Cheesetoast
Legend
hi im youb and id like to do some theory crafting. i noticed all the races have their pros and cons for 39 lock pvp inside the gulch and AB. here's my 2c on the topic
gnome
wsg jump rating: 7/10
I'd usually place this as number 1. EA basically strengthens your lack of mobility, which is a warlock's biggest weakness. You can precast it when a druid is casting root for that instant break away, break a nova before shatter, use it with rocket boots to get away from a warrior or rogue. The uses are really endless and creative. Means you can use net a LOT more aggressively. Don't discount the fact that 2 in 3 horde rogues can use WOF. Having said this, net is far more useful versus rogue than fear. EM also helpful but not gamebreaking, gives slightly less pressure to tap.
orc female
wsg jump rating: 8/10
Largely underplayed horde class, and in hot competition with undead for best spot. hardiness tips the scales on almost every melee encounter, being able to slip away with a nade + COE after a cheap chot resist etc. Stuns give me more grief than any CC and melee obviously melts my squishy armour pool, which i consider to be a Warlock's second pvp weakness. command is almost useless as the dmg is already so low, but can be be useful if you're using an imp+glass build for killing a FC in a group fight.
human female
wsg jump rating: 9/10
Also very underated pvp racial. perception even on it's own is much higher stealth detection than private servers. It also stacks with catseye goggles and/or catseye elixer giving human the most stealth detection in the game. This means you'll almost never be opened on by a rogue in wsg and harder to get sap n capped in AB. You can also ween out all the lurkers in the WSG flag room before your druid or mage drops in their to pick. I rate this.
ud female
wsg jump raiting: 9/10
that drakedog feel bro. WOF is no joke, it's uses in pvp are similar to a pvp trinket, especially verse warriors and priests fear. I would argue though that it's less gamechanging than one might imagine, as DM and insignia almost do the same thing: it's pretty no brainer to prepare yourself with an insignia and/or felhunter at the start of each game if you can see multiple fear classes on the opposing faction. WOF doesn't really effect any of warlock's biggest pvp weaknesses being their squishiness to melee and lack of mobility. cannibalize is quite useful, a free 35% hp heal every 2m when BG's are strewn with dead bodies that you can use in combat with dots on you.
gnome
wsg jump rating: 7/10
I'd usually place this as number 1. EA basically strengthens your lack of mobility, which is a warlock's biggest weakness. You can precast it when a druid is casting root for that instant break away, break a nova before shatter, use it with rocket boots to get away from a warrior or rogue. The uses are really endless and creative. Means you can use net a LOT more aggressively. Don't discount the fact that 2 in 3 horde rogues can use WOF. Having said this, net is far more useful versus rogue than fear. EM also helpful but not gamebreaking, gives slightly less pressure to tap.
orc female
wsg jump rating: 8/10
Largely underplayed horde class, and in hot competition with undead for best spot. hardiness tips the scales on almost every melee encounter, being able to slip away with a nade + COE after a cheap chot resist etc. Stuns give me more grief than any CC and melee obviously melts my squishy armour pool, which i consider to be a Warlock's second pvp weakness. command is almost useless as the dmg is already so low, but can be be useful if you're using an imp+glass build for killing a FC in a group fight.
human female
wsg jump rating: 9/10
Also very underated pvp racial. perception even on it's own is much higher stealth detection than private servers. It also stacks with catseye goggles and/or catseye elixer giving human the most stealth detection in the game. This means you'll almost never be opened on by a rogue in wsg and harder to get sap n capped in AB. You can also ween out all the lurkers in the WSG flag room before your druid or mage drops in their to pick. I rate this.
ud female
wsg jump raiting: 9/10
that drakedog feel bro. WOF is no joke, it's uses in pvp are similar to a pvp trinket, especially verse warriors and priests fear. I would argue though that it's less gamechanging than one might imagine, as DM and insignia almost do the same thing: it's pretty no brainer to prepare yourself with an insignia and/or felhunter at the start of each game if you can see multiple fear classes on the opposing faction. WOF doesn't really effect any of warlock's biggest pvp weaknesses being their squishiness to melee and lack of mobility. cannibalize is quite useful, a free 35% hp heal every 2m when BG's are strewn with dead bodies that you can use in combat with dots on you.
Last edited: