glancealot
Legend
I had a discussion with someone and i think this is a good topic:
The proposition side of the debate: wargames are a healthy way to grow the bracket, to encourage people to play organized pvp, and to allow twinks to play at a competitive level. This is needed as most PuG games nowadays are blowouts.
The opposition side of the debate: wargames aren't aligned with the intended goal of an expoff bracket where people gear up a low level toon to dunk on both levelers and other twinks who aren't as skilled/as geared-out (this would include the practice of group queueing) as they are.
i myself mostly solo queue, my personal opinion is that, i enjoy outplaying another twink (sometimes multiple twinks) in a PuG game where the two sides are relatively even or when my side appears to be inferior on paper. although non-blowout games happen only about once or twice every 10 games, but it feels very good when it does happen (win or lose). i want to improve, but i don't want to dedicate too much energy or time given that there is no metric for skill level at 20 (no personal ELO rating). for example, i spent probably $1,000 in coaching fees (and tips), and numerous hours to review my losses, to become a top 200 legend hearthstone player, i am not doing that in an exp-off bracket where i do wanna spend some effort to get better in a general sense, but most importantly, i wanna have fun. furthermore, if i wanted to get better at organized pvp where WSGs unfold like this, i would just play at max level where you can earn titles and rewards, as the game has evolved into one where even people who only PVP can have a sustainable gaming experience (remember when you had to raid BT/Sunwell to be competitive in PVP? not anymore)
What's your opinion? do you like wargames? why and why not? Do you think wargames are meaningful at 20? (please vote)
P.S., most speed gears are disabled in wargames, i feel like i am crawling in wargames because i am usually running at 140% in pugs, very unpleasant experience overall so far from a speed hpal's perspective.
The proposition side of the debate: wargames are a healthy way to grow the bracket, to encourage people to play organized pvp, and to allow twinks to play at a competitive level. This is needed as most PuG games nowadays are blowouts.
The opposition side of the debate: wargames aren't aligned with the intended goal of an expoff bracket where people gear up a low level toon to dunk on both levelers and other twinks who aren't as skilled/as geared-out (this would include the practice of group queueing) as they are.
i myself mostly solo queue, my personal opinion is that, i enjoy outplaying another twink (sometimes multiple twinks) in a PuG game where the two sides are relatively even or when my side appears to be inferior on paper. although non-blowout games happen only about once or twice every 10 games, but it feels very good when it does happen (win or lose). i want to improve, but i don't want to dedicate too much energy or time given that there is no metric for skill level at 20 (no personal ELO rating). for example, i spent probably $1,000 in coaching fees (and tips), and numerous hours to review my losses, to become a top 200 legend hearthstone player, i am not doing that in an exp-off bracket where i do wanna spend some effort to get better in a general sense, but most importantly, i wanna have fun. furthermore, if i wanted to get better at organized pvp where WSGs unfold like this, i would just play at max level where you can earn titles and rewards, as the game has evolved into one where even people who only PVP can have a sustainable gaming experience (remember when you had to raid BT/Sunwell to be competitive in PVP? not anymore)
What's your opinion? do you like wargames? why and why not? Do you think wargames are meaningful at 20? (please vote)
P.S., most speed gears are disabled in wargames, i feel like i am crawling in wargames because i am usually running at 140% in pugs, very unpleasant experience overall so far from a speed hpal's perspective.
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