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crusader is just always the best in pretty much every realistic situation at low levels for all melee classes. i've been saying this for years....it doesn't take a genius to figure this out. some of you guys need to learn what instant attacks are and their effect on weapon procs.
For example against a fc even lifestealing goes past crusader and thats for a warrior, according maths at Lifestealing vs Crusader thread. Would you like to point out how those maths are wrong?
Edit:
Lets say 270 seconds of fight. Enemy is a warrior with 45% mitigation and 12% dodge 5% parry (ignoring block). We are a warrior with 20% crit and a sf with 2.7s speed, hit capped. Lets assume for example 3 specials/10 seconds.
Lifestealing: 6ppm, 6/(60s/2.7s)=27% proc chance
Crusader: 1ppm, 1/(60s/2.7s)=4.5% proc chance
270s/2.7s=100swings and 27*3=81 specials --->181 proc chances.
Ignoring possible overpowers: 21.72 dodges, 9.05 parries, 150.23 proc chances.
Lifestealing: 150.23*0.27=40.5621 procs ignoring resists/crits thats 1216.863dmg
Crusader: 150.23*0.045=6.76035 procs. Ignoring overslapping: 101.40525s uptime.
(Attack Power / 14) * Weapon Speed = Damage, thats the formula for dmg increase per swing. So: 200/14*2.7=38.5714dmg
Now during crusader: 101.40525s/2.7s=37.5575 swings.
4.5069 dodges, 1.877875 parries, 7.5115 crits and 23.661225 hits.
That makes 23.661225*38.5714dmg+7.5115*38.5714dmg*2= 1492,160902185dmg
Add in armor 1492,160902185dmg*0.55= 820.6885dmg
Special attacs hardly add enough dmg to make up the difference.