pinochet
Legend
Intro:
This is, to the best of my knowledge, a comprehensive guide to the combat-useful profession benefits available to a f2p. Feel free to note omissions, etc., in the comments. Some of these profs I only researched on wowhead, so there are bound to be a few errors.
Note that (passive) or (req. eng), etc., indicates that one must keep the profession in order to maintain the benefit; all other items can be equipped, used, or stockpiled, and the profession dropped for something else. Similarly, (world drop) indicates an item that is difficult to farm, and (gnome only), etc., indicates something that is only available to one race due to a racial or a selective vendor.
Alchemy (100):
Mixology (passive): doubles the duration of elixirs and increases their effect. Mixology values are listed in parentheses below.
Elixir of Minor Fortitude: +27(35) hp, guardian
Elixir of Giant Growth (barrens zone drop): +8(16) str, battle
>The zone droprate is much higher than a normal world drop, making this relatively easy to farm.
Elixir of Lion's Strength: +4(12) str, battle
Elixir of Minor Agility (world drop): +4(12) agi, battle
Elixir of Wisdom: +6(14) int, battle
Swiftness Potion (world drop): clicky sprint
Rage Potion: ~30 rage clicky
Holy Protection Potion: absorbs ~400 holy damage
>This shares a CD with all potions and only averages ~100hp more than a healing potion after the pvp healing reduction, making it only situationally useful.
Lesser Healing Potion: Heals ~270hp. Strictly inferior to purchased Healing Potion, but craftable in unlimited quantity.
Healing Potion (goblin only): Heals ~480hp. Also obtained by all classes in limited quantity from dungeons and vendors.
Fun stuff: Swim Speed Potion, Elixir of Water Breathing
Blacksmithing (100):
Coarse Sharpening Stone: +3 weap damage imbue
Coarse Weightstone: +3 weap damage imbue
Fun stuff: Silver Skeleton Key
Enchanting (100):
Minor Wizard Oil: +3 int imbue (+4 in BGs)
Enchant Bracer - Minor Stamina: +1 sta
Enchant Bracer - Minor Deflection: +2 dodge
Enchant Bracer - Minor Agility: +1 agi
Enchant Bracer - Minor Spirit (world drop): +1 spi
Enchant Bracer - Minor Strength (world drop): +1 str
Enchant Chest - Lesser Health: +15 health
Enchant Chest - Lesser Mana (horde only): +20 mana
>This will multiply to +100 mana total for caster classes.
Enchant Weapon - Minor Striking: +1 weap damage
Enchant 2H Weapon - Minor Impact: +2 weap damange
Enchant 2H Weapon - Lesser Intellect: +3 int
Enchant Cloak - Minor Protection: +10 armor
Enchant Cloak - Minor Agility (blood elf only): +1 agi
Enchant Shield - Minor Stamina (blood elf only): +1 sta
Engineering (100):
Crude Scope: +1 gun/bow dmg
Standard Scope (gnome only): +2 gun/bow dmg, obtainable to non-gnomes through Box of Assorted Parts in Gnomeregon only.
Flying Tiger Goggles (req. eng): 4 sta 4 hit head
Rough Copper Bomb (req. eng): 1 sec incapacitate bomb
Large Copper Bomb (req. eng, gnome only): 1 sec incapacitate bomb, 50 dmg instead of 26
Ez-Thro Dynamite (world drop): 60 AoE dmg, no incapacitate, no engineering requirement
Coarse Dynamite (req. eng): Same damage as above, fewer mats, does have engineering requirement.
Fun stuff: Mechanical Squirrel Box, Target Dummy, Small Seaforium Charge
Herbalism (100):
Lifeblood (req. herb): 15 haste clicky and instant heal for 30-90.
Bloodthistle (blood elf only): +10 sp consumable. The identical Bloodthistle Petal can be obtained without herbalism, but only stacks to 5 at a time.
Inscription (100):
Note that scrolls can be applied both to self and others.
Scroll of Stamina II: +5 sta, guard
Scroll of Intellect II: +5 int, battle
Scroll of Spirit II: +5 spi, battle
Scroll of Agility II: +5 agi, battle
Scroll of Strength II: +5 str, battle
Mystic Tome: 7 int offhand
Fun Stuff: Scroll of Recall, Mysterious Tarot
Jewelcrafting (100):
Brilliant Necklace: 1 sta 2 int 2 spi 2 agi 2 str -- possible BiS neck for many casters
Thick Bronze Necklace: 3 sta -- possible BiS neck for many casters
Coarse Stone Statue: heals 180hp over 12 sec
Heavy Stone Statue (draenei only): heals 400hp over 16 sec
Leatherworking (100):
Medium Armor Kit: +16 armor on 3 slots
Mining (100):
Toughness (passive): +3 sta
Skinning (100):
Master of Anatomy (passive): +3 crit
Tailoring (100):
Fun Stuff: Brown Linen Shirt, Blue Linen Shirt, Red Linen Shirt, Green Linen Shirt, Gray Woolen Shirt, Blue Overalls
Cooking (375):
(Many recipes): +6 sta +6 spi food buff.
Smoked Sagefish: +4 mp5 food buff
Thistle Tea: +100 energy clicky for rogues
Fun Stuff: Savory Deviate Delight
Fishing (375):
Lucky Fishing Hat: 15 sta head
Weather-Beaten Fishing Hat: 3 sta 3 spi head
Stendel's Wedding Band: 5 crit ring
Swiftness Potion: clicky sprint, drops from fishing and from daily
Fun Stuff: Strand Crawler, Recipe: Captain Rumsey's Lager, Sea Turtle, various offhand fish.
Note that there is no minimum skill for fishing from pools, and thus for obtaining Fishing Hat from STV event, but 100 skill will allow Find Fish to be learned, which helps substantially.
First Aid (225):
Heavy Silk Bandage: heals 640hp/8sec
Mageweave Bandage: heals 800hp/8sec, difficult to farm
Anti-Venom: removes crippling poison and serpent sting, consumable
Archaeology (225):
Fun Stuff: Chalice of the Mountain Kings, Clockwork Gnome, The Innkeeper's Daughter, Ancient Amber, Fossilized Hatchling, Pterrordax Hatchling, Druid and Priest Statue Set, Highborne Soul Mirror, Kaldorei Wind Chimes, Bones of Transformation, Wisp Amulet.
Shameless plug for my archaeology guide
Leveling Advice:
By all means, feel free to disregard this and level your professions in any order you please. However, I recommend making a plan on paper in order to avoid sticky situations, such as being stuck at 98/100 LW with an un-droppable ENG.
Model leveling plan (for a hypothetical priest):
- level with SKIN+ENCH, bank leather and mats
- drop ENCH for LW, level to armor kits and stockpile
- drop LW for ENCH, DE greens
- drop all profs, pick up MINE+JC
- level JC to 75, craft necks
- check for gems for goggles, prospect if necessary
- drop JC for ENCH, DE greens
- use banked mats to max ENCH using vellums, stockpile enchants and oils
- drop ENCH for ENG, craft bombs, goggles
- drop MINE for HERB for lifeblood
Modify to suit your needs, but notice that we never had a crafting prof without the accompanying gathering prof, and ended with the desired passives. Cool story bro.
This is, to the best of my knowledge, a comprehensive guide to the combat-useful profession benefits available to a f2p. Feel free to note omissions, etc., in the comments. Some of these profs I only researched on wowhead, so there are bound to be a few errors.
Note that (passive) or (req. eng), etc., indicates that one must keep the profession in order to maintain the benefit; all other items can be equipped, used, or stockpiled, and the profession dropped for something else. Similarly, (world drop) indicates an item that is difficult to farm, and (gnome only), etc., indicates something that is only available to one race due to a racial or a selective vendor.
Alchemy (100):
Mixology (passive): doubles the duration of elixirs and increases their effect. Mixology values are listed in parentheses below.
Elixir of Minor Fortitude: +27(35) hp, guardian
Elixir of Giant Growth (barrens zone drop): +8(16) str, battle
>The zone droprate is much higher than a normal world drop, making this relatively easy to farm.
Elixir of Lion's Strength: +4(12) str, battle
Elixir of Minor Agility (world drop): +4(12) agi, battle
Elixir of Wisdom: +6(14) int, battle
Swiftness Potion (world drop): clicky sprint
Rage Potion: ~30 rage clicky
Holy Protection Potion: absorbs ~400 holy damage
>This shares a CD with all potions and only averages ~100hp more than a healing potion after the pvp healing reduction, making it only situationally useful.
Lesser Healing Potion: Heals ~270hp. Strictly inferior to purchased Healing Potion, but craftable in unlimited quantity.
Healing Potion (goblin only): Heals ~480hp. Also obtained by all classes in limited quantity from dungeons and vendors.
Fun stuff: Swim Speed Potion, Elixir of Water Breathing
Blacksmithing (100):
Coarse Sharpening Stone: +3 weap damage imbue
Coarse Weightstone: +3 weap damage imbue
Fun stuff: Silver Skeleton Key
Enchanting (100):
Minor Wizard Oil: +3 int imbue (+4 in BGs)
Enchant Bracer - Minor Stamina: +1 sta
Enchant Bracer - Minor Deflection: +2 dodge
Enchant Bracer - Minor Agility: +1 agi
Enchant Bracer - Minor Spirit (world drop): +1 spi
Enchant Bracer - Minor Strength (world drop): +1 str
Enchant Chest - Lesser Health: +15 health
Enchant Chest - Lesser Mana (horde only): +20 mana
>This will multiply to +100 mana total for caster classes.
Enchant Weapon - Minor Striking: +1 weap damage
Enchant 2H Weapon - Minor Impact: +2 weap damange
Enchant 2H Weapon - Lesser Intellect: +3 int
Enchant Cloak - Minor Protection: +10 armor
Enchant Cloak - Minor Agility (blood elf only): +1 agi
Enchant Shield - Minor Stamina (blood elf only): +1 sta
Engineering (100):
Crude Scope: +1 gun/bow dmg
Standard Scope (gnome only): +2 gun/bow dmg, obtainable to non-gnomes through Box of Assorted Parts in Gnomeregon only.
Flying Tiger Goggles (req. eng): 4 sta 4 hit head
Rough Copper Bomb (req. eng): 1 sec incapacitate bomb
Large Copper Bomb (req. eng, gnome only): 1 sec incapacitate bomb, 50 dmg instead of 26
Ez-Thro Dynamite (world drop): 60 AoE dmg, no incapacitate, no engineering requirement
Coarse Dynamite (req. eng): Same damage as above, fewer mats, does have engineering requirement.
Fun stuff: Mechanical Squirrel Box, Target Dummy, Small Seaforium Charge
Herbalism (100):
Lifeblood (req. herb): 15 haste clicky and instant heal for 30-90.
Bloodthistle (blood elf only): +10 sp consumable. The identical Bloodthistle Petal can be obtained without herbalism, but only stacks to 5 at a time.
Inscription (100):
Note that scrolls can be applied both to self and others.
Scroll of Stamina II: +5 sta, guard
Scroll of Intellect II: +5 int, battle
Scroll of Spirit II: +5 spi, battle
Scroll of Agility II: +5 agi, battle
Scroll of Strength II: +5 str, battle
Mystic Tome: 7 int offhand
Fun Stuff: Scroll of Recall, Mysterious Tarot
Jewelcrafting (100):
Brilliant Necklace: 1 sta 2 int 2 spi 2 agi 2 str -- possible BiS neck for many casters
Thick Bronze Necklace: 3 sta -- possible BiS neck for many casters
Coarse Stone Statue: heals 180hp over 12 sec
Heavy Stone Statue (draenei only): heals 400hp over 16 sec
Leatherworking (100):
Medium Armor Kit: +16 armor on 3 slots
Mining (100):
Toughness (passive): +3 sta
Skinning (100):
Master of Anatomy (passive): +3 crit
Tailoring (100):
Fun Stuff: Brown Linen Shirt, Blue Linen Shirt, Red Linen Shirt, Green Linen Shirt, Gray Woolen Shirt, Blue Overalls
Cooking (375):
(Many recipes): +6 sta +6 spi food buff.
Smoked Sagefish: +4 mp5 food buff
Thistle Tea: +100 energy clicky for rogues
Fun Stuff: Savory Deviate Delight
Fishing (375):
Lucky Fishing Hat: 15 sta head
Weather-Beaten Fishing Hat: 3 sta 3 spi head
Stendel's Wedding Band: 5 crit ring
Swiftness Potion: clicky sprint, drops from fishing and from daily
Fun Stuff: Strand Crawler, Recipe: Captain Rumsey's Lager, Sea Turtle, various offhand fish.
Note that there is no minimum skill for fishing from pools, and thus for obtaining Fishing Hat from STV event, but 100 skill will allow Find Fish to be learned, which helps substantially.
First Aid (225):
Heavy Silk Bandage: heals 640hp/8sec
Mageweave Bandage: heals 800hp/8sec, difficult to farm
Anti-Venom: removes crippling poison and serpent sting, consumable
Archaeology (225):
Fun Stuff: Chalice of the Mountain Kings, Clockwork Gnome, The Innkeeper's Daughter, Ancient Amber, Fossilized Hatchling, Pterrordax Hatchling, Druid and Priest Statue Set, Highborne Soul Mirror, Kaldorei Wind Chimes, Bones of Transformation, Wisp Amulet.
Shameless plug for my archaeology guide
Leveling Advice:
By all means, feel free to disregard this and level your professions in any order you please. However, I recommend making a plan on paper in order to avoid sticky situations, such as being stuck at 98/100 LW with an un-droppable ENG.
Model leveling plan (for a hypothetical priest):
- level with SKIN+ENCH, bank leather and mats
- drop ENCH for LW, level to armor kits and stockpile
- drop LW for ENCH, DE greens
- drop all profs, pick up MINE+JC
- level JC to 75, craft necks
- check for gems for goggles, prospect if necessary
- drop JC for ENCH, DE greens
- use banked mats to max ENCH using vellums, stockpile enchants and oils
- drop ENCH for ENG, craft bombs, goggles
- drop MINE for HERB for lifeblood
Modify to suit your needs, but notice that we never had a crafting prof without the accompanying gathering prof, and ended with the desired passives. Cool story bro.
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