Best Melee Class For 70 Twinking

Alright, here comes the usual list :



Warrior: Very weak survability, quite good damage, very low mobility.

Death Knight: Decent survability, quite good damage, quite good mobility.

Rogue: Decent survability, very good damage, enought cooldowns to manage a good mobility.

Feral Druid: Good survability, very good damage, poor mobility.



That's a quick brief overview, if you want more details on a certain class, just ask.
 
Really depends on what they're vsing...



All around though @ 70 rogue, then dk, druid, ret, warrior
 
It's pretty subjective, certain classes are better in certain situations.



For example a paladin would be horrible against a mage, whereas a warrior would stand more of a chance, although warriors are often played poorly and there for deemed as bad.

There are a lot of variables to be taken into account. Generally though, I'd say rogues are the best in the bracket.
 
It's pretty subjective, certain classes are better in certain situations.



For example a paladin would be horrible against a mage, whereas a warrior would stand more of a chance, although warriors are often played poorly and there for deemed as bad.

There are a lot of variables to be taken into account. Generally though, I'd say rogues are the best in the bracket.



There is no way, where a warrior will be better than a paladin against a mage.

Please explain why you gave this statement.
 
hi all, my main class at 70 is enha shaman, and i have to say, that is much better that all people think, because nodoby use it nodoby think that is a really nice char at 70.



1ª enha has a nice burst and you will pwoned all class, only magues and disci priest (full resi) are imposible, rogues are easy, all of them going pve, so you can kill him fast.



2º i thing that mobility is nice, with totems, frost shock and boot of ingeniering (i think that will be important)



3º you must go with right gear to will do something, i mean, 4 part´s of t6 to bonus of 15 agility, panth of sunwell, kil jaeden hand, sunwell of hand, the rest of part of pvp (i calculate that you must be at 300 resillence)



4º for me enha shaman is one of more funniest char in wow, you will heal your self so much (like 6k critic) and more powerfull spell, wolfs, are really overpower (they hit like 1k critic every 2 sec)



If someone have anyquest please ask



so for me: Rogue>Dk>Pro pala>Feral=Enhacement>ret pala>warrior
 
Enh is....ugh.



Not that its terrible. Its just terrible next to Ele and Resto.









For me Rogue>DK>Prot Pali>Feral>Warrior>Enh>Ret Pali (looking like that will change though)
 
Rogue > Death Knight > Feral > Retribution Paladin > Enhanchement Shaman > Protection Paladin > Warrior.



Would be my view.

I'd change this a bit in that I believe A protection paladin at 70 is more viable than a retribution paladin at current just because of rediculous AS and SotR crits coupled with a lower cooldown on stuns, and silences left and right from those rapid fire AS, wheras ret is dependent on Zealotry and random procs for holy power. Although if repentance is timed well with procs can be a game winner.

Rogue > Deathknight > Feral > Protection Paladin > Enhancement Shaman > Retribution Paladin > Arms Warrior.
 
I'd change this a bit in that I believe A protection paladin at 70 is more viable than a retribution paladin at current just because of rediculous AS and SotR crits coupled with a lower cooldown on stuns, and silences left and right from those rapid fire AS, wheras ret is dependent on Zealotry and random procs for holy power. Although if repentance is timed well with procs can be a game winner.

Rogue > Deathknight > Feral > Protection Paladin > Enhancement Shaman > Retribution Paladin > Arms Warrior.



Glad we at least all agree that Everything > Warrior.

And i'm saying with a real sadness.
 

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