Some things that are wrong.
1) You can't track humaniods until 32 as a cat (20-29 bracket). You generalize bad hunters, what about the good ones?{/quote]
I wasn't aware of the cat tracking thing, Thank you for correcting me. On the subject of "what about the good ones" As this thread seems to be about the mass amount of hunters on the alliance side, I have a hard time believing all(or even 10 percent, from what i've seen....) of the are "good", Therefore i generalized them as bad.
2) Tunnel is somethings the best choice, IMO its best to do alil scouting before grabbing the flag, and always keep the mini map that shows where your team mates are "Shift-M".
If the tunnel is the best choice, I believe that falls under the catagory of "nessasary" , I stand by my statement.
3) Natures grasp/roots is fine on the standard hunter, but a smart one will use there pet to blow the cooldown.
I didn't say anything about natures grasp because it's useless versus hunters due to the above pet eating the cd deal. Roots however, Like the spell entangling roots, my ept can do nothing about.
5) Roof can be a fantastic place to hid and chill, just gotta be aware of enemy locations.
Agree entirely.
6) A good hunter is almost impossible to get away from without using consumables.
No, they're not. Under the assumption that you are ahead of the hunter, like the hunter is chasing you and not ahead of you already, Root, cast another root incase they trinket first root, powershift conc and web/tendon rip and once you get range you win.
FC druids are just as fast as hunters in cheetah therefore they can't catch up unless they use disengage offencively, This could work for the alliance hunter but as a horde hunter i find that that the horde base tends to be downhill from the alliance base, making disengage hard to use effectively to close distance on alliance fcs.
7) consumables are a key factor in FCing, master FCing your self...then get them to enhance your abilitys even more.
Agreed.