gavinfallsalot
Veteran
Is versatility scaling better than mastery for hunters or not? I'm trying to gear a hunter right now and I'm not sure which one to focus on.
And mastery is A LOT harder to gear.
(equivalent to running Old Hillsbrad 60 times haw haw).
Or you can get 6/6 items and then try and balance it out so you can play bothFor mm/bm go for harmonious gear that leans more towards mastery
For surv get harmonious that leans more towards versatility
For surv get harmonious that leans more towards versatility
Just working on survgo vers and mast (both good for mm aswell).
Vers is good if you fight with melee and it gives nice boost for vulpera trick too.
I think haste is good when you dotting enemies grp at range + ele force enchant.
More haste = quicker focus generation + quicker dots + more eleforce proc, etc
Why versa, and why agi/crit gems over 3agi? and why no haste at all? I'm just curious.
when in mm, you want max range .. thats mast .. this is an edge between you and other range class .. you hit them, they cant hit you .. mast dont just increase your range, it increases your dmg too .. the primary goal of a mm is you consistently hit outside the range of other range class .. the 3 agil increases your dmg .. i tested agil/crit, there is literally no diff in my total dmg output with crit !!! ended up i am always mastery, and next in line is agil .. versa if its there and you cant remove it, then let it be, but opt for the highest mast, versa increase your dmg, but compare to agil and mastery its not worth it, as for the dmg reduction, try to hit enemy outside their range, if they cant hit you, versa dmg reduction is useless. haste you will need some, enough to lower your aim shot, when you have zero haste, your aim shot is a miserable 2.4 sec cast .. so try to reduce that, when throwing out aim shot with a long cast time, that amount of time must not be enough for the enemy to close in on you and make you within their hitting range, take note with shaman and druids, they can shapeshift and have a speed burst to get to youWhy versa, and why agi/crit gems over 3agi? and why no haste at all? I'm just curious.
when in mm, you want max range .. thats mast .. this is an edge between you and other range class .. you hit them, they cant hit you .. mast dont just increase your range, it increases your dmg too .. the primary goal of a mm is you consistently hit outside the range of other range class .. the 3 agil increases your dmg .. i tested agil/crit, there is literally no diff in my total dmg output with crit !!! ended up i am always mastery, and next in line is agil .. versa if its there and you cant remove it, then let it be, but opt for the highest mast, versa increase your dmg, but compare to agil and mastery its not worth it, as for the dmg reduction, try to hit enemy outside their range, if they cant hit you, versa dmg reduction is useless. haste you will need some, enough to lower your aim shot, when you have zero haste, your aim shot is a miserable 2.4 sec cast .. so try to reduce that, when throwing out aim shot with a long cast time, that amount of time must not be enough for the enemy to close in on you and make you within their hitting range, take note with shaman and druids, they can shapeshift and have a speed burst to get to you
I don’t believe any +2agil +2mast gems are available for level 20sHow do you guys feel about +2 agility +2 mastery on MM Hunter? or do you think +3 agility is still better
Oh, I should have looked first. That makes sense. Agility it is lol.I don’t believe any +2agil +2mast gems are available for level 20s
Yeah, you bring up a good point about the range. If you're not in range to get hit and you pump major damage no real need for Stam.If I were making an MM Hunter, I’d go full Harmonious i28s weighted towards Mastery as much as possible and socketed with 2/2 Agi/Crit gems.
If you’re playing MM and ever run into a situation where you wish you had more stam and armor, the problem is likely with your positioning...with high Mastery your range is silly and you have plenty of kiting tools at your disposal.
As a melee main, MM Hunters that stack Stam are easy pickings for me because they can’t output enough damage, and when they get CC’d in this bracket they’re dead anyway so all the Stam in the world doesn’t matter. The only MM Hunters that give me a hard time are the glass cannon ones who can shoot me from a mile away, chunk 3/4 my hp with an Aimed Shot Crit, and keep me healing while they reposition and build focus.
If you’re wanting to run Surv (melee) or BM (less range than MM), you’ll need to think about Stam, but imo as MM go big glass cannon or go home.
As a melee main, MM Hunters that stack Stam are easy pickings for me because they can’t output enough damage.