Farming Dungeon Satchels, twinks wanted.

I've gotten 80 satchels per toon.

Just remember this.

The satchel contains 7 possible gear slots, + suffixes.

And if your a completionist, just assume RNG will not be on your side, and so you have to overcompensate a little more.

This is especially true for classes that use more than 1 primary stat between specs.
 
Im just about to hit 50 on my main but im sure to get more sense everyone wants to farm em and the groups i've been getting usually get them done fast with a bit of cheese but thats if I get the people who know how to cheese ahah. Im sure to do more grinding tmmr and i've got most people who want to farm them on bnet but if your not friends with me my btag is in my sig im a Disc priest so fast ques.
 
whats the quickest method? i wqas thinking have a level 15 always in the group to force rfc but i think fkn dm is the same level as rfc? and significantlyu longer.....any strats methods
 
whats the quickest method? i wqas thinking have a level 15 always in the group to force rfc but i think fkn dm is the same level as rfc? and significantlyu longer.....any strats methods

Yes there is a method but it’s kind of mean.

Roll with a 4 man premade group, and queue. You will go one random person. Clear the instance and once you kill last boss, kick the random.

Then queue again.

This will bring a new random person in when a new dungeon pops, there is a way better chance that it won’t be a long instance.

It’s kinda hard to explain, but if you roll with the same exact group and queue dungeon, you will get all 4 of the dungeons back to back.

If you keep kicking the one random, there is a chance that’s the new person will cause it to put you into a different dungeon rotation, And potentially skip deadmines or wailing caverns.
 
Yes there is a method but it’s kind of mean.

Roll with a 4 man premade group, and queue. You will go one random person. Clear the instance and once you kill last boss, kick the random.

Then queue again.

This will bring a new random person in when a new dungeon pops, there is a way better chance that it won’t be a long instance.

It’s kinda hard to explain, but if you roll with the same exact group and queue dungeon, you will get all 4 of the dungeons back to back.

If you keep kicking the one random, there is a chance that’s the new person will cause it to put you into a different dungeon rotation, And potentially skip deadmines or wailing caverns.

I think both SFK and WC both have a min level requirement (for dungeon finder) which is higher then DM and RFC....i think 16. Hardly matters though because DM is arguably the longest run of the four (maybe WC?) and if you cant avoid that then you might as well do all four..............................I wonder if there is a way to for STOCKADES using players of certain levels, that would almost cerrtainly result in the quickest satchels
 
Witch hunt time! Its not much of an advantage... I've tested ptr live I have 2.2k hp on live and on ptr I have 1.7k and heals are around 400 with a flash and 200 with Penance per bolt...

Also its 1.7k with the new "OP" Satchel Gear...
 
I guess this is why we have the Royal Lounge... I’ve farmed about 30 so far- copied to PTR and 30 was not near enough... and that’s just for outlaw. I would suggest getting around 60+ if you want to have all of the item level inflated items (gloves boots ring bracer shoulder and MAYBE neck) with the ideal suffix.
 

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