Delayed
Legend
just a few ideas about types of 3's. Choose one type for the set week of the tourney and teams must be up to the standards of one of the team types.
Type 1: melee/melee/healer
Type 2: melee/caster/healer
Type 3: caster/caster/healer
I.E. Week 2 we choose Type 3! Every team participating must contain of only 2 caster DPS and 1 healer. No team will be allowed to have a melee.
I.E. Week 3 we choose Type 1! Again every team must be created around the basis of the selected comp type and Type 1 consisting of double melee DPS and 1 healer.
Do this Everytime we have a tourney. This coukd in a way be good for creating balanced gamrplay and or playing field for everyone.
Thoughts on allowing 1 specific comp per tournament to help create variety?
I.E. For Type 1, 1 turbo team, 1 batman cleave, 1 thug cleave, 1 Cupid, etc. There cannot be more than 1 of any team type.
Type 2: WLS, WMP, WW mage heals, RMD,
Type 3: MLP, God comp, Shatter, LSD, etc.
Any thoughts? Just some ideas for future preference to try to keep things interesting.
Type 1: melee/melee/healer
Type 2: melee/caster/healer
Type 3: caster/caster/healer
I.E. Week 2 we choose Type 3! Every team participating must contain of only 2 caster DPS and 1 healer. No team will be allowed to have a melee.
I.E. Week 3 we choose Type 1! Again every team must be created around the basis of the selected comp type and Type 1 consisting of double melee DPS and 1 healer.
Do this Everytime we have a tourney. This coukd in a way be good for creating balanced gamrplay and or playing field for everyone.
Thoughts on allowing 1 specific comp per tournament to help create variety?
I.E. For Type 1, 1 turbo team, 1 batman cleave, 1 thug cleave, 1 Cupid, etc. There cannot be more than 1 of any team type.
Type 2: WLS, WMP, WW mage heals, RMD,
Type 3: MLP, God comp, Shatter, LSD, etc.
Any thoughts? Just some ideas for future preference to try to keep things interesting.
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