/equipset [equipped:Two-Hand]MyDualWieldSet;My2Hset
Please elaborateDepending on how attached you are to your tabard/shirt slots you might be able to set it up to rotate between them based on worn conditionals
But for this to work I would have to have keybinds to unequip / equip shirts / tabards tho right? and then It wouldent be any different than just binding each set to it's own keybind which Is how I have it currentlyYou can set a conditional to check if you have a tabard/shirt equipped and change the action based on that. Something like
/equipset [worn:tabard]swap1; [worn:shirt]swap2; swap3
This would check if you have a tabard equipped then equip your set named swap1, if you have a shirt equipped the it would equip set named swap2, then if neither then equip set named swap3. I've never done this with equipment sets so it may not work the same with /equipset as it does with /use
https://wow.gamepedia.com/Macro_conditionals
I'm not at my PC with wow on it so my syntax might be off but thats the general idea
Well the whole clue is that I'm trying to have the 3 weapons rotate with just one bind, I think we might be missunderstanding eachother.If you can change them in combat can't you just include those slots in your equipment sets? Like set up equipment sets aside from your base ones just for weapon swapping. Set them to ignore every slot but weapon, tabard, shirt
Pacifier 1 + shirt
Pacifier 2 + tabard
Pacifier 3
If you have empty slots it should equip/unequip based on those swap equip sets. If you have other equip sets like a FC set you might have to change those to ignore shirt/tabard so it doesn't throw off the rotation.
This is still kinda just in theory since I don't know if you can even equip/unequip tabards and shirt while in combat. If not this idea is moot anyway
Yeah but /castsequence only works with things you would put /cast in front of. and I know it triggers global, I'm talking about hitting the button once then it switches from 1>2, then hitting it again would swap 2>3 and again 3>1 again if that makes senseIt triggers global cooldown now. as such in many cases it is pointless.
/castsequence should make it work probably.
If you can change them in combat can't you just include those slots in your equipment sets? Like set up equipment sets aside from your base ones just for weapon swapping. Set them to ignore every slot but weapon, tabard, shirt
Pacifier 1 + shirt
Pacifier 2 + tabard
Pacifier 3
If you have empty slots it should equip/unequip based on those swap equip sets. If you have other equip sets like a FC set you might have to change those to ignore shirt/tabard so it doesn't throw off the rotation.
This is still kinda just in theory since I don't know if you can even equip/unequip tabards and shirt while in combat. If not this idea is moot anyway