Dragonflight F2P Baseline Guide

I have added a macro that lets even F2Ps start and leave a dummy group, resulting in a 1 min teleport out timer. This makes exiting dungeons (including WOD) way easier and AFKable. Thanks, @Fsd for finding and reposting it.

/run C_PartyInfo.InviteUnit("a");C_Timer.After(1,function() C_PartyInfo.LeaveParty() end)
 
Wonderful guide!!

Profession update for Shaman -->

I would like to note that Shaman still have a special opportunity for farming Cataclysm ores without much interruption. While on and not completing the Enhancement Shaman Artifact Legion questline, you get access to Deepholm and a slow flying mount. You can mine most of the ore nodes but the Rich Obsidian nodes (level 30+ similar to some of the herbs there). The Shaman F2P can also get some of the fish for The Limnologist achievement.

One can put their regular Hearthstone at the Inn there so one can use the Dalaran Hearthstone to return to home city.

Engineering Rotation -->

Goblin vs Gnome Engineering Specialization ~ I find that Goblin Engineering spec helps with Northrend and Cataclysm Engineering to level faster if not a Gnome. One can switch if they have the mats for the other specialization. I also find Goblin Engineering spec a little better with the "teleportation" toys - Everlook and Area 52 seem better than Gadz and Toshley Station. Plus Everlook, Evie Whirlbrew <Alchemy Supplies> has additional useful potions, like Living Action. The Gnome spec basically gives one more toys to use like the Gnomish Gravity Well (requires being in Gnome and having 50 points in Cataclysm Engineering).

To make better use of your Cataclysm mining - at this point one should be on Cataclysm Engineering especially for the Electrostatic Condenser as soon as possible to help gather Volatile Air. I tested Cataclysm Alchemy for the transmutation of the Volatile elements, and it wasn't as useful as its random.

Another useful engineering item but requires having Classic Alchemy mats ~ Zapthrottle Mote Extractor [also requires 5 points in Outland Engineering to get the quest as well as use]. With the mote extractor, one can gather various elemental motes in Outlands and Northrend clouds.

As one is investing in Engineering the professional rotation is a little tricker because dropping Engineering is not as easy.

Also to note Alliance characters have access to Tol Brand battleground area via the Stormwind portal for somewhat interruption free Cataclysm herbing, fishing out crates and mining.

Also the mind control helm and belt tinkering are useful in PvE situations that one may consider these as swapable with the Epic helm and the belt with Spinal Injector tink. I have used the mind control on dungeon mobs and on other mobs.
 
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I have added a macro that lets even F2Ps start and leave a dummy group, resulting in a 1 min teleport out timer. This makes exiting dungeons (including WOD) way easier and AFKable. Thanks, @Fsd for finding and reposting it.

/run C_PartyInfo.InviteUnit("a");C_Timer.After(1,function() C_PartyInfo.LeaveParty() end)
Finally a good way to reset Iron Docks without a second account! I usually start timer just before (or after) pulling third boss. If for some reason you need more time you can exit game and login again and the teleport timer is gone.
 
Druid, DK, Monk, and Mage have Order Hall teleports/returns. Side note - Rogue has a new reusable one-way [w 1 hour cooldown] via Order Hall as in go to Ravenholdt teleport if one unlocks the Vault in their Order Hall and finds the Scroll of Teleport: Ravenholdt on the floor. Too bad Ravenoldt isn't the Order Hall and its not a return on reuse ability ;)
all those are already mentioned in the guide, as well as a macro that removes the need of a teleport for all classes ;)
 
I really loved BoE World farms.
Honestly... a solid 2x4 with great people & great drops was as good or better than a great fun BG.
Damn shame Blizz has to go & fuck up everything we love. ( Bastards even broke lowbie Prot Pally?! )
 
Can someone explain how the class teleport portals work to reset dungeons? I just teleport out and I cant teleport in.
On classes with class teleports like monk/druid/dk. Finish your dungeon (or whenever) and cast your teleport from inside the instance.

Once your at your class base a minute cool down will start on your tp. Use this time to right click portrait and reset the instance (also sell/repair etc) then when the cool down has finished tp again using the class skill and you'll be teleported outside the dungeon you were just in.

Then enter, rinse and repeat
 
On classes with class teleports like monk/druid/dk. Finish your dungeon (or whenever) and cast your teleport from inside the instance.

Once your at your class base a minute cool down will start on your tp. Use this time to right click portrait and reset the instance (also sell/repair etc) then when the cool down has finished tp again using the class skill and you'll be teleported outside the dungeon you were just in.

Then enter, rinse and repeat

I'm playing mage and this isn't working. I teleport to class hall, reset and then when the 1 min cd is ready I tp to the same spot in class hall. did i miss something?
 
(!) You may see players with high ilvl items enchanted with low ilvl enchants. Those items are GFd and were enchanted before Dragonflight's ilvl increase. There is no way to enchant items with ilvl over 50/60 with anything but BFA enchants at the moment (!)
There are two ways to get around the item level restriction for weapons but they require a bit of foresight and planning. If you enchant the heirloom weapon prior to scaling to be higher to item level be it as a lowbie yourself or sending it from an alt as a vet then you can expect the enchant to still function when it reaches it's level 20 max ilvl.

The other thing is Legion Artifacts, they start unsocketed from relics and only reach the higher item level as you add relics to both slots. If you are doing dungeons and you add a couple of blue relics then they push beyond ilvl 50 so..

....DO NOT SOCKET LEGION ARTIFACTS WITH RELICS BEFORE ENCHANTING THEM....

I don't know if you can lower the item level of Legion weapons by using green world drop relics and they seem to have a very low drop rate anyway so it's not nice to waste time on that,

The added bonus of Legion artifacts is that they are usable now on all specs of the class where relevant and allow for interesting things like Druids dual wielding 1h with feral and guardian and perhaps H-Paladin with a 2h and an offhand (more interesting quirks could exist).
 
How patient are you? I did the Dalaran (Northrend) fishing daily today and in the bag, i got a +3 agility stormjewel. On a whim I socketed it and it did in fact give 3 agility. How many months do you think it would take to get all gear filled?
 
Bonus: WOD Farming Guide


1. General Information

There are 4 WOD dungeons available to level 20 characters: Iron Docks, Shadowmoon Burial Grounds, Bloodmaul Slag Mines, Auchindoun.

1.1. Optimising Drops
* Each dungeon has 4 bosses. They have 2 to 4 different slot drops in their loot table. You can increase the chances of an item for a specific slot dropping by checking (in your dungeon finder) if you can exclude one of the other slot drops by selecting a different loot specialization. For example, Slave Watcher Crushto (the first boss in Slag Mines), has a chance to drop an Agi Staff, Int DPS Trinket, Legs, or Bracers. By selecting Restoration loot specialization on my druid, I can exclude both the Agi Staff and the Int DPS Trinket, increasing my chances for Legs and Bracers to 50 % (instead of 33 % if I farm in any other loot specialisation).


1.2. Item Versions
* All set pieces (Head, Shoulders, Chest, Legs, Hands, Boots, Waist, and Wrist) have 5 predefined versions per slot and they have both your main stats (so usable in all available specializations). This means that the same 5 leather Legs (with both Int and Agi as a main stat), have the chance to drop from all WOD bosses with Legs in their loot table.
* Cloak, Neck, and Rings have 8 predefined versions per slot AND per main stat. So 8 different Agi cloaks, 8 different Int cloaks, etc. Make sure not to farm healing off-pieces in a tank loot specialization.
* Weapons and Trinkets are unique to different bosses. If you like a specific weapon or trinket, you need to farm the specific boss that drops it (which as already mentioned is different from set pieces, that are the same across all WOD dungeons).


1.3. Looting
* If you are clearing solo, you will get 1 guaranteed usable item per boss. This is the quickest way to farm epic-quality (ilvl 87) at the moment.
* If you are clearing in a group with other 20s by just going through the dungeon entrance or by using the Dungeon Finder (a friend with WOD Chromie Time can group with you and sign you up), the group will get 1 guaranteed usable item per boss in total. This means you will only get 1 to 2 drops per run.
* If you are clearing in a group with a high level, the Legacy Loot rules will be triggered. If the group contains only 2 players (a 20 and a 60), they will both get 1 guaranteed item per boss, but there is no guarantee it will be usable (so a druid can get a sword for example). If the group contains more than 2 players, the number of guaranteed item drops per boss will still be 2 for the whole group, so for each kill someone will be getting no loot.


2. Dungeons Overview

2.1. Iron Docks - Hands down the best dungeon for WOD farming.
+ You can mount, quicker times for all classes.
+ Bosses don't have trash around which makes them easy to solo
+ Second and third bosses are skippable if you dont need anything from their loot table
+ Includes drops of all 5 slots that can proc sockets (head, waist, bracers, neck, ring)
+ The 2 slots missing from its loot table are Cloak and Boots, both of which you won't be using while farming because lower-level gear (< 50 ilvl) with speed enchants will be better.
+ Many available weapons: 1h Agi Axe, Fist Weapon, Agi Staff, 1h Int Mace, Wand, Gun
+ Arguably the 2 strongest WOD trinkets: Enforcer's Stun Grenade and Kihra's Adrenaline Injector
- No easy way to exit without grouping. There are a couple of tricks:
* Macro for easy 1 min timer that teleports you out: /run C_PartyInfo.InviteUnit("a");C_Timer.After(1,function() C_PartyInfo.LeaveParty() end)
*You need to be grouped with someone that is not in the dungeon. Once done, you log out and the group leader resets the dungeon. You then log in and find yourself at the start of the dungeon with all bosses reset. Takes around 30 sec, it's way faster than having to run back all the way for 3 minutes. Can be used in other dungeons as well.
*
Dreamwalk (Druid), Death Gate (DK), Zen Pilgrimage (Monk), and Teleport: Hall of the Guardian (Mage) can be used to teleport in and out to the entrance of the dungeon. Can be used in other dungeons as well.


2.2. Shadowmoon Burial Grounds - A decent alternative to the Docs
+ Some available weapons: Agi Dagger, Int Staff, Str Polearm, Bow
+ 1 of the 2 available off-hands - Offhands
+ Includes drops of all 5 slots that can proc sockets (head, waist, bracers, neck, ring)
+ Easy way to exit by using the portal after the last boss
- You can't mount
- 2 of the bosses have trash around them
- No skippable bosses
- The 2 slots missing from its loot table are Shoulders and Legs, which are somewhere in the middle of the priority list
- Both trinkets (Voidmender's Shadowgem and Bonemaw's Big Toe) are not great not terrible.
- A bit tricky to get to the entrance without a Fly Mount or Darkmoon Cannon


2.3. Bloodmaul Slag Mines - Another decent alternative, equal value as Burial Grounds
+ Some available weapons: 1h Int Axe, 1h Agi Mace, Agi Polearm
+ The only available shield - Shield and 1 of the 2 available off-hands - Offhands
+ Easy way to exit by jumping in the lava next to the third or the fourth bosses
- You can't mount
- 2 of the bosses have trash around them
- No skippable bosses
- The 2 slots missing from its loot table are Waist and Neck, so you will be missing double on those sweet socket roll chances
- Both trinkets (Crushto's Runic Alarm and Toria's Unseeing Eye) are Meh.


2.4. Auchindoun - Hands down the worst (slowest) place to farm WF drops
+ Many available weapons: Int Dagger, 1h Int Sword, 1h Agi Sword, 1h Str Mace, Int Staff, Crossbow
+ 3 available trinkets (Mote of Corruption, Blood Seal of Azzakel, Crystalline Blood Drop
+ Somewhat easy way to exit after the last boss
- Multiple unskippable mini-events that you have to wait through
- You can't mount
- 2 of the bosses have trash around them
- No skippable bosses
- The 2 slots missing from its loot table are Head and Shoulders, so you will be missing on socket roll chances


3. Increasing the drops/minute ratio


3.1. Build a Speed Set

As already mentioned, other than the Warforged (ivl 87) item upgrade, there is also a chance for a Tertiary Stat (+Speed) item upgrade. Keep those equiped when farming, even if they are the rare-quality (ilvl 61) version. You will be overpowering most of the bosses anyway but increased movement speed will result in faster clear times. You can realistically get ~160 % movement speed in a few days. Some other items that you may want to have equipped are:

* Nitro Boosts
* Rare-quality (ilvl 47) boots (here is a list) with Minor Speed
* Heirloom (ilvl 54) or other < ilvl 60 cloak with Gift of Versatility / Mastery / Crit / Haste
* Straddling Viridium
* Straddling Sage Agate Unavailable for F2Ps for now due to the trainer being phased out in Nazjatar!
* Straddling Jewel Doublet
* Revitalizing Jewel Doublet Unavailable for F2Ps for now due to reputation lock!
* As many Versatile Jewel Cluster / Mastery / Crit / Haste, as you can equip


3.2. Focus on bosses and skip trash mobs

If your character can use Stealth / Prowl, you should utilize it at all times. For everyone else, the optimal strategy would be to use a healing/tank speck (for increased survivability), run to the boss while ignoring trash mobs, use Precious Bloodthorn Loop / Shadowmeld / Feign Death / Invisibility to get the aggro off and then solo the boss. Iron Docks provide a great opportunity for that with the ability to mount at all times.


3.3. Get *those* trinkets

A couple of months ago, @blue09 and Kenneth SSS from the XPOff Discord found out that a couple of Shadowlands trinkets are doing more work than expected. If your class has a loot specialization that can be used to get at least one of them to drop, this will decrease immensely the time of your runs, allowing you to hit the 10 resets/hour cap in 40 to 50 minutes (~ 1 drop per minute).
* Vet characters can group with a level 20 friend that has the correct specialization and then trade the trinket once it drops.


3.5. Do not burn out

Think! All of the hard-to-get items (WF (ilvl 87) + Socket) can be looted from a first/second boss in one of the dungeons. Once you get to that point, park your toon there and just do resets on this boss. It should take you 10-12 minutes for 10 chances at your desired item, then you can AFK for the rest of the hour and chill. It's a marathon, not a sprint.


3.4. Believe in RNGesus

RNG is RNG. Don't be the guy to make quick conclusions. Stick to the process. I have been there, done that, you can too!

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I would just like to add up that the "Strongbox of Mysterious Treasures", "Cache of Mingled Treasures" and "Crate of Valuable Treasures" that are rewarded from the Lunarfall Inn / Frostwall Tavern quests "Budd's Gambit", "Ogre Ancestry" and "Go Fetch" have a chance to drop an item that do in fact have a chance to upgrade to warforged (ilvl 87). And on top of that they are daily quests so there you go?
 
Anyone solo’d the WoD dungeons as shadow priest?

This is my shadow priest soloing Iron Docks. Not a showcase of high-level skill, just showcasing that it can be done. And, believe me, if I can do it, you can do it.

Also, the video is not great quality; Shadowplay recorded in HEVC and, apparently, nothing would work with that except Clip Champ...which, for some reason, totally borked the coloring of the video and fixing it (as best as I could) dropped the quality and it looks a tad bit over-saturated.
 
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Bonus: WOD Farming Guide

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2.2. Shadowmoon Burial Grounds - A decent alternative to the Docs

- No skippable bosses
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I am able to skip bosses as a lvl10 except the first one. Just walk pass the 2nd boss (Nhallish) along the edge of the room since there is no barrier. For the 3rd boss (Bonemaw) I haven't fully tested it. The way I skipped it was to run pass the 2 trash carrion worms without killing them then used stealth to drop aggro. I was then at a platform where the boss normally would appear but didn't since the 2 carrion worms wasn't dead yet. I jumped into water and swimmed pass the barrier.
 
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Anyone knows the chances of getting a shoulder from the first Bloodslag Mines Boss (Chrushto)? He has only 1 shoulder on his loottable, and the chance of looting legs and bracers instead is really high. I don't know if it would be better to farm last boss Iron Docs instead for WF Shoulders
 

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