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Dungeon Tank god mode(ish)

Discussion in 'Level 10-19' started by Vinna, Jan 7, 2019.

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  1. Vinna

    Vinna Member

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    Hey-ho howdy yeehaw fellas, I've been working on this project for a while now to waste some time.

    The idea would be to not depend on a healer while playing dungeons and still keeping it fast-paced,
    meaning minimum stops to clear.

    Imagine you're playing with your standard retard party that are incapable of even routing through a dungeon without help.

    I'm playing guardian druid and so far I'm able to solo huge packs of trash mobs (About 50% of Ragefire Chasm in a single pull) with the help of Advanced Target Dummy, Eternal Woven Ivy Necklace, Returning Champion, Defending Champion, Frag Belt, F.R.I.E.D and other minor items.

    Are there any obvious items I'm missing here? Preferably more AoE or any survivability item that doesn't share cooldown with elixirs/potions & the necklace.

    My end-goal would be to blast through dungeons without having to depend on the rest of my party.
    Thank you for taking your time to read this garbage.


    "Just prowl to last boss hurr durr"
     
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  2. Kevino

    Kevino Veteran

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    Can you provide an armory link to your druid?
     
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  3. Schalood

    Schalood Psychedelic Gladiator

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  4. Rusks

    Rusks Member

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    id replace your trinkets with swift hand of justice for a combined 4% heal per thing killed
     
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  5. OP
    Vinna

    Vinna Member

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    Interesting, very good suggestion to replace the trinkets, however I do believe that returning champion is stronger because it heals around 600 when it crits wich is a huge healing burst. I’ll experiment with using the +2% passive healing trinkets and it is a good suggestion indeed, thank you!
     
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  6. necroaqua

    necroaqua Dedicated Guide Author

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    Verse neck and perhaps ancient priestess enchant for the extra self-heal? Dunno that hidden satyr will proc enough to be worth. The gnomish protection belt might be fun to play with as well.
     
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  7. OP
    Vinna

    Vinna Member

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    You’re right, Hidden satyr doesn’t proc a whole lot and Ancient priestess will only heal yourself if your party is full health. I’ve tried using Heavy hide aswell and it seems to be the most consistent out of the three. Appreciate your advice anyway!
     
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  8. hom

    hom Veteran

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    Coastal Surge on weapon? I was under the impression it's the best healing enchant available right now

    I've also seen some twinks use a strange item. it spawns these chopping block looking things. They're target-able and will attach you. I've seen level 1 twinks use multiples of them & they do impressive damage. Not sure what they're called, hoping someone will chime in.

    They may be useful. Unlike my post that sounds promising yet gives no confirmed information.
     
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  9. Schalood

    Schalood Psychedelic Gladiator

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  10. hom

    hom Veteran

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    That's the bugger. I guess if you can get enough down, pull some mobs over to your bamboo army you'll have a fair amount of increased dps.
     
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  11. MYT

    MYT Member

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    My experience is that satyr procs a ton and priestess barely procs which is the opposite of what others say here
     
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  12. OP
    Vinna

    Vinna Member

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    Satyr is about 1-2% total damage done from a full dungeon run while having heavy hide or ancient priestess will boost your survivability by about the same amount. It really comes down to what you’re looking to improve, damage or protection?
    --- Double Post Merged, Jan 9, 2019, Original Post Date: Jan 9, 2019 ---
    Ah yes.. good ol’ boards, I’ve been thinking about getting these since I started this project but I haven’t gotten it done yet. Mainly because they’re hated by the entire community thanks to griefing rogues in PvP.
     
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  13. hom

    hom Veteran

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    If I were you. I'd get Coastal Surge on weapon. When it procs I'd swap to elemental force. I think this would give you the best survivability/damage option as far as enchants go...
     
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  14. OP
    Vinna

    Vinna Member

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    I’ve tried both coastal surge & mending, I always end up going back to mending because of the proc rate, coastal surge only procs on shields/healing casts. (HoTs) won’t proc coastal from what I’ve tested.
     
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  15. hom

    hom Veteran

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    Ah I see. It definitely procs on rejuvenation (first tick). Probably not on the ticks that follow which would be annoying & impractical to rely on.
     
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  16. OP
    Vinna

    Vinna Member

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    Ontop of this I’m not sure if coastal surge ticks can crit (I have no idea, can’t remember) on the other hand Mending does crit and it boosts the sustain greatly when you’re able to get chunks of your health back with a little bit of luck.
     
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  17. hom

    hom Veteran

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    What does mending heal you for?

    Also - how does it scale? Couldn't find the info for it online.
     
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  18. OP
    Vinna

    Vinna Member

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    89 each proc, crit would be double that amount. I could provide you with some more accurate data when I get back home if you’re interested in RPPM and other things.
     
    Last edited: Jan 9, 2019
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  19. Veechard

    Veechard Grandfathered

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    Wonder if lvl 15 woulda been better. Only 2 dungeons that can pop and 1 is short. At 19, 4 can pop, and 3 of which are long.

    Also you would have better secondaries if I’m not mistaken
     
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  20. OP
    Vinna

    Vinna Member

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    For sure! We're running Protection Paladin, Mistweaver Monk & (any) Arcane Mage when we're just looking to rush through a dungeon (done when boosting alts for satchels). But then again, that is a 3 man pre-made party, not what I'm looking to achieve here.
     
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