GG, was very fun again. I hope for more games next week!
And nice fakecasting, [MENTION=18460]Spiriel[/MENTION]. Made me waste a good amount of Counterspells!
On the second game, the horde could have done something more, i was talking with [MENTION=22847]PLEYA[/MENTION] about this.
And it was in their advantage, because they had a rogue, now i know this would mean, your team getting pushed back, but at the same time, you could have the EFC.
On the second game, i asked one of our hunters, to come with me when i tell him to, and it fairly worked. I was going to Ereo, and stood there, without charging.
This gave the hunter time to come and have a kill on efc. And at the same time, our FC didn't die. Because we were pushed back, and Horde was trying to push further more.
Seeing Dancing's stream, i saw the created confusion. The break off you guys did from your team/trying to push was a little bit late.
I think, that if the rogue would stay in base, it would create some opportunities to kill EFC asap. It would work the same way it worked with Ereo. That is because rogue could sap efc , up to 3 times, and give his hunter time to come and have a kill on efc.
Also, i'm not sure(i haven't tested yet, or it might have chanced since 6.0), you CANNOT wild charge a pet/totem anymore. =/
As for the first game, it was kind of unbalanced, i guess. So yeah, GG!
On the second game, the horde could have done something more, i was talking with [MENTION=22847]PLEYA[/MENTION] about this.
And it was in their advantage, because they had a rogue, now i know this would mean, your team getting pushed back, but at the same time, you could have the EFC.
On the second game, i asked one of our hunters, to come with me when i tell him to, and it fairly worked. I was going to Ereo, and stood there, without charging.
This gave the hunter time to come and have a kill on efc. And at the same time, our FC didn't die. Because we were pushed back, and Horde was trying to push further more.
Seeing Dancing's stream, i saw the created confusion. The break off you guys did from your team/trying to push was a little bit late.
I think, that if the rogue would stay in base, it would create some opportunities to kill EFC asap. It would work the same way it worked with Ereo. That is because rogue could sap efc , up to 3 times, and give his hunter time to come and have a kill on efc.
Also, i'm not sure(i haven't tested yet, or it might have chanced since 6.0), you CANNOT wild charge a pet/totem anymore. =/
As for the first game, it was kind of unbalanced, i guess. So yeah, GG!
Albino was asking for a pet to be moved up above graveyard so he could wild charge it but none obliged.
On the second game, the horde could have done something more, i was talking with [MENTION=22847]PLEYA[/MENTION] about this.
And it was in their advantage, because they had a rogue, now i know this would mean, your team getting pushed back, but at the same time, you could have the EFC.
On the second game, i asked one of our hunters, to come with me when i tell him to, and it fairly worked. I was going to Ereo, and stood there, without charging.
This gave the hunter time to come and have a kill on efc. And at the same time, our FC didn't die. Because we were pushed back, and Horde was trying to push further more.
Seeing Dancing's stream, i saw the created confusion. The break off you guys did from your team/trying to push was a little bit late.
I think, that if the rogue would stay in base, it would create some opportunities to kill EFC asap. It would work the same way it worked with Ereo. That is because rogue could sap efc , up to 3 times, and give his hunter time to come and have a kill on efc.
Also, i'm not sure(i haven't tested yet, or it might have chanced since 6.0), you CANNOT wild charge a pet/totem anymore. =/
As for the first game, it was kind of unbalanced, i guess. So yeah, GG!
funny watching stream, u guys complaining about discs being OP and bm monk
got new nick name for alphasky, The Italian Stalion
Could we have some more comments/discussion about team-balancing in order to establish some more rules for future premades?
Two Priests are too much. They are topping the scoreboard and that's without counting the damage absorbed with shields.