Conrose
OG
Rayu said:4 hit gives the same increase of DPS as 10 AP does after passing the hit cap.
Besides that - I do agree crit is better in duels where you have little up-time, since it's rather about the potential burst damage than the chance of the burst coming out as good as possible. Talking about 1v1s with a priest or mage for example.
Then it comes down to play-style. Do you go for reliability (hit) or potential (crit)? If you stack hit your tactic vs. a priest will be to oom him, if you go for crit you will want to pop your trinket when he screams you when your health is low. You will often find yourself stacking less stamina in a crit build, while hit builds are often balanced. Either build is viable, but some situations will be a lot easier if you have a set of both.
So you would try to OoM a priest in a 1v1 Duel as a rogue?
At this low level it isn't so much about OoMing the opposition as it is to overwhelm their healing ability at an opportune moment.