SoloIs it the intention to solo run the dungeons or can we group up.
I would propose between Noblegarden and Midsummer, since that is the longest period of time between two world events that twinks can actively participate in (also plenty of time to prep a char until then).The Dungeon poll will be closed on January 6 (1 week after the thread was created)
We are still looking for some feedback:
When would you guys like the tournament to start?
We are debating whether all enchants should be banned, or just some. What do you guys think?
I would suggest just banning grandfathered enchants. I don't think any of the available enchants are too game-breaking at level 20.We are debating whether all enchants should be banned, or just some. What do you guys think?
They fall under the bugged item ban, so they are not allowed.Also, didn't see any mention of it, so I assume ooze and totem are allowed?
Some of the BfA recipe enchants required to level bfa enchanting up to the point where you could enchant the good stuff are locked behind nazjatar trainers, but due to a bug they are available in boralus for ally only, thus not GF, but unavailable for a faction.I would suggest just banning grandfathered enchants. I don't think any of the available enchants are too game-breaking at level 20.
Also, didn't see any mention of it, so I assume ooze and totem are allowed? Nevermind this would fall in bugged items ..
Sooo, like the last year Conzil stockade speed runs of 7.7 seconds?In parallel to the tournament itself, advise to create a lane for free run with any method without limit (bot/trinket/buff/enchant) to see what is possible. Just adding fun
Fun to know such thing exists. Any video link?Sooo, like the last year Conzil stockade speed runs of 7.7 seconds?
WF not banned, just wonky written rules, only tert and socket upgrades are banned, wf upgrade is okay.Also, I would like to ask regarding the gear: I do understand WF items are banned, but how about normal epic items that drop as epic, like Sul'thraze, Dragon's Call or Circle of Flame?
Will be announced soon, the goal is to be fairly f2p friendly, so a general rule of thumb is that if it’s hard to get as f2p, it’s prob banned.Another question: Engineering banned or not?
Another question: Invisibility pots allowed? And on the same topic, how about consumables?
I recommend watching my Stratholme video too, that’s where I really break a dungeon.Fun to know such thing exists. Any video link?
Any reason? the gear one is to check for banned gear, right now there is no plan to ban any talents.I suggest adding to the rules that on top of showing equipped gear before the run, the player must show their talents.
yes, but has to be done manually so that we can tell if you switch to a banned item or not, or if you use a macro you gotta flash your equipment afterwards to show what was changed.Will we be able to switch gear sets and even take off gear during the run?
If they follow all the current rules, yes.Are BoE items allowed?
No gf gems and no speed gems.If we happen to use a BC item with sockets by default, can we socket it with any gems or should there be a restriction to which gems can be used?
Consume list will come out soon.Are these following items allowed? :
https://www.wowhead.com/item=132516/gunshoes
https://www.wowhead.com/item=89682/oddly-shaped-horn
https://www.wowhead.com/item=113082/precious-bloodthorn-loop?bonus=6703
https://www.wowhead.com/item=129192/inquisitors-menacing-eye
https://www.wowhead.com/item=120257/drums-of-fury
https://www.wowhead.com/item=168412/light-step-hoofplates
https://www.wowhead.com/item=153130/manari-training-amulet
https://www.wowhead.com/item=159614/galecallers-boon
That's fine.Precious Bloodthorn Loop and any other gear items from WoD rares/chests that could potentially proc to Epic Quality (ilvl 57 for 20s) such as trinkets...
There will only be 8 dungeons, even if they are tied. How we choose between ties is not decided yet. Which one is it you enjoy?Also, if there are 2 dungeons in a tie to be the 8th dungeon, is it possible as a solution to exceptionally increase the number of dungeons to 9 in order to satisfy more people? (I really enjoy one of the dungeons )
I didn't try to point about whether talents used by the player were allowed or not. What I meant is that I think it is important enough to know what talents are used in a run, thus I suggested to make them mandatory to be shown just for an informative purpose.Any reason? the gear one is to check for banned gear, right now there is no plan to ban any talents.
Generally speaking, I tend to prefer to play in older dungeons when I am playing as a F2P. Iron Docks is an open and bright dungeon and allows to mount. I like its aesthetic, the boss fights and the scenario of the dungeon. My interest declines with BfA and newer dungeons, not sure why but maybe they're just a little too recent for me to appreciate them again.There will only be 8 dungeons, even if they are tied. How we choose between ties is not decided yet. Which one is it you enjoy?
I get that, the rules are currently to check so there is no unfair advantage, we will have a discord server for the event where you can discuss with other contestants and they might even tell your their builds, but I don't think it should be mandatory to show off at start.I didn't try to point about whether talents used by the player were allowed or not. What I meant is that I think it is important enough to know what talents are used in a run, thus I suggested to make them mandatory to be shown just for an informative purpose.
I really like the start of Halls of Atonement, so I rather see people do that one, but I get your point too.Generally speaking, I tend to prefer to play in older dungeons when I am playing as a F2P. Iron Docks is an open and bright dungeon and allows to mount. I like its aesthetic, the boss fights and the scenario of the dungeon. My interest declines with BfA and newer dungeons, not sure why but maybe they're just a little too recent for me to appreciate them again.
I doubt it, some classes are gonna be better than others for the tournament. All classes being viable isn’t one of our goals, some will be better than others.Is it even possible for a lvl 20 rogue to solo dungeons without ooze or sland healing gems?
Rogue struggles to solo even with ooze, best classes for this could be druid, dh, monk and priest (in that order).Is it even possible for a lvl 20 rogue to solo dungeons without ooze or sland healing gems?