Eye of the Storm

Lloran

Veteran
What is the general strategy in the Eye of the Storm battleground?

I understand the basics, like capturing bases, holding onto the flag until we control the midfield, etc. However, my groups tend to do very poorly in this battleground, especially compared to Warsong Gulch and Arathi Basin. I think I'm just missing something critical that's really hurting my effectiveness.

Thanks for the info!
 
Nope, u pretty much have the right idea.
What u have explained is an Alliance problem :eek:
If ur in a team that reads the play well, u’ll be fine. Understanding what the opposition is doing is key, and trying to counter their strat.
But these days most Horde teams have like 5 million healers on their side so good luck with those bg’s :p
 
90% of players from both hordes and ally has problem with this bg .. they dont know what it is all about, they know roughly .. ally is worse off at EOTS .. this bg was designed such that any team which has only 1 tower and purely capping ALL THE flags will not win, the number of points you get when a flag is capped is based on the number of towers you hold .. so the designer does not want a situation where a team holds onto only 1 tower and send their whole team to fight for flags in the mid, on the other hand, a team who holds onto 3 towers most of the time throughout the game will win, because the designer thinks it is harder to protect 3 towers, and any team capable of doing it has to be stronger .. the number of points jumping per second that you get when you hold 3 towers is significantly more than when you hold 1 or 2 towers .. there is only 2 strategies (1) if your team is strong and can defend 2 towers, or your team is not strong enough to get 3 towers, you hold 2 towers and cap more flags than the enemy .. OR (2) if you are so strong, you will be able to hold 3 towers and its a confirm win .. if you hold onto 3 towers from start till end, no matter how many flags the enemy caps, they lose.

having said this, if you hold 4 towers, and your team caps a flag, you can see how much points you were awarded :):) its huge ! i think it was a lot more before, but blizz might have reduced it, but it is still a lot for 4 towers cap!
 
Right now, the meta seems to be capping 2 bases closest to you and winning the initial mid clash to secure the flag. As fun as this is, what you should do is cap 3 bases right off the bat. Let them have mid and the flag. If you can limit them to one rez point and one path to mid, you can more easily control the map and thus the game. Taking and holding three bases also tends to be a little easier at the beginning of the game since you dont have to fully turn the bases over. You just have to take them from neutral.

Make sure you personally are communicating. As a twink in a BG, you should be trying to lead. Call out incs as early as possible and try to direct people to help. Positive leadership will win you more games than any specific strategy.
 
Ah, okay. I didn't realize that about the towers. Still, I just went through a group that started really well, then crashed and burned. Somehow, their dps skyrocketed halfway through the match. I don't know what happened. Also, what does being Alliance have to do with this BG? I've had good and bad groups in others, but this one always seems to lose. I don't see a territorial advantage that Horde has here.
 
Nothing, it's just a meme that Alliance sucks at PVP. Which they usually do. Anyways, here's some tips:
  1. Don't cap the flag if your team isn't in Mid.
  2. Don't die on a base. (If there are 8 people incoming to your base and you are alone, leave the base and go to another. Don't die on it.)
  3. Do 2 bases and cap, or 3 bases and avoid flag/midfights.
  4. If the EFC (enemy flag carrier) has 5+ stacks, you should pressure them and force a cap.
  5. Keep an eye on weak/unattended bases. (E.g. if there is an empty or base with a single enemy that you can take down)
  6. Try "Sneak Capping" some bases. (The capping range for most bases is good enough so that you can hide behind alot of structures (like DR, MT, FRR) and still cap the base.)
Those are pretty much the general rules/advice I can give. EotS isn't too terribly difficult, sometimes you might want to intercept a flag carrier if they're alone, and avoid/run away from fights that you know you can't win. But other than, that it kinda just comes out to how well your team can PVP and win fights.
 
Yeah, I can win Arathi Basin pretty regularly in pugs, but Eye of the Storm eludes me. It seems much more difficult to coordinate groups to capture towers, but I guess that's just the nature of pugs.
 
I had a crazy battle in Arathi Basin recently, where both sides had an obscene amount of healers that we couldn't kill anyone. I was fighting at the one bases the Horde had for 10 minutes and we couldn't kill each other.
 
You are doin fine, just that its a team effort thing so.... also eots is AB's retarded brother
 
the problem with ally is that there is "less" communication .. sometimes you have lvling noobs (who doesnt bg) who comes into a bg and when players were telling everyone what to do and these noobs would start their bullshit, basically they are not serious about winning a bg, they will tell you its JUST A BG ! you get fewer of such players in the horde, of cos on some good days where the ally team has more serious pvpers you get crushing wins, "serious" as in at lvl40 or lvl50 they have their 2 ring slots filled, no matter how lousy their rings are, they have rings, not 2 empty ring slots :):) .. again i see this "more" on the ally side than the horde side .. generally ally has problem because most ally lvl up not for endgame pvp but pve, more hordes lvlers pvp .. i have no idea why .. but this is the case since the beginning of time :):)
 

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