Boss Drop Rate for a Team of 4

RiverpawGrinder

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I'm farming tbc dungeons with my 4 lvl20 f2p accounts (tank/healer/2 x dps). I'm a bit confused as to how the number of people affects drop rate from bosses.

So far I've never seen a single boss dropping more than 2 blue items to my team. i.e. at most 2 of my team of 4 did ever get a blue from a single boss. So, I'm assuming even in the so called "personal" loot, each boss has a upper limit of 2 drops per kill. Hence, I tried to logout 2 of my accounts and kill the boss with just 2 of toons. But, i found that sometimes non of the 2 get any blue at all. So exactly how boss drop works when for a level appropriate team of 4?

What is the best way to ensure one specific toon to receive all the loot? Does logging out help? Some classes like mage cannot really solo a dungeon, so i need to rely on a full team of my own to finish the job. But i am able to selectively logout some of them if necessary.
 
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If each person has 20% chance to loot something from a boss, then it would be possible to occasionally see more than 2 of the team members getting a blue. But this never happened to me. I've been running tbc dungeons with a team of 4 for a very long time.

I never believed the "personal" loot is really personal.
 
If each person has 20% chance to loot something from a boss, then it would be possible to occasionally see more than 2 of the team members getting a blue. But this never happened to me. I've been running tbc dungeons with a team of 4 for a very long time.

I never believed the "personal" loot is really personal.

Tbc bosses drop 2 items + possible primal nether or greens that arent considered part of that. Everyone in the group has a 20% chance to get that item and 20% to get the other item but unable to get both. If you run personal loot this will remain unaffected by party size, you will still have 20% per toon even if the group is just 2 people. So you could see 0 drops in a run. If you play with legacy loot, you have a 100% chance to get 2 drops, if youre alone. 100% chance to get 1 drop if youre 2 and so on. Legacy loot does mean you can get items not for your spec though. No bosses will ever drop more than 2 items, personal or legacy.
 
It is 20% for each item up to 2 items from one boss
And always 2 items per boss in Legacy runs
Did not see any evidence that number of party members matter

still need clarification. Is "2 items per boss" for the whole team or for each person? if it is for the whole team then team size matters since we have to divide the "2 items" amount team members
 
bosses drop two pieces of loot

So, team size matters, right? Since more people to divide the 2 pieces.
Another question, if a boss drop 2 pieces of items, say a cloth + leather, what would happen if the team only has mail/plate wearers?
 
So, team size matters, right? Since more people to divide the 2 pieces.
Another question, if a boss drop 2 pieces of items, say a cloth + leather, what would happen if the team only has mail/plate wearers?
if youre on legacy loot, your toons can loot it. if you're on personal loot, you may or may not get 2 items depending on what loots rolls from the boss.

Goesid explained this above.
 
if youre on legacy loot, your toons can loot it. if you're on personal loot, you may or may not get 2 items depending on what loots rolls from the boss.

Goesid explained this above.

you mean each boss drops 2 pieces for YOU (instead of for the whole team) regardless of the number of team members you have?
 
So, team size matters, right? Since more people to divide the 2 pieces.
Another question, if a boss drop 2 pieces of items, say a cloth + leather, what would happen if the team only has mail/plate wearers?
I guess I will write it all over again.

team size only matters on legacy. the bigger the group the less likely you are to get loot. on personal you will have a 20% chance at one item and a 20% chance at another item and so will everyone else.

Personal loot means the loot is personal and the drops will be tailored to your loot spec. On legacy, anything can happen, whos in the group doesnt matter everything that can drop can drop.
 
I guess I will write it all over again.

team size only matters on legacy. the bigger the group the less likely you are to get loot. on personal you will have a 20% chance at one item and a 20% chance at another item and so will everyone else.

Personal loot means the loot is personal and the drops will be tailored to your loot spec. On legacy, anything can happen, whos in the group doesnt matter everything that can drop can drop.

Still cannot see a practical scheme that can offer these characteristics, as mentioned above:

1) each person has an equal chance for 1 of the 2 items.
2) group size doesn't affect one's chance of actually receiving an item
3) each boss only offers 2 items maximum (meaning only 2 or less of the team members can get an item)
4) each person is given a drop tailor to his loot spec

contradicton:
- Point 3 means if 2 others team member already got an item, the others team member will definitely not getting anything. So point 2) cannot hold. My chance of getting something is reduced to 0 if someone else are lucky.
- Point 1 means if each team member get lucky, each and everyone could receive an item making the total number of items received by the whole team greater than 2.

I can think of one way, but dont know how the drop could tailor to one's specific loot spec:

1) each boss offers 2 items (excluding greens/vendor trash) to be distributed out to players.
2) each team is always considered to be consisting of 5 eligible candidates. If the actual players are less than 5,virtual players are added to make it 5.
3) the system randomly pick 1 of the 5 candidates to distribute the first item to him/her. If a virtual player receives the first item, then no body actually get anything.
4) the system randomly pick 1 of the 5 candidates to distribute the second item to him/her. If an actual player receiving the second item has already received the first item, he/she is not given the second item. And no body get the second item.
 
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Still cannot see a practical scheme that can offer these characteristics, as mentioned above:

1) each person has an equal chance for 1 of the 2 items.
2) group size doesn't affect one's chance of actually receiving an item
3) each boss only offers 2 items maximum (meaning only 2 or less of the team members can get an item)
4) each person is given a drop tailor to his loot spec

contradicton:
- Point 3 means if 2 others team member already got an item, the others team member will definitely not getting anything. So point 2) cannot hold. My chance of getting something is reduced to 0 if someone else are lucky.
- Point 1 means if each team member get lucky, each and everyone could receive an item making the total number of items received by the whole team greater than 2.

Guess we're going back to basics lol

Just imagine both items being a 5 sided die, the die is cast twice. each player is a number, for every missing player there is a blank slate on the die. The die can still land on the blank slates in which case nobody gets that item.
 
Still cannot see a practical scheme that offers these characteristics, as mentioned above, can fit together and not contradicting one another:

1) each person has an equal chance for 1 of the 2 items.
2) group size doesn't affect one's chance of actually receiving an item
3) each boss only offers 2 items maximum (meaning only 2 or less of the team members can get an item)
4) each person is given a drop tailor to his loot spec

contradicton:
- Point 3 means if 2 others team member already got an item, the others team member will definitely not getting anything. So point 2) cannot hold. My chance of getting something is reduced to 0 if someone else are lucky.
- Point 1 means if each team member get lucky, each and everyone could receive an item making the total number of items received by the whole team greater than 2.

Lemme see if I can translate Goesid speak for you.

The boss is gonna drop two pieces of loot. Period.

If you have a 5 person party, each person in that party has a lower chance of getting one of those pieces of loot. Simple math. 2 pieces of loot, 5 places it can go. If you only have a 3 person party, each person has a higher % chance of getting loot. 2 pieces of loot, 3 places it can go.

Personal loot and legacy loot dont affect chances. They only affect *how* the loot is distributed. If you're under legacy loot rules, those two pieces of gear can go to anyone in the party. If you're under personal loot rules, those two piece of gear can only go to people in the party of the appropriate loot spec.

If you're under personal loot rules in a party of all plate wearers and the boss drops two pieces of cloth, you wont get any loot. If youre under legacy loot rules and the boss drops two pieces of cloth, you will be able to loot them.
 
Guess we're going back to basics lol

Just imagine both items being a 5 sided die, the die is cast twice. each player is a number, for every missing player there is a blank slate on the die.

Okay, following your model. Should i assume that:
1) after the die is cast to determine the player number, the system looks up the loot table and picks only those items appropriate to that player and randomly picks 1 of them as the actual loot offered?
2) when the second die is cast, if the player number is the same as the first cast, nobody is offered the 2nd loot. Since a single player cannot receive 2 items.
 
Okay, following your model. Should i assume that:
1) after the die is cast to determine the player number, the system looks up the loot table and picks only those items appropriate to that player and randomly picks 1 of them as the actual loot offered?
2) when the second die is cast, if the player number is the same as the first cast, nobody is offered the 2nd loot. Since a single player cannot receive 2 items.

1. Yes, only loot for the players spec will be available to drop.
2. Yes.
 

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