Hardest classes to master in 39

After a skype debate, was pondering what are the hardest classes to MASTER at 39. When i say master, i don't mean good, i mean you have reached a masters level of the class.



This is my rank, from hardest to easiest.



1. Warrior.

2. Druid.

3. Rogue.

4. Mage.

5. Hunter.

6. Shaman.

7. Priest.

8. Warlock.

9. Paladin.
 
they're all very difficult to master.



i mean sheesh, sham at 6 and priest at 7?



you have to be attentive on all of the classes. you have to do many different things. i mean a paladin is easy to play well, but to master it you have to throw out key holy lights, HoPs, purifies, and HoFs, all while meleeing the right target and timing HoJ properly. you also have to use proper judgements and seals.
 
Without a doubt it's feral druid.



You have to master many different abilities, and then shift out of form to heal. Shifting forms uses a lot of precious mana, and then you gimp yourself because all of your damage comes from feral form. This aspect of the class is really harshly designed.



I know of only a couple people that have mastered feral...I tried it for a while but ran out of mana way too often for my liking. I changed to a crit Balance build and love it.
 
1. depends on spec

2. see naturalint's post



they are almost equal. to really master any class it will take almost the same effort.

asking for the most fckn learning curve see 1.

but i'm with you, warrior and druid will end up first.
 
Mastering a class certainly does not take almost the same effort or time....



And imo warlocks are the easiest to master. Biggest difference maker is knowing which curse to use, when to fear, pet management, and hp/mp ratio balancing....all which don't really much effort or time to learn.
 
i've had 3 twink warriors, one of which ended up being a main in BC after i leveled it, and i would never say a warrior is the hardest class to master. a feral druid is fairly hard to master all the shifting, and also dealing with being underpowered(at least @ 49).



all in all i would agree with nat's post. their might be some small diffrences in how hard mastering a class would be, but its so close its negligible. however some can peak earlier, or is superior once mastered
 
It's too easy to say 'all the classes are equally mastered". First, we must find a definition of what mastering a character is (don't engage in this if you find it boring/useless/subjective). Just a few ideas i was playing around with :-



1. Maximisation of effectiveness - this includes cycling cooldowns, and all their inter-relations. Complexity of cooldown order must be discussed. Are the abilities multi-mob? Do they require a selective ordering on mobs? How many abilities are there? How difficult are they to utilize. Do they require certain situational tactics in order to use them most effectively?



2. Maximisation of potential - the ability to use your classes abilities effectively in ANY given situation. How difficult is it to use the abilities, and conserve resources, effectively? Is a complex sequence of moves, and iterative thought process, required to achieve this?



3. Maximisation of survivability - improving your survivability by blowing cooldowns and abilities - is the class very survivability sensitive - such as having little margin for error? How many survivability cool-downs are there? How effective are they? How well do they have to be timed? What is the cooldown timer?



4. Maximisation of reaction - how dependant is your class on developing strategies for each other class? Is one template needed, with slight variation, or is combat completely different from one class to another? How much experience is required to achieve this?



5. Maximisation of outcome - how easy is it to achieve the required outcome with the class, be it in an arena, or in a battleground? This doesn't strictly mean capping flags/bases etc, but more along the lines of 'how difficult is it for me to maximize my utility to affect the outcome?'



I'll continue this post, and review each class, when i have time :p
 
Naturaltalnt said:
Hardest class to master? They are equal.



Now which is better when mastered or reaches there peak without a master is another story...



This would be more interesting to discuss IMO.
 
I think there is also an amount of understanding and the ability to use your class to the fullest. For example rogue timing on your vanish can really add to your gameplay - or locks, in a proper arena match they usually fail to keep up proper dot rotations.
 
Pers said:
And imo warlocks are the easiest to master. Biggest difference maker is knowing which curse to use, when to fear, pet management, and hp/mp ratio balancing....all which don't really much effort or time to learn.

i've seen about a total of two warlocks that know how to use devour magic on a teammate.



warlocks really aren't that easy to master. they're just easy to play well. pet management is very difficult because you have to time spellock and use devour on the right person all the while using the proper curses and dots and fears and draining spells. you also have to cast dots on the proper targets and not just tab dotdotdot tab dotdotdot.



on top of this you need to 'perfect' reaction times (on any toon), and this isn't humanly possible. you can only get better and better at it.
 
Druiddroid said:
i've seen about a total of two warlocks that know how to use devour magic on a teammate.



warlocks really aren't that easy to master. they're just easy to play well. pet management is very difficult because you have to time spellock and use devour on the right person all the while using the proper curses and dots and fears and draining spells. you also have to cast dots on the proper targets and not just tab dotdotdot tab dotdotdot.



on top of this you need to 'perfect' reaction times (on any toon), and this isn't humanly possible. you can only get better and better at it.





@devour magic: i know exactly what you mean.



and i agree that locks are easily played, but barely mastered by anyone. imo, shaman and druid are tied for first and the rest are tied for second because mastery and playing well are two totally different concepts.
 
In general, I think situational awareness and helping the team effort is a big thing. I don't know if it's legitimate to consider them to be signs of mastery, but "mastery" is like the word "perfection", the moment you think you're there, you should quit and go play something else (another class or another game), but there's always more to learn. Another big thing is learning how the other class plays to the point that you can anticipate anything. I doubt there's anyone out there who knows every class and comp so well that they can anticipate anything the other team is going to do. Thus there's always room for improvement.



Maybe "mastery" is when you get to the point that your improvement is no longer about how you use your abilities, but how you're manipulating and strategizing against your opponents. Because at that point, you're no longer concerned solely with your class, you're more concerned with the other players.
 
i dunno jadyn i'm pretty sure brumble has a HUD in his brain that works computer fast and tells him what to do I've yet to see him falter. But I guess I'm not around him THAT much.
 
Warriors aren't hardest to master, they're just the crappiest class in the bracket.
 
Crappiest solo/pug class. One of the best support classes in a partial/full pre-made. Massive damage reduction and AC, greatest possible burst damage on multiple mobs, apart from maybe a shatter build DPS mage. Single greatest burst dps on single mob (overpower, hs crit + wounds, execute - well in excess of 3000, even as high as 4k on some targets, one of the better flag carriers. Don't underestimate pre-made warrior ability.
 

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