If I remember right, addons can no longer use the function to cancel a buff without a hardware event (key press / mouse click).
Yup, and chaos bane was the reason why that change was made. a 400 dps gain from just installing an addon was rather silly.
and the main benefit was for rets b/c they could get full stacks in 4-5sec (even up to 5frags in one hit) which was different from warriors and dks - even the author of the defunct addon said "From further digging I have noticed that this is NOT a dps increase for Warriors and Death Knights" so idk what would have changed between then and now, but according to that canceling the buff should not be an increase for DKs (i could see it being a slight one for arms warriors if they're mastery stacked b/c they could potentially generate a lot of soul frags if lucky)
i dont think that sample size from page 2 is accurate enough. on one hand you have the highest dps for the groups on the 1st attempt of mastery stacked smourne, but then you drop almost 600 dps and youre ok with that? you didnt go back and repeat to make sure you didnt mistime a CD or something? b/c if attempt 2 was close to #1 as it should be, then that would have the highest max and highest average
also not sure how you got 4hrs out of those samples unless you did more youre not listing (8 different sets, 2 attempts each...even at 10 mins each thats less than 3hrs, just sayin)
Aye I thought the same at first, but then I figured there were some things effecting those numbers (compared to the 14-15k I got from simming). I didn't use the temp ghoul or army (although tbh I probably should have), no pots/pre-pots (they actually give a huge jump in dps), no flask (or raid buffs/debuffs, but I didn't include them in the sims), no 2t10, not BiS (there's a couple ICC items that are better I think).Those numbers look low to me.
pretty sure a few ret pallys with smourne didnt cause the whole change, had to do with a lot of addons that played the game for the player during LK and before
Well naturally. The case was around 400 dps if you had Tiny abomination in a jar (which sadly, is useless now)also with all the changes since cata to rets (and all classes) the dps is probably around the same regardless of the method. i was reading old EJ pages and never saw anything has high as a 400dps discrepancy between an addon canceling chaos bane and not, it was more like 1-300dps depending on how fast it got canceled (macroing /cancelaura was the least dps improvement since it was slower than the addon), which in the grand scheme of things means jack since arcane mages will still out dps us today
I suppose we'll have to see how it pans out with a ret doing this level of extensive testing in BiS. Retribution mastery has changed since cataclysm's release (long after most rets shelved their shadowmourne), and as such it's quite possible that ret does get more out of it. Seal mechanics have changed, but we still get two "hits" per swing, the seal application counting as a hit never changed, it was all the "hidden" hits that we got at the time that added up to so much.and the main benefit was for rets b/c they could get full stacks in 4-5sec (even up to 5frags in one hit) which was different from warriors and dks - even the author of the defunct addon said "From further digging I have noticed that this is NOT a dps increase for Warriors and Death Knights" so idk what would have changed between then and now, but according to that canceling the buff should not be an increase for DKs (i could see it being a slight one for arms warriors if they're mastery stacked b/c they could potentially generate a lot of soul frags if lucky)
if i had smourne id help with testing from a ret standpoint, but i dont think that sample size from page 2 is accurate enough. on one hand you have the highest dps for the groups on the 1st attempt of mastery stacked smourne, but then you drop almost 600 dps and youre ok with that? you didnt go back and repeat to make sure you didnt mistime a CD or something? b/c if attempt 2 was close to #1 as it should be, then that would have the highest max and highest average. also not sure how you got 4hrs out of those samples unless you did more youre not listing (8 different sets, 2 attempts each...even at 10 mins each thats less than 3hrs, just sayin)
Simcraft is fairly accurate for me, at most 10% variance.
Although I love playing Frost, I've realised I have no choice but to spec Unholy if I wanna max my dps. In non-optimal gear and me doing a fail attempt at the rotation, I managed to hit ~14k sustained dps on a target dummy. I think after some practice and gear changes, 15-16k would be doable.
And yeh, the buffs/procs from SM aren't included in Simcraft anymore.
still disagreeThat kind of stuff was fixed long before, the fact that every top dps player with shadowmourne was using an addon that did something that blizzard never intended, caused the change. It was a huge thing.
pretty sure it was already assumed on EJ you were using TAJ b/c that was part of a bis ret set up (and would help account for 5+ frags on one hit). the dps gain was around 200 on average, but anywhere from 1-300 depending on soul fragment generation luck and how fast chaos bane could be canceled. if you want to believe it was as high as a 400 dps increase, fine. but ive found nothing to indicate it was that high...plus it doesnt matter since it certainly isnt anywhere near that much of a difference anymoreWell naturally. The case was around 400 dps if you had Tiny abomination in a jar (which sadly, is useless now)
As i'm planning on gearing a dk i have a question on this part, can you see unholy being the best spec for all the bosses or would frost come up better in certain situations ?
Maybe in AoE situations (trash/DW/lootship/LK p3) because of mastery stacking + HB/FS spam.
still disagree
1) b/c not everyone was doing it, there were people doing it the "legit" way of /cancelaura macros (for testing at the very least)
2) the % of ret pallys (the only ones that really gained dps from the addon) that had smourne before it was broken was very low. it was one of the causes, but the root of the problem was addons doing things for the player w/o direction...they dont want an addon playing the game for you in future situations, so they broke it then. same with addons like avr (back in 3.3.5)
pretty sure it was already assumed on EJ you were using TAJ b/c that was part of a bis ret set up (and would help account for 5+ frags on one hit). the dps gain was around 200 on average, but anywhere from 1-300 depending on soul fragment generation luck and how fast chaos bane could be canceled. if you want to believe it was as high as a 400 dps increase, fine. but ive found nothing to indicate it was that high...plus it doesnt matter since it certainly isnt anywhere near that much of a difference anymore
ps is it just me or does wowhead show 264 and 277 TAJ with the same hit rating. would make getting 277 pointless unless it procs more. just weird
Hit | 5.2282 |
Wdps | 4.8408 |
Str | 2.7657 |
Crit | 2.6652 |
Mastery | 2.4162 |
Haste | 2.2938 |
Exp | 1.6268 |
Agi | 1.2560 |
AP | 0.7563 |
Armor | 0.0302 |
Wdps | 8.5163 |
Hit | 4.1963 |
Exp | 2.9677 |
Str | 2.1925 |
Mastery | 2.1918 |
Crit | 2.1372 |
Haste | 1.9805 |
Agi | 1.1502 |
AP | 0.7881 |
Armor | 0.0295 |
Wdps | 5.9686 |
WOHdps | 3.6969 |
Hit | 3.1556 |
Exp | 2.7299 |
Haste | 2.4466 |
Str | 2.4247 |
Mastery | 2.2962 |
Crit | 1.9607 |
Agi | 1.0367 |
AP | 0.8729 |
Armor | 0.0290 |
Tonight's discovery in the DK world: The unholy stat prio is still the same as level 85 (haste > crit > mastery) but there's a few "breakpoints" for haste:
~12.50% (410) haste = Gargoyle GCD cap (found on Elitist Jerks)
~20.31% (666) haste = Unknown (found on Elitist Jerks)
~24.40% (800) haste = Crit becomes more valuable (discovered through simming)
~28.82% (945) haste = Mastery becomes move valuable (discovered through simming)