How to fix Warriors @ 19 -

Gandhi

Legend
Warriors are not even playable anymore at 19 & have 0 value over other classes. What needs to happen for them to even be a thought..



Hamstring @ level 18.



Shield Bash @ level 18.



That's it. Opens up all 3 specs and gives Wars a prayer in helping a team.



Battle Shout would be great.. Overpower would be nice, Shield Block & Disarm too, but I don't want to be greedy.



Hamstring, Shield Bash, & Battle Shout @ level 18. Make it happen Blizz...
 
the nerf to Heroic Strike damage and the charge on DR is bad too bro.

but i do agree. Hamstring and Shield Bash are missed
 
I agree too, but warriors are still out matched by rogues(some). They need shield block so they stand a chance vs other melee classes.
 
Warriors are totally still playable, you just have to change your playstyle.



I'm not saying that they're as good as they used to be (ofc their not), but they are playable and you can still have tons of fun with them.



If you have a good team and/or a pockethealer / snare'er it's heaps of fun.



:)
 
AkAPatriot said:
Warriors are totally still playable, you just have to change your playstyle.



I'm not saying that they're as good as they used to be (ofc their not), but they are playable and you can still have tons of fun with them.



If you have a good team and/or a pockethealer / snare'er it's heaps of fun.



:)

Think the issue here is that anyone who played a warrior half decently 3.3.5 and before could survive solo and be a threat to almost anyone.

Wheras now you could have a pocket healer good team and still fail miserably.

Not everyone has pocket healers, not everyone has a good team, and the RNG in 19s has increased alot from 3.3.5 xD, from critting 100s -700, you can also be on the recieving end of rng and not be able to do squat.

I do hope they bring some utility back into warriors at 19, increase the skill cap; since atm its HURRDURR spam bloodthirst and heroic strike and hope for some crits.

Props to any warrior still going at it; have more patience and tolerance than i do xD
 
examinerEU said:
Think the issue here is that anyone who played a warrior half decently 3.3.5 and before could survive solo and be a threat to almost anyone.

Wheras now you could have a pocket healer good team and still fail miserably.

Not everyone has pocket healers, not everyone has a good team, and the RNG in 19s has increased alot from 3.3.5 xD, from critting 100s -700, you can also be on the recieving end of rng and not be able to do squat.

I do hope they bring some utility back into warriors at 19, increase the skill cap; since atm its HURRDURR spam bloodthirst and heroic strike and hope for some crits.

Props to any warrior still going at it; have more patience and tolerance than i do xD
'



Aye i agree, most other classes has been buffed in mobility and in many other ways and warriors has been gimped and buffed in no way at all.



It's worse than it used to be, most games is like "well i'll just /afk then" but some times it can still be very fun. Altho, like most warriors these days.. I don't play much on my warrior right now in wait for the little buff that we need.



:)
 
Add moar charge range to the list pls.

I wonder if hamstring changes so much, ok it makes the other talent builds available, but besides deff you are still the easy target, because warriors like to eat damage alot these days. As deff you have a bit more survivabillity, but it in the end your mobility is, compared to other classes, not decent at all.

If you summ it up, you gain meele one target slow for 9s, but still need to stick to your target or you are fucked. If you don't have the change to get to the target, you are fucked up anyways (xpet for meelevsmeele ofc) (look at first line of my post).

Ofc it would be a nice buff to have hamstring and shieldbash back, but i doubt that it will have such a great impact on the abillity for warrs to compete with other classes (it will increase ofc, that for sure).
 
Yeah i feel you zimt, thinking about it it wouldnt have THAT much of an effect, considering we are still easily kited with a snare / incapitate effect; but i can see myself having mega fun with prot + hamstring + shield bash armor and stam stack could reach you 2k hp unbuffed ez; and rage pot shield slams could be funneh.

Once again i dont see warriors returning from their glory days.

Once again props to anyone still playing warr defying the odds xD. Lost my patience for the bracket when battlegroup merged :(
 
<--still plays his warrior 24/7, i agree with this warriors are hurt really badly, im BiS and i have trouble surviving it can get very annoying
 
19 warrior adeus said:
<--still plays his warrior 24/7, i agree with this warriors are hurt really badly, im BiS and i have trouble surviving it can get very annoying



I'm also playing warr only :)



@ex: yep prot would be cool this way. Too bad we will never see hamstring back in 19s :/
 
Aight that is true, even with hamstring back, it still doesn't change the fact that you're pretty doomed when hunter does dissengage and starts kiting - When the mage does blink or frostnova and start kiting - When the priest fears you and you have trinky on Cd, even with hamstring, it's still pretty hard.



Gief heroic leap or intercept. (lulz)



:)
 
1-Hamstring should be trainable before level 20

I don't care if it's trainable at level 10 or 19, but, a class that is built around melee range only not being able to play 2/3 of it's specs because it lacks the necessary tools to stay in melee range is absurd.



2-Shield Bash should be trainable before level 20

This one has as much impact on pvr it does pve. IMO it's more ridiculous that Shield Bash is not trainable before level 20 than it is to not have Hamstring trainable before 20. Warriors have zero anti-caster utility. As all ranged classed have a 40 yard opener that negates warriors only distance closer, you are left with running away to try and use los or getting shot in the face until you can actually make it into melee range. Now that you're there, you should have the upper hand, but, you don't have a way to keep the caster close (no Hamstring) and you can't do anything vs incoming spells (no Shield Bash.) Completely unacceptable. This is compounded by the fact that tanking as a warrior without Shield Bash teaches bad habits. Warriors should be learning that interrupting key spells is important, but, they aren't given necessary tools. If tanks had this early on then it would help create better tanks for the end game



3-Overpower and/or Disarm should be trainable before level 20

Warriors are touted as being the masters of melee, but, they have been reduced to three button mashing RNG scrubs. The incredible burst that end game warriors put out is resulting in nerfs being handed out that ultimately cripple low level warriors. So low level warriors now lack both utility and damage. Since the burst can't be added back, due to end game ramifications, extra utility is the only answer. I feel that both of these spells should be trainable before 20 since they address different aspects of melee pvp. Overpower allows warriors to catch up to rogues and hunters who always get to deal their damage first. Disarm takes care of the less evasive melee classes and is a great skill check ability.



All of these things are necessary for warriors to be remotely competitive. Hamstring gives all the warrior specs the basic ability to keep a fight in melee range. Shield Bash assists with the casters. Overpower helps in rogue and now hunter match ups (since int has been removed and hunters are stacking more agility and have increased dodge ratings.) Disarm helps the other melee match ups. To balance warriors with the top classes, distance closing should also be addressed. As I see it, it can be handled one of three ways.



1-Increase the range of Charge



2-Make Berserker Stance and Intercept trainable before level 20



3-Move Warbringer and Improved Hamstring to tier 2 of there repective trees (just kidding)



The most logical and easiest to implament would be increasing the range of Charge. Although I could argue that adding Berserker Stance and Intercept would be an excellent teaching tool for warriors to learn simple macros and stance dancing which is a requirement for top level play. Moving Warbringer and Improved Hamstring could have potential to affect the end game so probably the least likely to happen, but, this would give each spec a unique feel to them. That being said I think it would ultimately result in all warrriors going protection spec for the pure awesomeness that is Warbringer. So, I'll take that one off the table. The first two options are completely reasonable and combined with the changes mentioned in the first part of this post, warriors would be competitive again.
 
Warr's ah shit atm yah :(

we must hope to become hamstring back , to play prot

But the shit is , if you play a xp bg , than you see that warris goes op with BOA items and Ms specc.. and that interrested blizz :(

so we must wait , and farm any Downs in Bg



Sry for my bad english :)
 
<---- also rockin' my warrior 24/7 (mostly cuz adeus inspired me :p)





But, fury isnt to bad, prot has a bit more survivability but ive seen a lot of scrub hunters so just get them with a dazing shout (think that's what it is cant remember the name) and you have the upperhand.



My thoughts on buffing warriors...



Increase range of charge to 30 yds



ofc hamstring



increase window of victory rush to 25-30 seconds giving us a small heal and large hit if we dont have a pocket healer



give sheild bash a daze effect that lasts for 3 seconds, although that might be OP



Instead of sheild block which would be OP i say we get sheild wall, giving us an upperhand not only to melee but to range as well



justa few thoughts

:Horde::Horde::Horde::Horde:
 
I haven't play in this bracket for a while, but I'm pretty sure last time I dueled a fury warrior he landed some major crits on me (Shammy). I know theylost a lot but I don't think it's the end, for now.. I guess
 
bankbeauty said:
I haven't play in this bracket for a while, but I'm pretty sure last time I dueled a fury warrior he landed some major crits on me (Shammy). I know theylost a lot but I don't think it's the end, for now.. I guess



original fury warriors fresh off 4.0.3 were doing immense damage; i couldnt resist but to try warrs despite my drama quit; got my WBFH and i was critting like a mofo. This was bout the times the rogues managed to 2 shot bis fc twinks etc.

But soon all the melee moves had a 27% damage decrease which reduced dps significantly to what it is now, and and anotehr 20% heroic strike nerf to come in 4.0.6
 
examinerEU said:
original fury warriors fresh off 4.0.3 were doing immense damage; i couldnt resist but to try warrs despite my drama quit; got my WBFH and i was critting like a mofo. This was bout the times the rogues managed to 2 shot bis fc twinks etc.

But soon all the melee moves had a 27% damage decrease which reduced dps significantly to what it is now, and and anotehr 20% heroic strike nerf to come in 4.0.6



Ahh thanks for the details. Let's hope there will still be some Warrior out here :(
 
i encourage everyone to play warriors, im glad i inspired someone to continue :)

if u like a challenge warriors are it, and i personally give anyone who chooses a warrior(or any non-opclass) over a hunter/pally a lot more respect
 
This thread is officially hyjacked.



There is currently a debate over the best way to balance warriors in the Balancing Level 19's Discussion. The aim is to fix warriors without making them OP and without affecting endgame whatsoever. As such the core suggestions at the moment are Berserker stance, Hamstring and Intercept. I feel that these are mandatory, but the question that is in the most contention is what other utility should warriors get.



Spells that would be possible to include are Shield Block, Shield Bash, Disarm and Overpower. I feel that Overpower and Shield Block is justifiable and warriors should get those. I feel that Shield Bash would unbalance healers in the bracket. Disarm would be balanced as well, but i though that Shield Block would be better for their survivability, but Fochixi mentioned that this could be unbalanced towards rogues and other fast hitting foes. Disarm and Shield Block together would not be justifiable i feel.



So how do you feel about warrior buffs? To read what has been discussed so far use the above link to go to the Low Level Balancing Discussion Board and then go to the last page of the Balancing Level 19's thread.
 

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