for rogue and enh foremans
for feral fang
Foreman's are trash unless you can cap Parry rating. If not, there's always going to be the chance that your game changing play just gets parried. So, farming Foreman's for months or spending 3-10k on the AH, is probably a complete waste of time.
Foreman's are trash unless you can cap Parry rating. If not, there's always going to be the chance that your game changing play just gets parried. So, farming Foreman's for months or spending 3-10k on the AH, is probably a complete waste of time.
What are you talking about...? 5 expertise from the gloves reduces parry AND dodge chance of your opponent by 2.50% each...that's 5% more chance that your gouge (or other strikes from the front) will go through...
And with the farming, if you're dedicated it shouldn't take more than a couple of days killing him in between queues.
it takes months to farm right
more like 2-3 days
when i farmed mine i got them within 5 hours and i bought some for 450gForeman's are trash unless you can cap Parry rating. If not, there's always going to be the chance that your game changing play just gets parried. So, farming Foreman's for months or spending 3-10k on the AH, is probably a complete waste of time.
You have a base 5% chance to be blocked or parried. If you don't reduce that 5% chance to 0% through expertise, you still have a chance to be parried. Which means when it counts most. So going from 5% to 2.5% isn't accomplishing that, and thus a waste. It's garbage. You can tell yourself it's helpful, but the reality is that it's not. 95% of all your attacks aren't going to get parried anyway, and there is literally zero predictable or worthwhile difference between hitting 95% of the time and hitting 97.5%. You still have 2.5% chance to miss, and it will happen when it matters most.
That's why people cap expertise @ 85. Getting within 2.6% of cap is a waste of time. According to you, they shouldn't bother capping expertise, because 2.5% is good enough.
What Hurrx said pretty much, rogues need the expertise for gouge and more abilities overall but especially gouge. Druids don't have attacks that have to be done from the front and generally don't have problems to stay in the opponents back so fang for druids imo. Ferals are quite squishy anyways with barely no survivability abilities and 20% less dodge than rogues.
Dude what are you going on about...? Your logic is terrible. 2.5% less chance to parry is still useful even if you aren't capped...Would you rather not have it at all??
Foreman's is the only decent piece of gear with expertise anyways so I don't know how you are proposing to get expertise capped.
Yes, because halving the chance that your gouge will be be avoided by casters/healers is clearly trash.