accel
Member
I will posit that the idea of excelling at being hard to kill is a wrong one to chase. The idea should be to win the match. Being hard to kill does help you (help your team) win the match, but if you are going to sacrifice your output, pushing being hard to kill too far will absolutely be a net loss.
I remember the following story from the past:
Once upon a time there was a WoW blogger called Greedy Goblin, his blog is available for reading to this day. His shtick was calling others morons and slackers and figuring out various unorthodox ways to "beat the system". Sometimes this was interesting and useful, but frequently just stupid.
After he stopped playing WoW, he moved on to other games, doing the same thing. One of the games he played was PUBG - a battle royale (you and 20 or however many it is others are dropped on an island, then you fight there and whoever dies last wins). After some time playing he decided he found a super-great winning tactic. The tactic was: avoid fighting other players, stay on the outskirts of the map trying to be invisible, then when the map starts collapsing (the system adds a collapsing circle that ticks and reduces at regular intervals of time, people outside of it start losing health, this is done to combat never-ending matches) move with its edge towards the center eating health packs and die out of fatigue. Nobody else did that for obvious reasons (who wants to play the game like that?), so he thought of himself as a great inventor, managed to get up in ratings (not to the very top, but some distance).
The idea of excelling at being hard to kill seems pretty similar to me. I mean, if you want to minimize deaths, why the hell stop at stacking talasites? Just go to the farthest corner of the map where nobody will go. Roll a stealth class and stay stealth, too.
It's the idea that is wrong.
I remember the following story from the past:
Once upon a time there was a WoW blogger called Greedy Goblin, his blog is available for reading to this day. His shtick was calling others morons and slackers and figuring out various unorthodox ways to "beat the system". Sometimes this was interesting and useful, but frequently just stupid.
After he stopped playing WoW, he moved on to other games, doing the same thing. One of the games he played was PUBG - a battle royale (you and 20 or however many it is others are dropped on an island, then you fight there and whoever dies last wins). After some time playing he decided he found a super-great winning tactic. The tactic was: avoid fighting other players, stay on the outskirts of the map trying to be invisible, then when the map starts collapsing (the system adds a collapsing circle that ticks and reduces at regular intervals of time, people outside of it start losing health, this is done to combat never-ending matches) move with its edge towards the center eating health packs and die out of fatigue. Nobody else did that for obvious reasons (who wants to play the game like that?), so he thought of himself as a great inventor, managed to get up in ratings (not to the very top, but some distance).
The idea of excelling at being hard to kill seems pretty similar to me. I mean, if you want to minimize deaths, why the hell stop at stacking talasites? Just go to the farthest corner of the map where nobody will go. Roll a stealth class and stay stealth, too.
It's the idea that is wrong.