How important is armor right now?

glancealot

Legend
I am using the prot artifact as holy paladin, because at i34, it offers a lot of armor and block. (85-64=21 more armor before talasite is ~1.8% more reduction)

I would think that given the hunter meta, this is a decent choice?

The idea is that, when you go for a heavy survivability build, every 1% of "other" kind of reduction in addition to vers is worth more than 1%, because when numbers multiply, there is a compounding effect.

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Looking for thoughts.
 
I think that, in current meta as a mid focused team healer (which may or may not be you) - trying to stack mitigation stats on a non mitigation role will just hamper your healing output even more.

regardless of how much mitigation you might have, hunters just pump damage and it’s not going to matter . Your best defense against hunters IMO, is a strong team to keep them down. focus on healing DPS and proper positioning as the best way to keep hunters off your back.

that said, some classes/specs do have some flat damage reduction pvp talents that might be exploring, in conjunction with versatility.
 
I think that, in current meta as a mid focused team healer (which may or may not be you) - trying to stack mitigation stats on a non mitigation role will just hamper your healing output even more.

regardless of how much mitigation you might have, hunters just pump damage and it’s not going to matter . Your best defense against hunters IMO, is a strong team to keep them down. focus on healing DPS and proper positioning as the best way to keep hunters off your back.

that said, some classes/specs do have some flat damage reduction pvp talents that might be exploring, in conjunction with versatility.

I agree w/ this 100%, survivability isn't as important as healing output. Talasite stacking on a healer is pretty bad, ngl (I have one myself). So if you really care so much about surviving, maybe mix in a few Talasites or +2 Int/+2 Sta, but giving up that much Int for maybe 2% flat Phys Reduction ( Think 2% of 3k HP pool = 60 HP, and the true damage reduction of your block is 0.6% reduction (6.5% diff x 10% chance to block)), is probably not worth it. 17 int is around 34 spell power I believe.

You'd probably have to crunch the numbers with a duel or something, calculate total damage done to you, minus what's mitigated by your extra armor, then compare that to the healing per second you lose from running the prot arty
 

Yes, that's my rule of thumb, in terms of healing output anyways. I forget the calculations that were done, they go way back in some thread I forget about. But, generally, for healers, your Healing Spellpower is affected by Int x 2, changes based on the spell modifier. Not very accurate for raw calculations, I know, but thats typically my rule of thumb when trying to measure out any stats for 20s
 
I personally would not use the Prot artifact as Holy. As much as having survivability is good, Hunters will output large damage constantly no matter what, and plenty of the damage sources from Hunters (Mainly DoTs) are not blockable/reduced by armor. As such, I think you are best off to just go with the Essence+Shield option. Or any other Intel 1H + Shield option, the amount of armor you gain from the Prot artifact does not make up for the fact that you will heal others and even yourself less.
 
It only matters if your name isn’t greenmtnboy.

the rest of you…. See you with my 20 Surv while you question if I’m the one that just laid down the law.
 
After reading all the comments, I am sticking to my socket shield and speed weapon then.

pretty happy with my current set-up, (on average) 20%+ secondaries across the board, and a lot of stamina/armor thanks to stacking https://www.wowhead.com/item=33782/steady-talasite

I don't care about low int because

1, i have a lot of https://www.wowhead.com/spell=25129/brilliant-wizard-oil

2, i have a lot of mobility and all it takes is one extra heal once in a while to make up the smaller heals. (4*300 is the same as 3*400)
 
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After reading all the comments, I am sticking to my socket shield and speed weapon then.

pretty happy with my current set-up, (on average) 20%+ secondaries across the board, and a lot of stamina/armor thanks to stacking https://www.wowhead.com/item=33782/steady-talasite

I don't care about low int because

1, i have a lot of https://www.wowhead.com/spell=25129/brilliant-wizard-oil

2, i have a lot of mobility and all it takes is one extra heal once in a while to make up the smaller heals. (4*300 is the same as 3*400)

You've asked this too many times :p you want people to be able to relate to what you are doing/build, but they can't... all they know is "stack main stat... duuuuuurh maybe add versatility duuuuuuh". I don't care if the guy has been twinking since 1952, that is what they know, luckily most of the time that just happens to be correct.

Hunter damage currently makes any "theory crafting" pointless. If you get lucky and are in a game with no hunters you get to post in the hipster DPS thread with your trash classes top dps meter... great fun! But, that is it... build to deal with hunters.

If there were no hunters, yes armor would matter... I've posted about it before on Enhancement Shaman, storm strike loses almost 30% of its tool tip damage when you hit a target dummy with standard armor... its pretty bad. On the flip side, things like "Crusader" and "Hunters do mega damage" overcome that, you just have to play one of the classes that benefit.

Armor is just in a place where it does not matter at 20.

The only place where Talasites should be used is using +3+3+Talasite instead of 3x +2mainstat+2stam... that is pretty much it. If you want to run a flag or whatever sure.. do that.
 
Armor is pretty much useless as the most concerning sources of damage are all magic. No one should be even remotely concerned with armor.
 
Don’t get me wrong, I can theory craft all day. And I know that there’s more than viable alternatives than just stacking main stat.

but as someone said, hunters just negate even any viable non main stat stacking builds.

in my experience. Speed against (surv) hunters is the best defense in a 1:1 scenario.... assuming their cheetah aspect is on cd....

In a team scenario, having your dps alive to apply pressure is really the only way.
 
Speaking of cloaks, seen a lot of ppl running the 7 vers cape from Sm when there is a 9 vers cape from a quest in feralas. 1 less int on it though but it can upgrade. ( caster only cape)
 
Speaking of cloaks, seen a lot of ppl running the 7 vers cape from Sm when there is a 9 vers cape from a quest in feralas. 1 less int on it though but it can upgrade. ( caster only cape)
Don’t forget about the vers cloak from pvp vendor in sw, no int or main stat but still.
[doublepost=1623169369,1623169327][/doublepost]And if you can, what quest chain is that cloak from?
[doublepost=1623169648][/doublepost]Nvm I see it’s horde. My bad, don’t quest really
 
I just did this quest yesterday so its 100% completable. Also its something you can grab while you farm/ look for an ilvl 28 cloak.
 

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