Equipset in castsequence macro

why not just make a macro that can equip a set based on modifiers? so e is set 1, shift + e is set 2, alt + e is set 3, etc. would be far easier, since the other one is either not possible or not practical unless you want to do wep sets in combat instead of a whole gear set.
 
Can't do a castsequence, since that only applies to spells.

Best be is modifiers IMO. Nothing for one set, shift for a second set, control for a 3rd set, etc.

You might be able to use the equipped option with a specific item...depending on what set you're wearing. For example a survival hunter could have a macro to equip a certain set based on if they have a 2hander. I don't actually know if you can name a specific item, but if so then that should work for most classes/specs.

Code:
/equipset [equipped:Two-Hand]MyDualWieldSet;My2Hset


Reference: https://wowwiki.fandom.com/wiki/MACRO_equipset
 
Ok so basically what I'm trying to do is make a macro to rotate trough 3 weapons, but all 3 of them is the same weapon. So I figured the only way to do it would be trough gear sets, I already have keybinds for all 3 of them induvidually but I wanted to see if there was a way I could make it into one bind.
 
You can set a conditional to check if you have a tabard/shirt equipped and change the action based on that. Something like
/equipset [worn:tabard]swap1; [worn:shirt]swap2; swap3

This would check if you have a tabard equipped then equip your set named swap1, if you have a shirt equipped the it would equip set named swap2, then if neither then equip set named swap3. I've never done this with equipment sets so it may not work the same with /equipset as it does with /use

https://wow.gamepedia.com/Macro_conditionals

I'm not at my PC with wow on it so my syntax might be off but thats the general idea

Also I jsut realized I have no idea if you can change those slots mid combat
 
You can set a conditional to check if you have a tabard/shirt equipped and change the action based on that. Something like
/equipset [worn:tabard]swap1; [worn:shirt]swap2; swap3

This would check if you have a tabard equipped then equip your set named swap1, if you have a shirt equipped the it would equip set named swap2, then if neither then equip set named swap3. I've never done this with equipment sets so it may not work the same with /equipset as it does with /use

https://wow.gamepedia.com/Macro_conditionals

I'm not at my PC with wow on it so my syntax might be off but thats the general idea
But for this to work I would have to have keybinds to unequip / equip shirts / tabards tho right? and then It wouldent be any different than just binding each set to it's own keybind which Is how I have it currently
 
If you can change them in combat can't you just include those slots in your equipment sets? Like set up equipment sets aside from your base ones just for weapon swapping. Set them to ignore every slot but weapon, tabard, shirt

Pacifier 1 + shirt
Pacifier 2 + tabard
Pacifier 3

If you have empty slots it should equip/unequip based on those swap equip sets. If you have other equip sets like a FC set you might have to change those to ignore shirt/tabard so it doesn't throw off the rotation.

This is still kinda just in theory since I don't know if you can even equip/unequip tabards and shirt while in combat. If not this idea is moot anyway
 
If you can change them in combat can't you just include those slots in your equipment sets? Like set up equipment sets aside from your base ones just for weapon swapping. Set them to ignore every slot but weapon, tabard, shirt

Pacifier 1 + shirt
Pacifier 2 + tabard
Pacifier 3

If you have empty slots it should equip/unequip based on those swap equip sets. If you have other equip sets like a FC set you might have to change those to ignore shirt/tabard so it doesn't throw off the rotation.

This is still kinda just in theory since I don't know if you can even equip/unequip tabards and shirt while in combat. If not this idea is moot anyway
Well the whole clue is that I'm trying to have the 3 weapons rotate with just one bind, I think we might be missunderstanding eachother.
 
It triggers global cooldown now. as such in many cases it is pointless.
/castsequence should make it work probably.
 
It triggers global cooldown now. as such in many cases it is pointless.
/castsequence should make it work probably.
Yeah but /castsequence only works with things you would put /cast in front of. and I know it triggers global, I'm talking about hitting the button once then it switches from 1>2, then hitting it again would swap 2>3 and again 3>1 again if that makes sense
 
If you can change them in combat can't you just include those slots in your equipment sets? Like set up equipment sets aside from your base ones just for weapon swapping. Set them to ignore every slot but weapon, tabard, shirt

Pacifier 1 + shirt
Pacifier 2 + tabard
Pacifier 3

If you have empty slots it should equip/unequip based on those swap equip sets. If you have other equip sets like a FC set you might have to change those to ignore shirt/tabard so it doesn't throw off the rotation.

This is still kinda just in theory since I don't know if you can even equip/unequip tabards and shirt while in combat. If not this idea is moot anyway

You've got the right idea, but tabards/shirts can't be changed in combat =(

@Zirano your best bet is to use shift/control modifiers. You might be able to do it with weapons that have different names...but not with the same names.
 

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