Do we need/want Cata 2.0?

is Cata 2.0 a good idea?


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When LFD come out I knew this type of convo was going to be a thing years down the road.

F

I sure do miss how large the world was when I was a newb in TBC before I got to Outland
That last part you said is something that really resonates with me.

"How large the world was when I was a newb."

Now, I feel like so many people say that and feel that way. But how much of it was due to it all being a new world to us? Was it truly a vast and expansive game world, and the gameplay that made it feel that way? Or was it largely because the world itself was new to the player?
 
Now, I feel like so many people say that and feel that way. But how much of it was due to it all being a new world to us? Was it truly a vast and expansive game world, and the gameplay that made it feel that way? Or was it largely because the world itself was new to the player?
I think its a little of both?

The original continents are HUGE and their quests/lore built upon by years of the original 3 warcraft games. So they felt not just physically large but like they had narrative weight. "oh shit, this is the Dustwallow Marsh, THATs Karazhan!, holy crap this is where Grom killed Mannoroth"... all that felt meaningful and somewhat legendary and the established lore kinda tied everything together so it actually felt like a complete world, rather than just a map.

Combine that with the vanilla/TBC questing design where you'd do a small little hub in a zone but then not be high enough level to do the next, so you'd have to dip out... come back... dip out... come back etc making it take a long while to "finish" zones making them all feel a bit bigger just because you didnt fly through them in an afternoon.

*gets out a soapbox*

And you also didnt fucking have flying mounts back then so you couldnt just scoot over the world and had to actually run through it so you saw more of it and felt like you were a part of it goddammit fuck flying mounts its the dumbest shit in the world all my homies hate flying mounts.
 
I think its a little of both?

The original continents are HUGE and their quests/lore built upon by years of the original 3 warcraft games. So they felt not just physically large but like they had narrative weight. "oh shit, this is the Dustwallow Marsh, THATs Karazhan!, holy crap this is where Grom killed Mannoroth"... all that felt meaningful and somewhat legendary and the established lore kinda tied everything together so it actually felt like a complete world, rather than just a map.

Combine that with the vanilla/TBC questing design where you'd do a small little hub in a zone but then not be high enough level to do the next, so you'd have to dip out... come back... dip out... come back etc making it take a long while to "finish" zones making them all feel a bit bigger just because you didnt fly through them in an afternoon.

*gets out a soapbox*

And you also didnt fucking have flying mounts back then so you couldnt just scoot over the world and had to actually run through it so you saw more of it and felt like you were a part of it goddammit fuck flying mounts its the dumbest shit in the world all my homies hate flying mounts.
Yeah, definitely agree with you there. I think it was a large mix of the two.

And for that last part, apparently some people at Blizz heard you. Because it seems like they are convinced the best thing to do now is have leveling be an experience without flying in the new zones (Been like it since MoP, I think?), but then eventually you get flying.

As someone who is just now really returning to playing a decent amount at end game, I've got mixed feelings on it. It hasn't really bothered me traveling around the Shadowlands zones without mounts, though. And I've enjoyed just sitting back and enjoying the questing and scenery.

That being said, if I was leveling my 5th or 6th alt through this...Maybe I'd feel different? Dunno. It never really bothered me having to wait til 40 or 30 for a mount, anyway.
 
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Wotlk has 1 good raid in whole expansion and it became useless in next patch (ulduar and 5 man icc dungeons made it useless).
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wat

ulduar was followed by togc not icc
now if you wree to argue that togc's a fucking meme you're not wrong obv but that wasnt next patch
 
Why did they ever stop making Warcraft games?

Surely if they made a new Warcraft game of the previous expac everyone would have bought it.

Warcraft 3 lead us into the MMO. Warcraft 4 is vanilla and released before tbc. 5 would be tbc released before Lich.

I would have bought them all.
 
yeah war3 refunded had been such a great success after all amirite

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WoW 2.0 is the only thing that would work. Would probably need to throw us into a whole new time era of Azeroth. Cata wouldn't save it, and it was overwhelmingly negative at the time, I doubt Blizzard would ever do it again. The biggest challenge would be convincing players to let go of things like Mounts, Pets, Cosmetics etc that have been "earned" or bought throughout current WoW. They would probably have to be ported over in some fashion to attract players to leave WoW 1.0.
 

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