FC Rdruid: Looking for input

Status
Not open for further replies.

Shft

Legend
Alright. It will be Alliance and I'm just looking for confirmation that the gear I've chosen is solid

Not sure If it's more worth it to use the eyepatch for the armor for example.



Pre BoA: http://chardev.org/?profile=308687

Final Gearset: http://chardev.org/?profile=308587









Thanks
<
 
imo the eyepatch is most definitely worth it. Dodge on that ring isn't worth much for PvP as you have to be facing your opponent. you're building your gear to run away so you'll probably be getting plowed from behind anyway. Also, What happens when you get bored of flag-running? you're denying yourself the patch forever (you horde-wanna-be). Another thing to think about is that, come MoP, the patch will be worth about 4 more agility than it shows as we'll have access to the armor bonus (according to the current version of the talent calculator...and that patch is the only leather headpiece in the game for any of us so you need the patch to get the armor specialization). imo, you'd be a banana for not getting the eyepatch.



edit: although if you did have the mantle, the whole "leather only rule" is out the window anyway.
 
imo the eyepatch is most definitely worth it. Dodge on that ring isn't worth much for PvP as you have to be facing your opponent. you're building your gear to run away so you'll probably be getting plowed from behind anyway. Also, What happens when you get bored of flag-running? you're denying yourself the patch forever (you horde-wanna-be). Another thing to think about is that, come MoP, the patch will be worth about 4 more agility than it shows as we'll have access to the armor bonus (according to the current version of the talent calculator...and that patch is the only leather headpiece in the game for any of us so you need the patch to get the armor specialization). imo, you'd be a banana for not getting the eyepatch.



edit: although if you did have the mantle, the whole "leather only rule" is out the window anyway.

This is why I'm looking for input. I will put together another chardev with a different gearset





http://chardev.org/?profile=308945



I'm liking this second gearset too. However, I'm not sure about losing the stamina off the mantle and I can always get a LFH anyway. I will not be going feral with this toon, I already have 3 geared feral druids so that should not factor in anyone's considerations. This toon WILL be played as FC Rdruid for good. WTB Bumps
 
imo the eyepatch is most definitely worth it. Dodge on that ring isn't worth much for PvP as you have to be facing your opponent. you're building your gear to run away so you'll probably be getting plowed from behind anyway. Also, What happens when you get bored of flag-running? you're denying yourself the patch forever (you horde-wanna-be). Another thing to think about is that, come MoP, the patch will be worth about 4 more agility than it shows as we'll have access to the armor bonus (according to the current version of the talent calculator...and that patch is the only leather headpiece in the game for any of us so you need the patch to get the armor specialization). imo, you'd be a banana for not getting the eyepatch.



edit: although if you did have the mantle, the whole "leather only rule" is out the window anyway.



your back shouldnt be getting beat on ever. You should be back strafing always if there are people on you.
 
your main concerns are ambush rogues, hunters mowing you down, and hoj from paladins...so no, backstrafing isn't that necessary
 
This is my current set.



http://chardev.org/?profile=309185



Shft you should keep in mind that the BOA shoulders are only better then then magicians mantle IF you use the heirloom trinket rather then a second AGM.



If you use double agm or non heirloom trinket then magicians mantle is better.



I HAVE done the math on this couple months ago when I was working on my druids FC set. I don't remember the exact numbers but this was the conclusion I came too.
 
The whole point of a druid FC is not to get hit, I can make it across mid with 1 hunter on me no problem, rejuv ticks hard and swiftmend is a heavy hitter. I'd also go as far to say that I am pretty good at backstrafing so I can handle druid FCing. The point of this thread is to make sure I'm making the right gear choices



This is my current set.



http://chardev.org/?profile=309185



Shft you should keep in mind that the BOA shoulders are only better then then magicians mantle IF you use the heirloom trinket rather then a second AGM.



If you use double agm or non heirloom trinket then magicians mantle is better.



I HAVE done the math on this couple months ago when I was working on my druids FC set. I don't remember the exact numbers but this was the conclusion I came too.



This is actually exactly what I was looking for. I'm pretty slow getting honor so I'll most likely backburner the boa trinket unless obtaining the AGMs becomes an issue.

This is obviously not on Aerie Peak so AGMs should hopefully not be an issue and I might as well already have a mantle with my luck



What do you all think about Eyepatch & Gloaming vs LFH & Hogger's Shiny vs LFH & Gloaming
 
i thought resilience was linear?



It scales differently at 20s, like I said I've worked it out and it took me like 2 hours and several people from the community but we figured it out
<




The stam is only greater up to a point of 500 damage taken, after that resil provides more... let's call it 'virtual health' then the stam does, and most people can pull 500 damage in less then 7 seconds. HOWEVER this is only true if you have more then 13 resil, which is why in order to skip magicians mantel you have to get the heirloom trinket.



Also shft eyepatch+gloaming. No exceptions, roots can save your life only if it hits.
 
I was thinking that resilience is linear aswell. I'm guessing the only difference it could make on your character tab is rounding up/down since it only shows 2 decimal places.



I like Gloaming band and Seal of argas.



Assuming you have 2k hp, the BOA shoulders basically give you 54.4 hp from resil (2000*.0272) + 5 stam, so thats 104 hp, plus another 9 "hp" from armor, assuming only physical damage. Magicians mantle is 140 hp, so Magicians mantle is more survivability. So the real question becomes, what do you want more ~35 hp or 1 int, 3 crit. Personally, I like the int. and crit more. But for your trinket, 120 hp vs 6 resil, If we again assume 2k hp, thats (2000*.0323)=64.6 hp, so the double agm is more survivability except you have no trinket, so get both and use second agm when trink is on cd
<
.\

I hope all that makes sense and helps...



PS, what does LFH stand for?
 
LFH is Lucky Fishing Hat. Ark please do not forget I will be using the GSoJ as opposed to the DHC



EDITED FOR STUPIDITY, forgot about the staff which i also have >.<



I just cant use LFH(lucky fishing hat)cause its unobtainable for me



And the way I understand it to work for our level is resil reduces the amount of damage from every hit you take by 9.36%(based off my gear). What I'm saying is If you gett 499 damage done to you the amout of the damage the resilliance will negate is LESS THEN the amount of stam from the magicians mantle, however any damage 500+ the resil will negate MORE then the amount of damage then the stam would from magicians mantle.



Again this is only with more then 13 resil. The way I look at it is if the assualt on you totals less then 500 damage it's not even a threat therefore the resil is the only viable choice.



@Trial, Idealy you would want 1 magicians mantle 2 agms (but I'm not greedy and much to lazy to get another) and the heirloom trinket because once you replace the heirloom trinket the magicians mantle becomes the best option for shoulders
<
 
What I am missing is how the resilience becomes more valuable after 13. My understanding of the stat is that it is almost linear and has slight diminishing returns. To be clear, you are saying that each point of resil at this level actually has more effect the more total you have? (instead of less like @ 85)
 
What I am missing is how the resilience becomes more valuable after 13. My understanding of the stat is that it is almost linear and has slight diminishing returns. To be clear, you are saying that each point of resil at this level actually has more effect the more total you have? (instead of less like @ 85)



Correct. At this level since it's not possible to get that much it doesn't have DR.



The 13 resil is just the point where magicians mantle ceases to be BiS in the shoulders slot that's all.



Again this is just my opinion I like resil but if you want to stack stam feel free both are good strategies, I just like my resil and took the time to work out why it's viable and imo better
<
 
Status
Not open for further replies.

Users who are viewing this thread

Top