Diiesel
OG
For a long length of time I played WSG almost exclusively, only doing arenas every now and then, and primarily dueling people outside Stormwind and Ironforge. Now that I have server transfered I find myself on a Battlegroup where the arenas are actually active and there is some skilled competition.
In the past, when I used to duel, there were some unwritten rogue duel rules which have changed a lot since the server transfer. The first thing I commonly noticed was cooldown popping. On my old server, it was perfectly acceptable to use all your cooldowns in a duel, including agm and herb, as long as both parties have it of course. On the new server, many people QQ about it. I have also noticed that while my old server was strongly against bandages in duels, this server is all for them, dragging the duels out sometimes even past the 10 minute mark.
While I believe there is some skill in the bandage timing, I really dont like them. I think, especially for some classes, bandages put one party at an extreame disadvantage. Take a Paladin for example which has no long ranged way to stop a bandage. Although however, the reason may be due to the last game I played having healkits, that were considered heavily frowned upon.
Now that I got some of my thoughts out of the way, I will give people a chance to say what they think. I hold everyones opinion valuable, and while some people might flame or QQ about YOUR beliefs, I encourage you to post exactly what you think about things.
Do you think CD popping is ok? Do you feel bandages should be removed from Arenas? Should people run around just out of range to regen mana while it appears they are beaten badly? These are just some questions I want people to touch on.
Your thoughs?
In the past, when I used to duel, there were some unwritten rogue duel rules which have changed a lot since the server transfer. The first thing I commonly noticed was cooldown popping. On my old server, it was perfectly acceptable to use all your cooldowns in a duel, including agm and herb, as long as both parties have it of course. On the new server, many people QQ about it. I have also noticed that while my old server was strongly against bandages in duels, this server is all for them, dragging the duels out sometimes even past the 10 minute mark.
While I believe there is some skill in the bandage timing, I really dont like them. I think, especially for some classes, bandages put one party at an extreame disadvantage. Take a Paladin for example which has no long ranged way to stop a bandage. Although however, the reason may be due to the last game I played having healkits, that were considered heavily frowned upon.
Now that I got some of my thoughts out of the way, I will give people a chance to say what they think. I hold everyones opinion valuable, and while some people might flame or QQ about YOUR beliefs, I encourage you to post exactly what you think about things.
Do you think CD popping is ok? Do you feel bandages should be removed from Arenas? Should people run around just out of range to regen mana while it appears they are beaten badly? These are just some questions I want people to touch on.
Your thoughs?