Rayu
OG
Falkor said:firelands will probably require all epics. unless the bosses are majorrrrrrly tuned down they sound hard as fuck reading the guides from the ptr atm. i highly doubt greens will provide tanks with enough avoidance/mitigation for most raids, but certainly not firelands, and healers prolly wont have a big enuff mana pool or enufff mp5 to survive. dps might be ok in "BiS" greens if they know how to play their class perfectly, but it will still be less than a similar player in epics. not hating, just saying firelands will almost certainly be undoable, and even t11 raids will be hard as fuck if not impossible. even heroics like za/zg would be hard since its designed to have a min ilvl of 346 or w/e
do you guys have any toons fully geared out yet to see their stats or made any chardevs? would be interested in seeing what stats are looking like in your idea of bis greens for raidin
The main goal is simply to see how far we can push class mechanics in a raid fight. I would say T11 is enough of a challenge for now, though even if it's impossible to beat, it is still fun to see how far you can get in an encounter (for example try pushing through to a certain phase or boss health %).
Personally I think Argaloth is very well-doable and Halfus should be possible with some practise, Maybe some bosses in BWD as well. So far I haven't seen any encounter where a certain boss ability is simply too much and with the incoming nerfs to T11 in 4.2 I expect our odds of success will rise.