F2P news: Trial extended beyond the level 20 limit? (

Medan

OG
Just found an interesting article on Tomshardware.com

Source: Blizzard Talks Titan, WoW Subs Loss to Star Wars: TOR

"...Finally, there has been mention that the "trial" version of World of Warcraft could be extended beyond the level 20 limit, the amount of gold the player can carry and so on. Will the game go free-to-play? Probably not... at least, not in the foreseeable future. After all, EverQuest finally caved in after 13 years and went F2P last week, so it's not entirely impossible.


"There's a fair amount that you can experience up to level 20, because you really get most of the core systems in by that point," Lagrave told Eurogamer. "But we can absolutely say, 'Hey, why don't we make it level 40?' 'Why don't we make it level 60?', do we let you at least experience the old world? It's all possible. Right now, no, but that's all absolutely on the table." "



Thoughts?
 
My first thought was: Blizzard employees talk like politicians.




2nd: I'm thirsty. 3rd: Man, that would be awesome!
 
I Like that they mention raising it all the way to lvl 60 since that would be cool being able to do some old world raids considering the basic wow sub is now lvl 70 instead of 60 that it once was but I cringe at the thought of P2p deathknights.
 
Cap us at 40 (hell cap us at anything but 20), raise the gold cap to 1k, and let us use the auction house and I'd be a happy camper.

careful..."anything but 20" includes 15.

imo, they'd absolutely never let us trade or use the AH...too many gold farmers would JUMP on that.

personally, i'd poop purple if the cap was changed to 40 and they let our level cap dictate our prof cap.
 
If they raise the cap to yet another bottom-of-bracket level, and keep us from using xp-lock, then it's anything but an improvement.

I wouldn't have a problem with having my trial 24s in the same bracket as an increasing number of 24s with full enchants, if I could also have a 60 on that account, and send my 24s level 300 enchants. Blizzard should be looking at what we want, and finding a way to let us pay for it, besides just subscriptions. We want to play low level BGs, so buying all the expansions and paying for subscriptions is just too much of an investment, for what we want out of the game. The way they should be looking at it is, we're not paying subscriptions, so many of us would be happy to buy a lot of pointless stuff like mounts and pets, because it's easier to justify that if you aren't already spending a lot of money on the subscription.

Personally, I think Blizzard should have the first 60 levels of the game go free to play, supported by microtransactions, with only subscribers getting the next 30. They could stand to make a lot of money from the kind of people who can't afford subscriptions, or who aren't interested in endgame content, by giving the low levels access to paid upgrades.

How about some of these, and the suggested prices? (in addition to accepting paid services on trial accounts):

Raise level cap on the account to 40 and gold cap to 50 (so you can train riding) - $20
Raise level cap on the account to 60 and gold cap to 250 - $40, and also requires the L40 unlock
Raise level of crafting to the next level (limited by the character level limit on the account, that's needed to train it) - $5
Allow XP locking on the account - $10
Allow mail between your own alts (and being able to remove items from the mail) - $10
Permit the trial account to join guilds (and invite guild members only to groups) - $10
Allow the creation of guilds (requires the L60 unlock)- $20 (includes joining)

Guild use would have to be pretty limited to keep them from being used by gold farmers/spammers. There could be no guild bank access, as that would allow trial accounts to be used to farm gold (what little is possible on a L20). Guild joining has to be a payed for feature, otherwise gold spammers could use guild invites like party invites, to spam once they are accepted. Also guild standing and rep rewards would be unusable, as their cost is over the gold cap for the accounts. . Guild master could only be passed to a subscribed account, to keep trial accounts from making guilds for each other, with just one account buying the upgrade.
 
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If they raise the cap to yet another bottom-of-bracket level, and keep us from using xp-lock, then it's anything but an improvement.

I think the difference between a well-geared 44 and 40 is much smaller than 24 and 20.

First of all, it corrects the enchantment imbalance.

Second of all, it reduces the percentage of P2P players willing to level a twink just to grief Trials.. (44 levels instead of 24).

Thirdly, more BGs available to play.

Also, a level-40 Trial would have more PVE environments where it becomes feasible to farm (Outland, anyone?).
 
If they raise the cap to yet another bottom-of-bracket level, and keep us from using xp-lock, then it's anything but an improvement.

this

I think the difference between a well-geared 44 and 40 is much smaller than 24 and 20.

yes for the damage, but the hit needed not to miss is still the same

This article sounds really good. But one thing i learned from Blizzard is not to expect anything till it's released.
 
I don't think this would actually be an improvement, PvP wise atleast. The brackets are so imbalanced, the more you level up. You say burst is high @ 19 and 20s? Go play 39s where you'll drop even faster. Or 49s when globals do exist? The level we are is fine, as long as pvp is unbalanced.

Altho, when they would improve PVP in general, I believe this would help us and give skill more opportunities.
 
If they raise the level cap, but keep us from using XP lock, then we don't gain access to any brackets, and we lose access to the bracket we're already in. A lot less people would be willing to make trial twinks, if every twink character had to be levelled to 40. Right now F2P is successful because someone completely new to the game can try it without too much work.
 

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