).

I don't see how the Lava Lash change would make 2h-Enhancement any more viable though and it would make Lava Lash just be a bad version of Stromstrike, instead of making it purely weapon dependent (even with BoA maces, I crit 200 tops in PvE at level 17) I would buff its base damage by at least 25% maybe make it Fire damage (to ignore armor) and make it not just spread Flame Shock to nearby targets, but apply it (instant damage + DoT instead of just DoT). Unsure whether it should also apply Flame Shock to Lava Lash's target but I think it would be a smart move to do, since it would make sure that an enhancer always has Flame Shock applied on his active target for Fire Nova (higher level spell). On that regard, Lava Lash should replace Flame Shock for Enhancement.

Not really agreeing with Scorch as a talent, but rather baseline for Fire at 16/18 but move Inferno Blast to 28 (I wouldn't mind trading Fireball for Scorch at level 10 altogether though), either that or make Inferno Blast baseline at a lower level (10 or 16/18 and move Scorch to 24-30).

Renew for priests would be great, indeed.

For warriors altogether, I would give them Hamstring at 20 instead of past-30 (note that I like the Shout-talent tier for warriors as it is at 45, you could argue swapping it with the Heal-tier at level 30 but it should stay as is). For Fury specifically (since Arms is definitely fine with better ToT through Hamstring) I would buff Bloodthirst's weapon damage percentage to at least 150% (from 90) and give Wild Strike a buff in additional damage of at least 100% (according to wowhead it's only 19 at level 20, should be at least 50) - Bloodthirst's problem is the way too low weapon damage percentage and Wild Strike's problem is the way too low additional damage.

Give mages and warlocks 70% pushback reduce as baseline, not at past-70 (where it is at least for mages).

Not too good with warlocks, but I see Affliction needing a buff in DoT damage (either give them Agony or buff the already existing DoTs by ~10-25%).

For rogues: If you buff utility, you have to take away damage. 800 ambush and 800 eviscerate are badly paired with Shadowstep and Gouge, I hope you agree...


[MENTION=17546]Crystalpall[/MENTION], I would make it 10% chance on Crusader Strike, either that, or scale TV with holy power spent (I really don't see why this was not implemented yet for TV...).

Travel Form change looks neat but seems like a really drastic change. I would rather remove Feline Swiftness and redesign it as a talent that makes shifting Forms remove any movement impairing effects (removing that mechanic from baseline altogether).

Really don't see Titan's Grip for Fury at this level. Buff its abilities instead. (There's a reason why Single-Minded Fury and Titan's Grip become available at later stages in levelling: character improvement, a level 10 character wielding 2 huge axes doesn't conform in that imo)

Although I find the new Throw retarded being spammable, I like the actual changes for melee dps on that regard, BUT I hate that hunters don't have death-range anymore. I really don't see why they removed it, with all the CC and gap-openers a hunter has, this should be no problem, even without melee weapons and abilities.

Frost Armor for mages, hmm, my opinion is probably biased, but I wouldn't mind having it, although I think it wouldn't cause too many problems (if rogues/warriors get spammable slows(Crippling Poison)/snares(Hamstring) and druids have increased movement speed + a(n) (imaginary) talent that removes Frost Armor's slow altogether) anyways.

Old Exo was retarded and should stay how it is, wouldn't mind having it be baseline at 20 for Ret and Holy (removing Denounce) though.

About Taunt in PvP: Imo, it should decrease any damage dealt to targets other than the taunter by a certain percentage (10-25% tops). It wouldn't be overpowered in a 1v1 situation but would give tanks a HUGE utility buff.
 
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Travel Form change looks neat but seems like a really drastic change. I would rather remove Feline Swiftness and redesign it as a talent that makes shifting Forms remove any movement impairing effects (removing that mechanic from baseline altogether).

no
no no no no no no no no
no please no...
 
Explain please...

"powershifting" is probably the only thing that requires a piece of brain on a druid, besides for casting as balance of course.

if they did that then hpals would be best fc's :'(
 
Holy Paladins are already best FCs (arguable vs a Guardian Druid pre 4 stacks) anyways.

And powershifting requires a brain if used like powershifting, not if you got a resto cat sitting on you that goes into Rejuvenationspam-mode after the first Frostbolt he takes and then goes back to cat...

And I never said you should remove powershifting altogether, but fucking remove it from baseline. Remember when only resto had root-removal in Cata?

Druids being un-CC-able besides Stuns and Fears (at least for F2P) is retarded, simply put.
 
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Yes please bring back shadow step and add it into the night stalker spec.
That would be so awesome :D
 
I would buff its base damage by at least 25% maybe make it Fire damage (to ignore armor) and make it not just spread Flame Shock to nearby targets, but apply it (instant damage + DoT instead of just DoT). Unsure whether it should also apply Flame Shock to Lava Lash's target but I think it would be a smart move to do, since it would make sure that an enhancer always has Flame Shock applied on his active target for Fire Nova (higher level spell). On that regard, Lava Lash should replace Flame Shock for Enhancement.

I like this idea of having flame shock as a passive-type ability (for enhancement), but I think implementing Fire Nova at a lower level and giving it the ability to spread the dot (similar to Inferno Blast) instead of through Lava Lash's use might be a better alternative.

Not really agreeing with Scorch as a talent, but rather baseline for Fire at 16/18 but move Inferno Blast to 28 (I wouldn't mind trading Fireball for Scorch at level 10 altogether though), either that or make Inferno Blast baseline at a lower level (10 or 16/18 and move Scorch to 24-30).

Unless they bump up Frostfire Bolt's power I couldn't see the replacement of Fireball happening unless they do something else to improve the output of the spec, say replacing Fire Blast with Inferno Blast all together for all specs as a general dot-spread.

Renew for priests would be great, indeed.

Bump.

For warriors altogether, I would give them Hamstring at 20 instead of past-30 (note that I like the Shout-talent tier for warriors as it is at 45, you could argue swapping it with the Heal-tier at level 30 but it should stay as is). For Fury specifically (since Arms is definitely fine with better ToT through Hamstring).

Any kind of movement-impairing ability would be a god-send for warriors, even something like a 3-sec 25% movement speed reduction after a charge instead of the 1-sec stun.

For rogues: If you buff utility, you have to take away damage. 800 ambush and 800 eviscerate are badly paired with Shadowstep and Gouge, I hope you agree...

I wouldn't mind taking a nerf if it meant rogues got a mobility boost. Carrying flags in Cata wasn't out of the realm of possibility with Shadowstep/Sprint/Evasion all off CD.

[MENTION=17546]Crystalpall[/MENTION], I would make it 10% chance on Crusader Strike, either that, or scale TV with holy power spent (I really don't see why this was not implemented yet for TV...).

This was a thing during Cata, at least at higher levels (I raided and arena'd as Ret) and I really don't understand why it was removed, as getting off a 2-charge TV sometimes meant a killing blow or a bit of extra damage before having to move/switch for a mechanic/phase change.

Old Exo was retarded and should stay how it is, wouldn't mind having it be baseline at 20 for Ret and Holy (removing Denounce) though.

There's enough Denounce spam (occasionally guilty!) in the bracket right now, we don't need Rets getting in on it too, as much as having it might benefit them.

About Taunt in PvP: Imo, it should decrease any damage dealt to targets other than the taunter by a certain percentage (10-25% tops). It wouldn't be overpowered in a 1v1 situation but would give tanks a HUGE utility buff.

I'd like to see it incorporated in a similar sense to Intervene, in that it could interrupt or deflect (at the expense of the taunter) an attack directed at an ally, but has no use in 1v1. Could be a game-saver in arenas.
 
Afflic lock- dot dmg increases
Shadow priest- mana burn
Mage- ice barrier

Lock Dots are getting buffed, to my understanding.

[MENTION=19985]Xaosync[/MENTION], your Judgment change is already ingame called Judgments of the Bold and I agree that it should be baseline (included in Sword of Light at level 10 for Retribution).

I don't see how the Lava Lash change would make 2h-Enhancement any more viable though and it would make Lava Lash just be a bad version of Stromstrike, instead of making it purely weapon dependent (even with BoA maces, I crit 200 tops in PvE at level 17) I would buff its base damage by at least 25% maybe make it Fire damage (to ignore armor) and make it not just spread Flame Shock to nearby targets, but apply it (instant damage + DoT instead of just DoT). Unsure whether it should also apply Flame Shock to Lava Lash's target but I think it would be a smart move to do, since it would make sure that an enhancer always has Flame Shock applied on his active target for Fire Nova (higher level spell). On that regard, Lava Lash should replace Flame Shock for Enhancement.

Yeah, that's what I meant, make it baseline.

You're right, my suggested changes to Lava Lash would make it like a weak stormstrike, that being true, Lava Lash is in an odd place in general when it comes to leveling Enhancement shaman. It's not powerful enough early game to give enhancement solid competitive damage output. Maybe they should get Stormstrike at level 15 and Lava Lash later on. Spreading Flame Shock is nice and all but it feels out of place in levels 15-35 because most of the dungeons lack the need for AOE.
 
Not by enough, sadly.

If they feel it isn't enough they'll probably increase it further. The other alternative being them raising the damage by 30-40%, and then people complaining about how it'll be nerfed a week later.

Just another situation where Blizzard can't win, they'll get criticism no matter what.
 
If they feel it isn't enough they'll probably increase it further. The other alternative being them raising the damage by 30-40%, and then people complaining about how it'll be nerfed a week later.

Just another situation where Blizzard can't win, they'll get criticism no matter what.

Well it's enough for 90, so they probably won't. Honestly corruption damage at 20 could be double and it still wouldn't be overpowered.
 
Well it's enough for 90, so they probably won't. Honestly corruption damage at 20 could be double and it still wouldn't be overpowered.

Oh, well of course it wouldn't be enough for 20's, Blizzard tunes for end game and end game only. o_O

Edit:
Unless something ridiculous happens, like holy shock in 5.0 and shield slam in 5.2. But even those fixes takes 2-3 days to 2-12 weeks.
 
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