Gem Exploiting Morons

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The whole premade/pug thing is not even an issue, because no GM with a sane mind will allow them in premades.

This is pretty much exactly what happened with let patches and then head/shoulder exploits- then a few days went by everyone got them and people stopped caring
 
3. You tried sayin rogues are only viable in premades for repicks, saps, and repicks. YOU know shit about premeds
1. See 3.
actually i said repicks saps and ambushes, feel free to ask ANYONE from LSS or WT how correct that statement is.
 
lol, you're all dumb. Seriously, if you want more mitigation to pick up a keeshan's bandanna and put +15 FR on your cloak. I have this on almost all my characters right now. The +18 AR from the bandanna helps resist sheep, cs, and helps against hunter/mage burst. The total of 33 FR you get from the cloak chant and the bandanna gives around 40% fire mitigation and the 18 AR gives around 25% arcane mitigation. It's hard for a hunter to kill you when his main attack does nearly half of what it's suppose to. Now, if you play a worgen, you have +14 nature AND shadow resist. That's 20% mitigation for both, plus, you now have a decent chance at resisting fear and roots. That's 20+% mitigation in all magic schools except frost, and let's face it, how much do you really get hit by frost spells in the 19 bracket? Seriously guys, get your heads out of your asses and actually theorycraft your own gear. Just because the item makes your HP big doesn't mean its the optimal choice.


As far as the gems go, I don't think anyone should use them. Sure, the resil and stam ones could potentially help the bracket but knowing the many game-ruining assholes that play in this bracket I wouldn't be surprised if people started making excuses for using all the other types of gems as well. Imagine a hunter with 2 crit gems, seriously. Not to mention, if these become commonplace in the 19 bracket, people who aren't on this site, IE scrub BIS hunters, will catch on and start using the crit gems as well, disregarding what is actually beneficial to this community completely.

The tools to survive are right in front of you, you just have to actually use them.
 
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lol, you're all dumb. Seriously, if you want more mitigation to pick up a keeshan's bandanna and put +15 FR on your cloak. I have this on almost all my characters right now. The +18 AR from the bandanna helps resist sheep, cs, and helps against hunter/mage burst. The total of 33 FR you get from the cloak chant and the bandanna gives around 40% fire mitigation and the 18 AR gives around 25% arcane mitigation. It's hard for a hunter to kill you when his main attack does nearly half of what it's suppose to. Now, if you play a worgen, you have +14 nature AND shadow resist. That's 20% mitigation for both, plus, you now have a decent chance at resisting fear and roots. That's 20+% mitigation in all magic schools except frost, and let's face it, how much do you really get hit by frost spells in the 19 bracket? Seriously guys, get your heads out of your asses and actually theorycraft your own gear. Just because the item makes your HP big doesn't mean its the optimal choice.


As far as the gems go, I don't think anyone should use them. Sure, the resil and stam ones could potentially help the bracket but knowing the many game-ruining assholes that play in this bracket I wouldn't be surprised if people started making excuses for using all the other types of gems as well. Imagine a hunter with 2 crit gems, seriously. Not to mention, if these become commonplace in the 19 bracket, people who aren't on this site, IE scrub BIS hunters, will catch on and start using the crit gems as well, disregarding what is actually beneficial to this community completely.
what you idiots don't understand is that if you totally ignore the ppl that use agi gems and use resil yourself you are mitigating burst anyways what they do has no effect. also resist is the last thing this bracket needs resisting ploys and fears is in no way healthy for the bracket.
 
In premades, this is what rogues do:

- Sap CC
- Get the kills in mid with ambush burst (and you might be able to get a focus SS kick at a healer while you're at it)
- Repicks
- Returns (meaning being in range for the return and outclicking enemies)
- Waylay EFC/healers, gouge and kick healers (when tunnelling EFC for return)

Gems won't make much of a difference for rogues in premades, honestly.
 
In premades, this is what rogues do:

- Sap CC
- Get the kills in mid with ambush burst (and you might be able to get a focus SS kick at a healer while you're at it)
- Repicks
- Returns (meaning being in range for the return and outclicking enemies)
- Waylay EFC/healers, gouge and kick healers (when tunnelling EFC for return)

Gems won't make much of a difference for rogues in premades, honestly.
see even sneaky is learning :)
 
lol, you're all dumb. Seriously, if you want more mitigation to pick up a keeshan's bandanna and put +15 FR on your cloak. I have this on almost all my characters right now. The +18 AR from the bandanna helps resist sheep, cs, and helps against hunter/mage burst. The total of 33 FR you get from the cloak chant and the bandanna gives around 40% fire mitigation and the 18 AR gives around 25% arcane mitigation. It's hard for a hunter to kill you when his main attack does nearly half of what it's suppose to. Now, if you play a worgen, you have +14 nature AND shadow resist. That's 20% mitigation for both, plus, you now have a decent chance at resisting fear and roots. That's 20+% mitigation in all magic schools except frost, and let's face it, how much do you really get hit by frost spells in the 19 bracket? Seriously guys, get your heads out of your asses and actually theorycraft your own gear. Just because the item makes your HP big doesn't mean its the optimal choice.


As far as the gems go, I don't think anyone should use them. Sure, the resil and stam ones could potentially help the bracket but knowing the many game-ruining assholes that play in this bracket I wouldn't be surprised if people started making excuses for using all the other types of gems as well. Imagine a hunter with 2 crit gems, seriously. Not to mention, if these become commonplace in the 19 bracket, people who aren't on this site, IE scrub BIS hunters, will catch on and start using the crit gems as well, disregarding what is actually beneficial to this community completely.

The tools to survive are right in front of you, you just have to actually use them.

If you choose to use the resilience gems you mitigate the extra damage people will gain from an extra 40 agi/crit/haste and then some. the first half of your post also explains why we need extra slots where you can choose whatever stat you like as well. As it stands a Tauren can reach an easy 40% reduction to nature schools (and Undead to shadow) only through their passive and 15NR(SR for undead~) to cloak- a figure which casters had no answer to before gems came along. I would have happily swapped out int/stam/crit for spellpen but there wasn't the option to and as such resistances became a ridiculous (broken) mechanic. Extra customisation is hardly a negative anyway~ Curley will no doubt spend weeks polling us all to see what gems are best for his rogue guide lol

Its a shame they removed ArP
 
Exactly. PUGS. Im not even going to reference the gems to premades, because, as posted b4, what sane GM would let them in premades. Thats like having Zandalar and Dragonslayer on in a premade. Or for FCs the Smitten Buff.
 
what you idiots don't understand is that if you totally ignore the ppl that use agi gems and use resil yourself you are mitigating burst anyways what they do has no effect. also resist is the last thing this bracket needs resisting ploys and fears is in no way healthy for the bracket.

ummmmm.. wat? u mad when i resist your fear? BEs already have +19 AR as a racial so is it bad for the bracket when people play BE? i'm pretty sure undead have +19 SR too, does it break the bracket when people play undead?

and that mitigation cancelling thing really doesnt prove anything either. if they cancel each other out was there really a point in having it to begin with? all this does is put ppl with gems on a whole other level and leaves people without gems in the gy, getting camped. if we just dont use the gems there will be no problems and we can all just keep playing in our resist gear, not dying and having a good time.
 
all this does is put ppl with gems on a whole other level and leaves people without gems in the gy, getting camped. if we just dont use the gems there will be no problems and we can all just keep playing in our resist gear, not dying and having a good time.

You mean like enchants and BiS gear in general which also give you a foot up over pugs. The stacking resistances is a vote for gems anyway- without a way to counter it theyre overpowered against classes which rely on spells with fairly long CDs as an escape.
 
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