Goesid
Twink Info Legend
Could we have some more comments/discussion about team-balancing in order to establish some more rules for future premades?
Two Priests are too much. They are topping the scoreboard and that's without counting the damage absorbed with shields.
Should range-DPS classes and Monks be limited to one per team? The teams were fairly balanced these games with nothing more but two Hunters being the same range-DPS class, but they both did really good damage while staying relatively safe and un-CC'able from so far away. The other ranged-DPS classes and Monks all have their own reasons to be limited to one per team and having more classes in the BG will make for more interesting games.
Absorbs are added to healing meters as of 5.3.
These are the rules from 19 tournament.
2 of 1 class limit
2 stealths max excluding Guardian/resto druids
1 BM monk max
1 Arms max
0 ferals
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