Edwaaardo
Legend
So how is this going to affect our tanks? We still want you to have very high health pools, but you now have like, a few hundred health to play around with. This should be spent on armor and avoidance stats. Thelse and I think that Golem Smasher's Grips will be replacing Gloves of the pathfinder for our plate tanks. You can't get the stam enchant, so I'd go with hit or strength. Paladins are still just troll material. You might be able to tank one add, but you'll get hit for like 2.5k after the damage nerf. Monks are now viable, but you should really just spam the little instant aoe aggro thing when you need aggro instead of an actual rotation. Guardians look decent, probably on par with monks. Warriors are now just gods of tanking. Almost unkillable.
The main gear changes are going to be with healers. I am now calling the resurgence/crit resto shaman build bis. Disc priests will get to go for some more crit, which will help them greatly and improve the survivability of our tanks, as more mitigation is key. The haste builds for resto druid and holy priest are now best in slot, and some haste will be great on mistweavers, but with their mana costs and focus on reactive healing, it won't be that important, and will be mostly for lowering the global cooldown and not chasing breakpoints.
But why is this?
The mobs now hit like small children having a temper tantrum. This means that healers can chill a bit and not spam so many flash heals, meaning more mana efficiency. That means more secondary stats can be used in gear and spirit is sort of going back to the way it was in cata(i.e. not important). On priests I recommend at least 175 spirit, and for others at the minimum 225. I can see about 150 on resto shamans with the resurgence build, but until we have testing of their mana usage I'm not sure of their numbers.
Dps won't have any change really.
The main gear changes are going to be with healers. I am now calling the resurgence/crit resto shaman build bis. Disc priests will get to go for some more crit, which will help them greatly and improve the survivability of our tanks, as more mitigation is key. The haste builds for resto druid and holy priest are now best in slot, and some haste will be great on mistweavers, but with their mana costs and focus on reactive healing, it won't be that important, and will be mostly for lowering the global cooldown and not chasing breakpoints.
But why is this?
The mobs now hit like small children having a temper tantrum. This means that healers can chill a bit and not spam so many flash heals, meaning more mana efficiency. That means more secondary stats can be used in gear and spirit is sort of going back to the way it was in cata(i.e. not important). On priests I recommend at least 175 spirit, and for others at the minimum 225. I can see about 150 on resto shamans with the resurgence build, but until we have testing of their mana usage I'm not sure of their numbers.
Dps won't have any change really.