glancealot
Legend
Something Ming (an old school rogue) said has always been my rule-of-thumb when it comes to pvp: a dead rogue has no dps.
i had always paid extra attention to survivability than other rogues when it comes to pvp when i played rogue. that habit carried over to other classes, such as druid and paladin.
in terms of healing youself, 1 int is 1 extra healing but 1 stamina is 11 extra health. assuming you have 28% increased healing/14% damage reduction (vers), 1 int becomes 1*1.28 = 1.28 health per self-heal, 1 stamina becomes 11/0.86 = 12.8 health.
i would say i can easily get off 25 self-heals on average for each death. this makes 1 int equals
25*1.28= approximately 32 health, so 1 int is equal to 32/12.8 = 2.5 stamina.
so talasite is really 6 / 2.5 = 2.4 int + 4 armor which is not nearly as good as 2 int + 2 vers gems
and we are strictly talking about self-healing here. when you bring teammates into the equation, 2 int + 2 vers just wins handsdown.
no surprise so far, almost all healers i see do gem 2 int + 2 vers over talasite.
however, we are forgetting one thing in our analysis, that is, over-healing.
we assume that all of our heals are 100% efficient, despite the fact that, for example, holy shock has a 30% base crit and can over-heal all the time, bestow faith can overheal too due to its nature.
now, imagine, even if you over heal 5 times in those 25 heals (assuming you get 25 heals off every time you die) mentioned above, each time by 100, that's 500 healing/health wasted, which translates into 500/12.8 = 40 stamina! so if you had 10 more stamina, each of those 10 point of stamina is worth 4 stamina!
so in some sense, the quick math here says that if you over-heal, even if rarely and only by relatively small amounts, each additional point of stamina can HELP you out by increasing your "effective health" in a a leveraged way that int cannot (leveraged here refers to the fact that each additional stamina is now somehow as good as 4 stamina).
so it is not a simple "int/vers > stamina, git gud noob" decision anymore. especially if you further incorporate what i said at the very beginning: a dead rogue (healer) has no dps (hps), i.e., when 2 good twinks focus on you, you just might not get 25 heals off before you hit the release spirit button (especially if you are not a paladin)
i think the scientific way to do this is to gem all https://www.wowhead.com/spell=43493/steady-talasite, then look at your recount report for a credible number of games (say 20 games), and see if you over-heal.
if you overheal a lot, then don't bother replacing any of them with https://www.wowhead.com/item=32225/purified-shadowsong-amethyst , but if you don't over-heal, you should replace 1 https://www.wowhead.com/spell=43493/steady-talasite with 1 https://www.wowhead.com/item=32225/purified-shadowsong-amethyst
then you play another 20 games, look at the report again, you keep doing this until at some point, you observe that self overhealing becomes significant (i.e., at which point, each additional int doesn't really offer 2.5 stamina anymore).
i want to hear what others say with respect to how good talasite is for healers, thank you!
i had always paid extra attention to survivability than other rogues when it comes to pvp when i played rogue. that habit carried over to other classes, such as druid and paladin.
in terms of healing youself, 1 int is 1 extra healing but 1 stamina is 11 extra health. assuming you have 28% increased healing/14% damage reduction (vers), 1 int becomes 1*1.28 = 1.28 health per self-heal, 1 stamina becomes 11/0.86 = 12.8 health.
i would say i can easily get off 25 self-heals on average for each death. this makes 1 int equals
25*1.28= approximately 32 health, so 1 int is equal to 32/12.8 = 2.5 stamina.
so talasite is really 6 / 2.5 = 2.4 int + 4 armor which is not nearly as good as 2 int + 2 vers gems
and we are strictly talking about self-healing here. when you bring teammates into the equation, 2 int + 2 vers just wins handsdown.
no surprise so far, almost all healers i see do gem 2 int + 2 vers over talasite.
however, we are forgetting one thing in our analysis, that is, over-healing.
we assume that all of our heals are 100% efficient, despite the fact that, for example, holy shock has a 30% base crit and can over-heal all the time, bestow faith can overheal too due to its nature.
now, imagine, even if you over heal 5 times in those 25 heals (assuming you get 25 heals off every time you die) mentioned above, each time by 100, that's 500 healing/health wasted, which translates into 500/12.8 = 40 stamina! so if you had 10 more stamina, each of those 10 point of stamina is worth 4 stamina!
so in some sense, the quick math here says that if you over-heal, even if rarely and only by relatively small amounts, each additional point of stamina can HELP you out by increasing your "effective health" in a a leveraged way that int cannot (leveraged here refers to the fact that each additional stamina is now somehow as good as 4 stamina).
so it is not a simple "int/vers > stamina, git gud noob" decision anymore. especially if you further incorporate what i said at the very beginning: a dead rogue (healer) has no dps (hps), i.e., when 2 good twinks focus on you, you just might not get 25 heals off before you hit the release spirit button (especially if you are not a paladin)
i think the scientific way to do this is to gem all https://www.wowhead.com/spell=43493/steady-talasite, then look at your recount report for a credible number of games (say 20 games), and see if you over-heal.
if you overheal a lot, then don't bother replacing any of them with https://www.wowhead.com/item=32225/purified-shadowsong-amethyst , but if you don't over-heal, you should replace 1 https://www.wowhead.com/spell=43493/steady-talasite with 1 https://www.wowhead.com/item=32225/purified-shadowsong-amethyst
then you play another 20 games, look at the report again, you keep doing this until at some point, you observe that self overhealing becomes significant (i.e., at which point, each additional int doesn't really offer 2.5 stamina anymore).
i want to hear what others say with respect to how good talasite is for healers, thank you!
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