[H] The A-Team is back! Recruiting Now!

Way too many skeptics in here. We already deal with 24 rogues and special priests on a daily basis. What makes you think 5.2 is going to make everyone at 20 incompetent?
 
I'm looking forward to see it happen, instead of calculating theoretical outcomes without even playing it.

The side that loses will still get an interesting game out of it! :)
 
Way too many skeptics in here. We already deal with 24 rogues and special priests on a daily basis. What makes you think 5.2 is going to make everyone at 20 incompetent?

5 24s turn a game against 20s into a GY farm after the first mid chop. Add 5 more to the mix.

There isn't enough reaction time or GCD to stop the burst of 2 rogues and a spriest even without stacks.
 
with guaranteed hits on 24s and using tun jumps/strategy its very do-able. its all about the teamwork in the end
 
Way too many skeptics in here. We already deal with 24 rogues and special priests on a daily basis. What makes you think 5.2 is going to make everyone at 20 incompetent?

you're talking about some random 24 farmers, not a full 10man, using skype and a proper set up. for 1 thing i wouldn't even take an sp.

just one scenario: 7man 24 D. 2 rogues and a resto druid in stealth, waiting for stacks. thats just off the top of my head in about 4secs. :p
 
No one really knows how much damage a f2p will be able to dish out against 24s without missing. Thats what makes this so interesting :D
 
No one really knows how much damage a f2p will be able to dish out against 24s without missing. Thats what makes this so interesting :D

your damage won't really be buffed because of your scaling. it's your cc that's getting the real buff tbh.
 
your damage won't really be buffed because of your scaling. it's your cc that's getting the real buff tbh.

I know damage wont be scaled, but since you wont have to stack an enormous amount of hit for 24s, you can stack other stats like crit. Also, many f2p dont hit cap now vs 24s and when they have the hit cap come 5.2, they will miss ALOT less. =more damage output.
 
All of our abilities are getting scaled to 24. As of right now, scaling is the leading cause as to why 24s do so much damage, enchants play a little roll. With our abilities getting scaled to 24, these premades will be trivial because most 24s are dog. For example: A f2p frost mage hits like a wet noodle, but a 24 frost mage is capable of two shotting certain classes.

Patch notes..
Players in low-level Battlegrounds will have their effective level raised to the maximum level allowed in that Battleground bracket. Players' base stats and spells are scaled accordingly, and are treated as the same level when determining hits, misses, and critical effect chance.
 
Last edited by a moderator:
5 24s turn a game against 20s into a GY farm after the first mid chop. Add 5 more to the mix.

There isn't enough reaction time or GCD to stop the burst of 2 rogues and a spriest even without stacks.

5 coordinated 24s turn a game against pugs into a GY farm after the first mid chop. 5 coordinated 24s struggle and fail miserably against 10 coordinated 20s in a good comp. & I've never seen 24s try anything closely resembling a good comp, just fotm fails that overpower mirror matches and fail to diverse, coordinated, practiced 20 comps. You guys are acting like the 24s are going to be the best players in the bracket, when we all know the best players in the bracket play at 20. They will not beat a diverse composition regardless if they go their usual fotm bullshit or try to play a diverse comp of their own.

you're talking about some random 24 farmers, not a full 10man, using skype and a proper set up. for 1 thing i wouldn't even take an sp.

just one scenario: 7man 24 D. 2 rogues and a resto druid in stealth, waiting for stacks. thats just off the top of my head in about 4secs. :p

24s may know how to use Skype, but I've never in my life seen them use a proper setup. They don't have an A-Team.

And that offense/defense is neither fail proof nor intimidating.
 
To the 24 rogues and such reading this thread, take off your agil enchants and do a BG, how substantial is the damage loss?(Not much imo)
 
1. What Class are you interested in playing as(including spec/role)? Holy Paladin / BM Hunter / Resto Druid (in progress)
2. Do you have a working Mic? yes
3. Do you have a working skype set up? yes
4. Is your toon Best in slot(Not including AGM)? Need LFH.. Working on that.
5. What server are you located on? Aerie Peak
6. (Link Armory Here) --- In signature.
 
24s may know how to use Skype, but I've never in my life seen them use a proper setup. They don't have an A-Team.

so basically you're planning on facing a bunch of fails so you can have the e-peen of "we beatz 24 pugmades". if some one runs a bunch of idiots that dont know what the hell they're doing then gz.

And that offense/defense is neither fail proof nor intimidating.

thats easier said than done vs 7 competent players that have a 4lvl, gear, and enchant advantage. 7 20s can turtle, never mind 7 24s. and if you're not facing a competent team, then i'm not really interested tbh.
 

Users who are viewing this thread

Top