Friendly PSA fist of stone now can proc

I guess just confusion at the really selfish playstyle you tend to gravitate towards. I can guarantee 99% of games your highest healed target is yourself by a large margin. As someone that has played a support healing class for years, yes that pains me. It pains me because it's a waste of a slot on your team.

wait, so 100k healing to a 30% vers plate user is worse than 100k healing to a glass canon? you realize that when an enemy player is damaging you, he is not damaging your teammates, right?

how i absorb enemy damage and heal myself backup over and over, in a lot of pug games, is a more effective way to help my team win than your traditional stay back and heal playstyle. i do heal my teammates too, but i try my best to "taunt" enemy firepower (in addition to luring them away from game objectives), those things require strategic positioning and battlefield awareness.

but i guess you wouldn't know that as you almost always queue with another dps and are only used to playing as healbot.
 
wait, so 100k healing to a 30% vers plate user is worse than 100k healing to a glass canon? you realize that when an enemy player is damaging you, he is not damaging your teammates, right?

but i guess you wouldn't know that as you almost always queue with another dps and are only used to playing as healbot.

There's literally no reality where in the same game we would have the same amount of healing. I can get close to 100k healing within the first 5 minutes of a major engagement like EOTS or center market. You just cannot output the same amount of healing only on yourself as compared to healing 9 other people.

If there's another healing on your side that can pull the weight, sure you can play your style, but from what I've seen of horde games, they often lack heals, and I can guarantee you they would rather have a dedicated healer vs someone with your playstyle if they only get one healer.

Sir I have actively been avoiding grouping with anyone for the last year or more in favour of solo queuing. You can ask anyone in SAG/alliance, I'm turning people down left and right. Grouping is stupid and boring and has no challenge.
 
I can get close to 100k healing within the first 5 minutes of a major engagement like EOTS or center market.

i agree, in those scenarios, your style wins hands down. but most games aren't decided by "group vs. group" fights in the middle.

but i could singlehandedly kite 6 enemy players around mage tower in EOTS, that wins games.
 
i agree, in those scenarios, your style wins hands down. but most games aren't decided by "group vs. group" fights in the middle.

but i could singlehandedly kite 6 enemy players around mage tower in EOTS, that wins fights.

6 bad players sure, but any 6 players with any amount of awareness could easily line up cc chains to kill you, or let you do your thing and go after another node with ease. If its just 6 random people that keep trying but never catch you, are you really bragging about winning vs the lowest level of pug noobs?

Your strat heavily relies on the opponent not having a brain.
 
I wonder if we are going to get 2 new threads every week about the same build and why it is the 'most effective pug playstyle' again.
 
Noob question - do you need an addon to show the mana regen proc? Since using this mace I haven’t seen anything obvious in the “my actions” and “what happened to me” logs, where I’d assume to see something.
 
Noob question - do you need an addon to show the mana regen proc? Since using this mace I haven’t seen anything obvious in the “my actions” and “what happened to me” logs, where I’d assume to see something.
For example you can check it via details - mana restored. IIRC you have to be in combat (this might be wrong, but i was testing it in combat). This proc wont be in "my actions" etc. And yes, this mace proc is actually working.
 
Noob question - do you need an addon to show the mana regen proc? Since using this mace I haven’t seen anything obvious in the “my actions” and “what happened to me” logs, where I’d assume to see something.
Without addons, there are 2 simple ways of noticing:
1- Watching your mana bar. When it procs, the mana will refill and you can see it.
2- Hearing the proc. The item, when procs, makes a "sound animation" that lasts for a few seconds.. You can notice it if you are trying to.. Its supposed to have an animation too, but I cant see it on any of my 2 pcs doesnt matter graph choice (not even at 10).

Also, as stated above, for it to proc you need to be on combat, it will not proc if you try it out of combat..
 
Your strat heavily relies on the opponent not having a brain.

i'd say the skill level of an average player that is not a twink in this bracket is quite low.

and as a solo queue player, most of the (non-premade) games i play only have 20% twinks on both sides. sometimes it's 1 twink on my side vs 3 twinks on the other side. in games like that, you have to think outside the box to win games, because if you tried to healbot those levelers, the outcome will most of the time not change, this results a frustrating experience for you and your mentally blaming the outcome on your teammates.

so my playstyle is targeting the most likely scenario where I single handedly do a lot, while leaving the rest to my teammates, if they cannot take advantage of that even, then it would have been a hopeless game regardless.

in addition, 100k damage to me is 100k damage not done to the levelers on my team, and it's effectively 120k damage absorbed because i have high vers %. i also have sufficient battlefield awareness to ensure those 120k are done to me in a fashion where time is on our side (for example, kiting a bunch of enemy players around stables while holding the node)

i guess a picture is worth a thousand words sometimes, i havn't played in a long time but i dug up some SS from the past, i think your "healbot" style would have lost this game as you simply wouldn't have anyone to heal (i.e., if you just followed "hillsideboys", who was a leveler, you wouldn't have been effective at all!)

cRxtIUm.jpg
 
Last edited:
Getting back on topic, I've had continuing success rolling mace, price of progress, and mana head. It's very noticeable how much longer you can stay in longer drawn out fights, especially compared to other healers without these tools. I don't think they will be auto ran on classes like priest, but on mana hungry classes like Hpally, imo this is needed.

I would run mace over trinket first, as you lose less stats from it, and overall gain the most benefit. Would be interested to see other's thoughts now that this has been out for a short while.
 

Users who are viewing this thread

Top