No, more dmg means higher burst. Not more burst.Maybe there is a language barrier thing going here, but more damage means more burst.
Because i have it already on 24? why would i level my p2p 20 also to 24... makes no sense having 2 24 hunters and still you don't get it, why would i need cs when i have already 2 interrupts which i don't even need to use (rare occasion) cause hunter hit so hard... Why would i want to take cs over more dps and having 2 interrupts already... it makes no sense.You said that hunters can already tunnel so hard that they don't need counter shot, but why not take it?
Same with this, it makes no sense cause you already have 2 interrupts. It simply has nothing to do with our mindset of team play or not. Why would i sacrefice dps over a 3rd interrupt? what makes having a 3rd so much better then having more dps at 20 which a healer has a very very hard time to heal if he is even able to heal the dmg in the first place. Why would having 3 interrupts makes winning competative games more easy then having more dps and 2 interrupts... I could understand why people want a 3rd if they were some kind of handicapped hunter player.So the two of you going back and forth, I think that is the disparity. One of you understands team play, and that winning competitive matches is easier with a move like Counter Shot. Meanwhile the other could care less about something like this, and just wants to just run around and do lol-damage all game.
Have you tried it? I have. I wouldn't say minuscule. Go and experiment for your self first then claiming things like this.I mean, you're going to be doing lol-damage on a hunter either way. The damage difference between 24 and 20, if there even is one, is minuscule.
You wontstill waiting to see this 20 hunter
Because there is no contradiction. You mix stuff up and make a whole new story out of it.You still haven't reconciled your arguments' contradicting each other.
Why would I say something I am not. That I chose more dmg over a 3rd interrupt I don't need is the obvious twinking choice.Just say "I am a non-objective midfield farmer" and we can move on with our lives.
Ah ok so if i have more dps i am weakening myself and going 24 for cs (which i dont even need to use) with lesser dps makes me stronger.Counter shot is the best of the 3 interrupts, due to its cool down, range, reliability, and lockout. Pet interrupt is unreliable and requires a trade off, and scatter shot is short range and without a lockout. It is really a hunter's first interrupt. But hey, if you want to purposely weaken yourself, be my guest.
Counter Shot is going to be better for actual competitive games no matter what anyone says period. I've been twinking since 2005 and I have also done rated battlegrounds at 2600 MMR. I have a slight idea of what I'm talking about when it comes to games where you actually have to play hard and coordinate with teammates to bring down FCs, assault nodes, etc.
Sure if you are just running up on people and killing them you don't need Counter Shot. In a real competitive game with geared healers, a tank, damage, and proper strats being employed...you are weakening your team's chances of victory by not having Counter Shot. Not saying you are weakening your damage. There is a huge difference.
A game can come down to one single heal or spell being cast and no amount of extra damage is going to help you in a scenario like that.
If a 10v10 premade WSG was set up between two guilds of equal skill, and you were playing hunter on one of those teams, would you still pass on Counter Shot?
Wtb screen shot of lvl 20 p2p hunter in bg with scaling. SS or gtfo.