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Bisonpower
Yes there Is, and I have it, but for the life of me I can’t find it on curse again, in my interface folder it is literally just called ‘restimers’
(My TI has been broken for a while now, so I can’t quote anyone specifically, so I’ll just use mentions)
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Lil)"That's how 10v10s are "supposed" to go", that's somewhat true. What will be happening each game is both teams clash mid for the majority of the game to fight for dominance, and sometimes a stalemate and tug of war for some time as each team waits for stacks on each FC. The problem thus far, is this tug of war has been going on for the entire game, regardless of FC stacks, or one team wiping the majority of the other.
To me, this is just from everyone being relatively inexperienced when it comes to f2p 10v10s... which is safe to say... because this is pretty much the first time it’s started happening. (and despite apparently popular belief, f2p 10v10s and rbgs, while being similar, are not the same thing.)
So the question is, can this problem (A mid fight circle jerk the entire game) be solved without any drastic changes to the rules? I think so, yes. What needs to happen is more discussion about strategy, (specifically tools each side can use to prevent stalling) which is exactly what this thread is about.
In my opinion, there are plenty of strategies each side can employ to stop a potential nonstop mid fight circle jerk, ill list some of them (I don't want to go into too much detail because it would make this way too long to read)
-Rogues: They have been underutilized so far, but the idea is, a good rogue (tbh a rogue in these games would have one of the more difficult jobs) would RARELY open, but instead try and keep the enemy healers from getting mana back (Sapping healers trying to drink, grabbing resto hut before healers can, etc etc)
- Backdooring: It has already been done a few times so far, but tbh has been poorly executed in general. The idea is, once the FC gets to enough stacks (6+), you send 2+ stealthies to try and global/assassinate the FC.
-Different team comps: Next week I am going to try playing my warrior as arms. The hesitation for either side using melee dps as of yet, is that they will just get blown up on the front line (They need to be right on the front line to do damage, so the entire enemy team can swap to them whenever). To counteract this, I plan on using a near full stam set (Going to be sitting at or around 2.4k hp base, with mark of tyranny equipped) and sitting defensive stance for most of the game. What they can potentially bring to the table is momentum. Once I get rage I can push in whenever I want, and apply mortal wounds to a target, not to mention mountains of damage for the next 20 seconds, which could mean wiping a substantial amount of the enemy team.
-Frost Mage- I think atm they are incredibly underutilized right now, a ranged frost nova can not only stop aggression, but it can also prevent a team from kiting back, which as I said before, can lead to a potential split res.
TL-DR? There are plenty of strategies to combat the nonstop mid fight circle jerk happening in games right now (ooming healers, assassinating FCs, etc etc), and talking about actual strategies to combat it is the first step to doing so.