Best in Slot: Player vs Environment MOP Version

Highborne

Legend
Best in Slot PvE Level 70 Twinks

Please offer feedback relating to all of the chardev's, but try to keep in mind that no races/professions should make an outcome to them.
Gear changes, better ways to optimize DPS, Healing, or Tanking is always appreciated.

Will update with any feedback.


Races & Professions
All of the Chardev’s were made with no racial or profession bonuses thus once race and professions are chosen some of the gearing may change (namely gems, but sometimes a swap for higher base stats vs secondary).

Races
This section will briefly describe the best races per faction for each role. This is a general guide so some classes may differ or have multiple options where there is no clear winner.

Tanking

Horde:

  • Pandaren – Double Food Buffs (40 Additional Stamina + 40 Strength/Agility)
  • Undead – Touch of the Grave and Will of the Forsaken
  • Troll – 10% Health Regen in Combat, Berserking and Beast Slaying
  • Tauren – 5% Base Health (222 Health for Warrior/Paladin/Druid)
  • Blood Elf – AoE Silence and minor resource restore
  • Goblin – Rocket Jump for movement
  • Orc – Damage buff and minor stun resistance
Alliance:

  • Pandaren – Double Food Buffs (40 Additional Stamina + 40 Strength/Agility)
  • Draenei – 20% HoT, 1% Hit
  • Night Elf – 2% Avoidance (non-diminishing)
  • Human – Free trinket and some minor Expertise
  • Dwarf – Stoneform defensive cooldown and minor Expertise
  • Worgen – Critical Chance and movement ability
  • Gnome – Minor Expertise and an escape from Immobilizes/Slows

Healing

Horde:

  • Pandaren – Double Food Buffs (45 Additional Intellect or 46 Spell Power & 40 Stamina)
  • Blood Elf – Arcane Torrent Mana/Chi Restore
  • Goblin – 1% Spell Haste and Rocket Jump
  • Orc – Spell Power Buff and Minor Stun Resistance
  • Troll – 10% Health Regen in Combat and Berserking
  • Tauren – 5% Base Health, AoE Stun
  • Undead – Will of the Forsaken and Cannibalize
Alliance:

  • Pandaren – Double Food Buffs (45 Additional Intellect or 46 Spell Power & 40 Stamina)
  • Worgen – 1% Critical Chance and Movement
  • Draenei – 20% HoT and +10 Jewelcrafting (best profession for you)
  • Human – Increased Spirit and free Trinket
  • Gnome – Increased Mana pool and Escape
  • Dwarf – Stoneform for burst phases
  • Night Elf – 2% Avoidance

Damage Dealing

Horde:

  • Pandaren – Double Food Buffs (40 Additional Stamina + 40 Strength/Agility or 45 Additional Intellect or 46 Spell Power & 40 Stamina)
  • Orc – Attack/Spell Power Buff and Melee Expertise, as well as increased damage by pets
  • Troll – Haste Buff, Expertise with Ranged weapons and in combat regen, and damage to beasts
  • Undead – Touch of the Grave and Will of the Forsaken
  • Goblin – 1% Haste and Rocket Belt damage or Jump
  • Blood Elf – Arcane Torrent for minor Resource restore and Silence
  • Tauren – 5% Health and AoE Stun

Alliance:

  • Pandaren – Double Food Buffs (40 Additional Stamina + 40 Strength/Agility/46 Spell Power or 45 Additional Intellect)
  • Worgen – 1% Critical Chance and Movement
  • Draenei – 1% Hit and 20% HoT
  • Human – Minor Expertise and Free Trinket
  • Dwarf – Minor Ranged expertise and Stoneform
  • Gnome – Minor Dagger/Sword expertise and an escape
  • Night Elf – 2% Avoidance

Professions

Profession’s benefits are listed here, each specific class specialization will also outline the best profession for it. Since each class specialization differs even within the same role (Tanking, Healing, DPS) professions change based on spec.

I also excluded Engineering from what I suggest is the best in slot because it's usefulness is great, but in terms of raw DPS, Healing or Survivability it is tough to gauge. Noise Machine and Sonic Booster do offer good benefits to the respective specializations but not as much as other professions. Synapse Springs are awesome as well but tough to gauge. Likely with them engi is better than the other professions but it is a choice.

Alchemy
Alchemist’s Flask, Endless Mana & Healing Potions, potentially use an Alchemist Stone. Also, Mixology gives a bonus to all Potions/Flasks used giving a benefit of approximately the same as other profession benefits (40 Strength, Agility, Intellect or 60 Stamina when using Alchemist’s Flask).
Blacksmithing
2 Extra Sockets providing a total of 40 more Strength, Agility, Intellect or 60 Stamina. Can also be used for other secondary stats if required. Gives access to a few upgraded items for plate wearers.
Enchanting​
+40 Strength, Agility, Intellect or +60 Stamina Ring enchants
Engineering
Non-direct benefits, namely Gloves/Belt/Cloak Tinkers, Bombs for some extra damage, and Noise Machine (Int Trinket) and Sonic Booster (huge stamina trinket) great for all classes that use those two stats (magic dps/healers and tanks). Gnomish Lightning Generator isn’t a bad trinket either if looking for a massive crit or crit & haste/expertise/hit boost (can be reforged).
Herbalism​
Lifeblood – 2 minute cooldown that gives 240 Haste for 20 seconds.
Inscription​
Besides crafting your own glyphs, there are shoulder enchants which boost Attack Power, Intellect, Dodge or Spell Power by about 40 main stat (or lots of dodge).
Jewelcrafting​
3 powered up Gems to socket, giving equivalent to 40 Strength, Agility or Intellect or 60 Stamina. Some nice neck/rings from Sunwell that are upgrades to all DPS and Healers; as well a decent trinket Shadowsong Panther for Cat Druid.
Leatherworking​
A nice Bracer enchant for 57 Strength, Agility or Intellect or 102 Stamina; and Leg Enchant for Strength, Stamina or Agility and drums for some temp buffs.
Mining​
+60 Stamina
Skinning​
+40 Critical Strike rating
Tailoring​
Receives two cloak Embroideries that increase either attack power by 400 for 15 seconds or spell power by 295 for 15 seconds.

Sunwell Plateau Patterns
Many of the Sunwell Plateau patterns that yield BoP items are potentially BiS (some fringe cases apply). Listed are the classes and specs and roles which will most benefit from these items.





Classes and Specializations

Death Knight
Undead, Troll or Tauren
Draenei for Heal and 1% Hit (Swap the Etched Dreadstone for Nightmare Tear) or Night Elf (avoidance)

Leatherworking for Bracer & Leg enchants
Mining, Blacksmithing, Jewelcrafting, and Enchanting all provide 60 Stamina


Orc or Troll for their different offensive benefits
Worgen for 1% Crit and Draenei for 1% Hit

Jewelcrafting for 40 Strength and Hard Khorium Choker (use a 20 Hit Gem in Bracers to cap Hit)
Leatherworking for Strength Bracers and Leg Enchants


Orc or Troll for their different offensive benefits
Dreanei for 1% Hit or Worgen for 1% Crit and other benefits

Jewelcrafting for 40 Strength and Hard Khorium Choker
Leatherworking for Strength Bracers & Legs


Orc or Troll for their different offensive benefits
Worgen for 1% Crit or Draenei for 1% Hit

Jewelcrafting for 40 Strength and Hard Khorium Choker (use a 10Str/10 Hit Gem in Bracers to Cap Hit)
Leatherworking for Strength Bracers & Legs


Troll for their different offensive benefits
Worgen for 1% Crit and other benefits

Leatherworking for Intellect Bracers and Legs
Jewelcrafting for 40 Intellect and Pendant of Sunfire


Troll for their different offensive benefits
Worgen for 1% Crit and other benefits

Leatherworking for Agility Bracers & Legs and Embrace of the Phoenix
Blacksmithing, Jewelcrafting for 40 Agility


Troll or Tauren
Night Elf for 2% Avoidance

Leatherworking (Bracer enchant), Blacksmithing, Jewelcrafting, Mining, Enchanting for 60 Stamina


Troll
Worgen for 1% Crit and other benefits

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Leatherworking for Bracer Intellect enchant


All Specs
chardev 10 - Mist of Pandaria - BETA
Can swap to Golden Bow of Quel’Thalas with 40 Critical Strike scope as well.

Pandaren, Orc or Troll (if Troll, swap Glove enchant to 20 Agility, lose a bit of Expertise)
Pandaren, Worgen or Dwarf (if Dwarf, swap Glove enchant to 20 Agility, lose a bit of Expertise)

Leatherworking for Agility Bracers & Legs and Embrace of the Phoenix
Jewelcrafting or Blacksmithing for 40 Agility


Pandaren, Orc, Troll or Undead
Pandaren, Worgen or Draenei (if Draenei, swap Icewalker for Tuskarr’s Vitality)

Jewelcrafting for 40 Intellect and Pendant of Sunfire (with 10 int/10 hit gem)
Blacksmithing or Enchanting for +40 Intellect


Pandaren (food buff)
Pandaren (food buff)

Mining, Blacksmithing, Leatherworking (bracers), Jewelcrafting, and Enchanting all provide 60 Stamina
Pandaren (food buff), Orc or Troll for temp buffs
Pandaren (food buff), Human or Gnome are good secondary races.

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect
Orc for Fist Expertise and Blood Fury, Pandaren for Food buffs
Pandaren (food buff) or Draenei

Leatherworking for Agility Bracers and Legs and Embrace of the Phoenix
Jewelcrafting for 40 Agility and Hard Khorium Choker


Tauren (health and stun) or Blood Elf for Arcane Torrent (silence)
Human for Spirit and free trinket

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect
Tauren (health and stun) or Blood Elf for Arcane Torrent (silence)
Draenei for Hit (swap out Etched Dreadstone for Nightmare Tear), or Human (trinket) or Dwarf (defensive cooldown)

Leatherworking for Stamina Bracers & Legs
Mining, Blacksmithing, Jewelcrafting, and Enchanting all provide 60 Stamina
Blood Elf
Draenei or Human for Utility (No good way to remove Hit or Expertise with gear swapping)

Jewelcrafting for 40 Strength and Hard Khorium Choker (have to use a +20 Hit gem somewhere to cap)
Leatherworking for Strength Bracers & Legs


Pandaren (food buff), Troll or Goblin
Worgen, Pandaren (food buff), Human or Gnome

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect
Pandaren or Goblin for 1% Haste to hit breakpoint easier (requires many changes to ensure still at 41.66% haste breakpoint)
Worgen for 1% Crit or Pandaren (food buff),

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect

Pandaren (food buff) or Orc or Troll
Pandaren (food buff) or Gnome (swap Accurate Dreadstone for Glinting Dreadstone) or Draenei or Worgen

Leatherworking for Agility Bracer & Leg Enchants
Jewelcrafting for 40 Agility and Hard Khorium Choker

Combat
chardev 10 - Mist of Pandaria - BETA
Not sure if Warglaives are better; if so swap to Warglaives.

Pandaren, Troll or Orc (can swap Accurate Dreadstone for Delicate Ruby)
Pandaren, Draenei or Worgen

Leatherworking for Agility Bracer & Leg Enchants
Jewelcrafting for 40 Agility and Hard Khorium Choker


Pandaren (food buff) or Orc or Troll
Pandaren (food buff) or Gnome (swap Accurate Dreadstone for Glinting Dreadstone) or Draenei or Worgen

Leatherworking for Agility Bracer & Leg Enchants
Jewelcrafting for 40 Agility and Hard Khorium Choker


Pandaren (food buff), Orc or Troll
Pandaren (food buff) or Draenei (swap for Pendant of Sunfire)

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect
Orc (swap Accurate Dreadstone for Glinting Dreadstone) or Pandaren
Pandaren (food buff) or Draenei

Leatherworking for Agility Bracer & Leg Enchants and Embrace of the Phoenix
Jewelcrafting for 40 Agility and Hard Khorium Choker
Pandaren, Orc or Troll
Pandaren (food buff)

Jewelcrafting for 40 Intelligence and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect


Orc or Troll
Worgen or Draenei swap for Pendant of Sunfire

Jewelcrafting for 40 Intellect and Pendant of Sunfire (socket Timeless Dreadstone in helm and Brilliant Ruby in Neck)
Blacksmithing or Enchanting for 40 Intellect


Orc or Troll
Worgen or Draenei swap for Pendant of Sunfire

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect




Orc or Troll
Worgen or Draenei swap for Pendant of Sunfire

Jewelcrafting for 40 Intellect and Pendant of Sunfire
Blacksmithing or Enchanting for 40 Intellect

Pandaren, Orc
Pandaren, Worgen or Human (swap Expertise on Gloves to +35 AP)

Jewelcrafting for 40 Strength and Hard Khorium Choker
Leatherworking for Strength Bracers & Legs

Titan Grip Fury
chardev 10 - Mist of Pandaria - BETA
For both Fury specs, Dragonspine Trophy vs Madness of the Betrayer vs Tsunami Talisman are up in the air. I don’t know which would be better overall, swapping for Tsunami or Dragonspine means swapping gloves to Hard Khorium Battlefists (need the hit cap) or a gem for hit.
Crit is useful for Fury so losing crit for haste seems like a bad idea, but DST is a lot of haste. Anyone have any clarity on this would be appreciated.

Pandaren, Orc
Pandaren, Worgen, Draenei or Human (swap Expertise on Gloves to +35 AP)

Jewelcrafting for 40 Strength and Hard Khorium Choker
Leatherworking for Strength Bracers & Legs​

Single-Minded Fury
chardev 10 - Mist of Pandaria - BETA
For both Fury specs, Dragonspine Trophy vs Madness of the Betrayer vs Tsunami Talisman are up in the air. I don’t know which would be better overall, swapping for Tsunami or Dragonspine means swapping gloves to Hard Khorium Battlefists (need the hit cap) or a gem for hit.
Crit is useful for Fury so losing crit for haste seems like a bad idea, but DST is a lot of haste. Anyone have any clarity on this would be appreciated.

Also, Warglaives, better or worse than the dual fists? Assuming no since SMF is better with crit and slower weapons but again, need clarification.

Pandaren, Orc (swap Resolute Amertine for Fierce Amertine if Fists)
Pandaren, Worgen or Draenei

Jewelcrafting for 40 Strength and Hard Khorium Choker
Leatherworking for Strength Bracers & Legs​
Pandaren or Troll or Undead
Pandaren (food buff) or Draenei for Hit (swap Precision Glove enchant for Armsman or +10 Stamina) or Human or Night Elf

Leatherworking for Stamina Bracers and Legs
Mining, Blacksmithing, Jewelcrafting, and Enchanting all provide 60 Stamina
 
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Although Chardev is broken, I still vote this as sticky. BiS frost trinket is the Dragonspine Trophy, not the Shard. BiS weapons for DW is MH glaive and Muaramasa in OH. Cloak is also Cloak of Darkness. No more Head enchants too. Just giving you a heads up =)
I keep editing this idk why, but Shard isn't BiS for all classes, usually Blackened Naruu Silver is though. You should look up some characters that are BiS for PvE and use them as a reference. Blade of the Unrequited is BiS OH for Sub, assassin is only double Crux.
You put an enchant with Int on it on BiS FDK's helm while head encahnts aren't obtainable anymore...
 
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Although Chardev is broken, I still vote this as sticky. BiS frost trinket is the Dragonspine Trophy, not the Shard. BiS weapons for DW is MH glaive and Muaramasa in OH. Cloak is also Cloak of Darkness. No more Head enchants too. Just giving you a heads up =)
I keep editing this idk why, but Shard isn't BiS for all classes, usually Blackened Naruu Silver is though. You should look up some characters that are BiS for PvE and use them as a reference. Blade of the Unrequited is BiS OH for Sub, assassin is only double Crux.
You put an enchant with Int on it on BiS FDK's helm while head encahnts aren't obtainable anymore...
http://i.qkme.me/36c5yc.jpg

Thanks for the feedback. I'll change the helm enchants (looks like mine still exists on my helm...will check when I get home), first time back in WoW since MOP was released so some new things.

As for Shard not being BiS, isn't capping expertise for essentially everyone (including tanks) a high priority? All guides I read say so, mine you, they are for level 90s.

But even at 70 that should hold true for DPS purposes and tanking DPS/effective purposes.

I debated Dragonspine Trophy for many of the chardev's, will change it up for those that make sense (prioritize Haste over Crit). Are the rogue/paladin/hunters/enhance shaman more inclined to run dragonspine as well?

If Shard is not BiS, likely swap for Blackened Naruu Sliver?

Finally, about Blade of the Unrequited vs Crux of the Apocalypse, losing 35+ dps on the Offhand, 1% crit, some haste for +10 min/max damage on Mainhand? I know Sub uses mainhand for essentially everything (unlike Mutilate) but is that tradeoff worth it from a white damage off-hand point of view? Will add it though, since I knew about BotU but figured the loss of white dps would outweigh the minor main hand increase.

Also, Glaives for combat?



Question on tanking, I assume people still would gear tank and gem stamina even at 70, I have seen Splosion post about building a haste tank and other things but cautions a low HP tank in that case.

Splosion, could you provide feedback tell me what to change or just insult my attempt to try to put together a compilation to try to help other players?
 
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Splosion, could you provide feedback tell me what to change or just insult my attempt to try to put together a compilation to try to help other players?

I asked a genuine question. When I first looked at the chardevs, they had a bunch of enchants that were either unobtainable, or have never been obtainable (guardian weapon enchant never existed).

So, I'll just start at the top and work down from there, addressing the specs I have issues with. PREPARE FOR HUGE WALL OF TEXT.

DKs:

Blood - Why have you capped hit and expertise? Blood only gains DPS from this, not survival. If you make the argument that it gives you more stable resource generation, remember two things: 1. 70s have a vastly different rotation than 90s, thanks to lack of talents and 2. Blood only benefits from taking expertise to 15% on a single attack, which is heart strike. Given that 70s don't even use that attack, it's pointless to waste that much itemisation. This also isn't mentioning that you've used the Naaru sliver. That trinket is OLD and useless. If you want the last stand effect, there's an heirloom that is better on half the cooldown. If you want the expertise, you're better off getting at least some from gems, and better gear choices. I'm not even going to mention the str/hit gem or the DPS ring at this point, I'd just be repeating myself.

Frost - Why are you using berserking on BOTH weapons as frost? If you're going to use the enchant, have a MH'd Fallen crusader, as you cannot get dual procs of berserking. However, I'd use the runeforge that gives me 10% frost damage, which is better than a small amount of AP. I'll also skip over the fact that you've not hitcapped properly, which is quite easy to do without that much effort.

For either frost set: The Unstoppable Aggressor's ring from BT is plain better than any option for a DK. It should be equipped, with the SWP ring or the Stormrage Signet Ring in the 2nd slot, no questions. Ditto for trinkets, DST is garbage because the proc is a 10sec duration. Short bursts of haste aren't great for DKs since the cataclysm rune changes.

Unholy - This set is overcapped on hit. you can fix this by swapping out the boot enchant for 32 AP, and putting an Etched gem in the bracer blue slot. losing 10 str, 12 crit and 2 hit for 3 str and 32 AP. Free stats are free. Same argument as above for rings/trinkets, however with regard to expertise cap, you're probably going to want to gem it, 50 AP on bracers vs 15 expertise is a no-brainer. I'd almost argue the same for the glove enchant.

One last note about frost - Since the loss of the "choice" talents, DW isn't worth it anymore. Threat of Thassarian is what allowed it to compete, and now at 70 none of frost's attacks will hit with both weapons. by playing dual wield you successfully swapped Apolyon's DPS for off-hand white swings and the glaive's DPS. Nice job there.

Druids:

Why are you using bloodlust brooch for feral? Your set isn't hit or expertise capped either. Balance link is broken, can't evaluate.

Guardian - Same argument as with blood. Guardian benefits a huge amount from agi gear, and you're using a neck and a ring without the stat. expertise is nice, but not that nice. If I was using exactly that gear, I'd put a guardian's dreadstone in the gloves + shoulders. Same stats, I just got 3 agility for free.

Hunter - Only one point, and that's for the sliver over DST. Seriously, DST isn't in the top three trinkets anymore. MAYBE if you don't need hit or expertise, but I'd still argue the point.

Not commenting on Monk, as I know nothing about the class.

Paladin:

Holy - 4pc Isn't worth it, 5% crit on a spell we don't use much with the available regen is kinda pointless to waste a SWP piece on. Swap the SWP ring for either the spirit/haste one, or another Blessed band. We want spirit on everything. Nightmare tear should really be put in the gloves or chest, the boots are probably the worst place on that gearset for the gem (crit is our worst stat). I would also suggest the Sin'dorei neck (of salvation) or even Brooch of the Highborne instead of the neck that is equipped there. As for trinkets, it's probably a close tie between the Sliver, Tyrande's and the Pendant of the Violet eye.

Protection - This looks nearly identical to your blood dk set besides the t6 pieces and weapons. I'll say again, paladins at 70 are much less likely to require 15% expertise. SWP is more of a DPS thing, and getting more haste (or even stam) from the extra 7.5% expertise is basically better. I've actually put the DPS tier pieces in my sets because I view them as better itemised. Swap that weapon too, you're only making a crap-hitting attack worse, and not really gaining anything for it. Oh, and pyrium weapon chain requires level 81 (Pyrium Weapon Chain - Item - World of Warcraft). There's more I could say, but that's for another post.

Retribution - so again, you've ended up overcapped on both hit and expertise, whilst grabbing some random stuff along the way. Here's my set: chardev 10 - Mist of Pandaria - BETA. I have exactly hitcap, and one point over expertise cap. Sure I'm using JWC, but the difference between your set and mine lies in gem choices for the difference in AP, and half of that difference is made up by the 110 AP enchant to weapon (berserking > everything unless you're an agility user)

Rogues (all specs) Since gear is much less of a thing for rogues, my additions are as follows:

Hyjal rep ring. Get it now.
Gemming for the socket bonus on the KJ cape. I assume this is because of the supposed requirements on the Relentless meta? Change that gem (and probably all agi-DPS chardevs), as the activation requires 3x red gems only on live.
Again with DST. Sliver> DST. Chances are Madness>Sliver>Shard>Tsunami>DST. DST isn't good anymore.

Shaman:

Same point with DST for enhancement, I'm sure you've heard it already. The comments on this are basically the same as rogues, besides the fact that you're at least hitcapped in the rogue sets.

Elemental - 4pc gives you 38 hit rating. You're overcapped by around 40 points because of this.

Resto - 4pc Elemental is dumb. Swap it for 2pc resto. Or even 4pc resto.

Warlock:

Essence of the Martyr? There's a Naaru sliver with less ICD and MORE on-use SP, why aren't you using it. I'm also concerned as to why the socket bonus in the hands/pants isn't met. You're trading 5 (or 6 in the case of the gloves) SP for 10 haste. That's worth it at 80, and this is 70. You could do the same with the helm and then likely drop one of the rings for a better one (or probably the neck, 20 int is likely worth it).

Warrior:

Arms - 110 AP -> berserking. DST -> Madness. Madness is overbudgeted as fuck as a trinket. Get some more crit from the SWP gloves also and we're golden. Oh, and ditto for the ring. the BT str one > the SWP haste one. Especially since you're overcapped on hit by 7 points.

Fury - For either spec, berserking on AT LEAST MH is essential. Warriors back in ICC were arguing over 110 AP vs berserking for a while (although the best ones used 140 AP vs undead in ICC). Same mention as earlier for Madness vs DST, but I've been banging on about DST for a while now. Same arguments as arms basically, since the gear is fucking identical. Oh, and the SMF set has two apolyons. I've no clue why. Fists > warglaives also, as 1.8 offhand is crap, and 4x sockets with str > the proc. SMF is also likely better DPS at 70 thanks to that 35% extra damage scaling (yay low level brackets!).

Prot - 50 stam on weapon...again. Not convinced 4pc is worth it from a survival standpoint, but I'll go with it for now. Missing 2 expertise for cap. Really? you can get that by swapping that leg gem. Heck, throw a couple more exp/stam gems in there and get rid of the Sliver. 5min cds for a clicky that only gets worse as power creeps higher exacerbates things. You could also do better with swapping the neck/cape. I know hit is hard to come by (apparently for warriors at least), but you have access to a dual-socket fist. It's literally 8 less stam and you can get 40 hit out of it if you so wish, plus 28 from the weapon chain.

So to recap:

DST isn't the best trinket for any melee spec anymore. Madness and Sliver if you can, but Shard is a damn good choice too, since expertise is hard to find.

110 AP needs to be berserking, at least on MH. Chances are for combat, berserking and mongoose stack better than dual of either enchant,

Steely Naaru sliver is bad. One of the worst trinkets available, despite the massive expertise. Don't chase hardcap on expertise that much, anything above 7.5% will easily suffice the content 70s can do (outside of 80 instances, but that's a different ballgame altogether).

10 stats to chest as a tank -> 18 stam is more HP, but less parry. Choose your poison. 275 HP isn't what it used to be.

50 AP to bracers is ~25 str/agi. This means it's better to trade a gem for expertise than that enchant.

Boot enchants and socket bonuses on dual-slot (or even triple-slot depending on color) items are good places to pick up free stats.

Thanks to AP scaling at low-low brackets (such as 70) being as awful as it is, secondaries might be way more powerful than they appear on paper, however far more testing is needed to find a definite answer to this. I'm doing it on my paladin as I get gear, and am working on results from my DK. Ditto for people with access to chars I don't have (warrior, rogue, druid, priest currently).

That enough constructive criticism?
 
Thanks for the feedback. I'll change the helm enchants (looks like mine still exists on my helm...will check when I get home), first time back in WoW since MOP was released so some new things.

As for Shard not being BiS, isn't capping expertise for essentially everyone (including tanks) a high priority? All guides I read say so, mine you, they are for level 90s.

But even at 70 that should hold true for DPS purposes and tanking DPS/effective purposes.

I debated Dragonspine Trophy for many of the chardev's, will change it up for those that make sense (prioritize Haste over Crit). Are the rogue/paladin/hunters/enhance shaman more inclined to run dragonspine as well?

If Shard is not BiS, likely swap for Blackened Naruu Sliver?

Finally, about Blade of the Unrequited vs Crux of the Apocalypse, losing 35+ dps on the Offhand, 1% crit, some haste for +10 min/max damage on Mainhand? I know Sub uses mainhand for essentially everything (unlike Mutilate) but is that tradeoff worth it from a white damage off-hand point of view? Will add it though, since I knew about BotU but figured the loss of white dps would outweigh the minor main hand increase.

Also, Glaives for combat?



Question on tanking, I assume people still would gear tank and gem stamina even at 70, I have seen Splosion post about building a haste tank and other things but cautions a low HP tank in that case.

Splosion, could you provide feedback tell me what to change or just insult my attempt to try to put together a compilation to try to help other players?
Message me on TI and I'll help you out as much as I can.
 
I asked a genuine question. When I first looked at the chardevs, they had a bunch of enchants that were either unobtainable, or have never been obtainable (guardian weapon enchant never existed).

So, I'll just start at the top and work down from there, addressing the specs I have issues with. PREPARE FOR HUGE WALL OF TEXT.

DKs:

Blood - Why have you capped hit and expertise? Blood only gains DPS from this, not survival. If you make the argument that it gives you more stable resource generation, remember two things: 1. 70s have a vastly different rotation than 90s, thanks to lack of talents and 2. Blood only benefits from taking expertise to 15% on a single attack, which is heart strike. Given that 70s don't even use that attack, it's pointless to waste that much itemisation. This also isn't mentioning that you've used the Naaru sliver. That trinket is OLD and useless. If you want the last stand effect, there's an heirloom that is better on half the cooldown. If you want the expertise, you're better off getting at least some from gems, and better gear choices. I'm not even going to mention the str/hit gem or the DPS ring at this point, I'd just be repeating myself.

Frost - Why are you using berserking on BOTH weapons as frost? If you're going to use the enchant, have a MH'd Fallen crusader, as you cannot get dual procs of berserking. However, I'd use the runeforge that gives me 10% frost damage, which is better than a small amount of AP. I'll also skip over the fact that you've not hitcapped properly, which is quite easy to do without that much effort.

For either frost set: The Unstoppable Aggressor's ring from BT is plain better than any option for a DK. It should be equipped, with the SWP ring or the Stormrage Signet Ring in the 2nd slot, no questions. Ditto for trinkets, DST is garbage because the proc is a 10sec duration. Short bursts of haste aren't great for DKs since the cataclysm rune changes.

Unholy - This set is overcapped on hit. you can fix this by swapping out the boot enchant for 32 AP, and putting an Etched gem in the bracer blue slot. losing 10 str, 12 crit and 2 hit for 3 str and 32 AP. Free stats are free. Same argument as above for rings/trinkets, however with regard to expertise cap, you're probably going to want to gem it, 50 AP on bracers vs 15 expertise is a no-brainer. I'd almost argue the same for the glove enchant.

One last note about frost - Since the loss of the "choice" talents, DW isn't worth it anymore. Threat of Thassarian is what allowed it to compete, and now at 70 none of frost's attacks will hit with both weapons. by playing dual wield you successfully swapped Apolyon's DPS for off-hand white swings and the glaive's DPS. Nice job there.

Druids:

Why are you using bloodlust brooch for feral? Your set isn't hit or expertise capped either. Balance link is broken, can't evaluate.

Guardian - Same argument as with blood. Guardian benefits a huge amount from agi gear, and you're using a neck and a ring without the stat. expertise is nice, but not that nice. If I was using exactly that gear, I'd put a guardian's dreadstone in the gloves + shoulders. Same stats, I just got 3 agility for free.

Hunter - Only one point, and that's for the sliver over DST. Seriously, DST isn't in the top three trinkets anymore. MAYBE if you don't need hit or expertise, but I'd still argue the point.

Not commenting on Monk, as I know nothing about the class.

Paladin:

Holy - 4pc Isn't worth it, 5% crit on a spell we don't use much with the available regen is kinda pointless to waste a SWP piece on. Swap the SWP ring for either the spirit/haste one, or another Blessed band. We want spirit on everything. Nightmare tear should really be put in the gloves or chest, the boots are probably the worst place on that gearset for the gem (crit is our worst stat). I would also suggest the Sin'dorei neck (of salvation) or even Brooch of the Highborne instead of the neck that is equipped there. As for trinkets, it's probably a close tie between the Sliver, Tyrande's and the Pendant of the Violet eye.

Protection - This looks nearly identical to your blood dk set besides the t6 pieces and weapons. I'll say again, paladins at 70 are much less likely to require 15% expertise. SWP is more of a DPS thing, and getting more haste (or even stam) from the extra 7.5% expertise is basically better. I've actually put the DPS tier pieces in my sets because I view them as better itemised. Swap that weapon too, you're only making a crap-hitting attack worse, and not really gaining anything for it. Oh, and pyrium weapon chain requires level 81 (Pyrium Weapon Chain - Item - World of Warcraft). There's more I could say, but that's for another post.

Retribution - so again, you've ended up overcapped on both hit and expertise, whilst grabbing some random stuff along the way. Here's my set: chardev 10 - Mist of Pandaria - BETA. I have exactly hitcap, and one point over expertise cap. Sure I'm using JWC, but the difference between your set and mine lies in gem choices for the difference in AP, and half of that difference is made up by the 110 AP enchant to weapon (berserking > everything unless you're an agility user)

Rogues (all specs) Since gear is much less of a thing for rogues, my additions are as follows:

Hyjal rep ring. Get it now.
Gemming for the socket bonus on the KJ cape. I assume this is because of the supposed requirements on the Relentless meta? Change that gem (and probably all agi-DPS chardevs), as the activation requires 3x red gems only on live.
Again with DST. Sliver> DST. Chances are Madness>Sliver>Shard>Tsunami>DST. DST isn't good anymore.

Shaman:

Same point with DST for enhancement, I'm sure you've heard it already. The comments on this are basically the same as rogues, besides the fact that you're at least hitcapped in the rogue sets.

Elemental - 4pc gives you 38 hit rating. You're overcapped by around 40 points because of this.

Resto - 4pc Elemental is dumb. Swap it for 2pc resto. Or even 4pc resto.

Warlock:

Essence of the Martyr? There's a Naaru sliver with less ICD and MORE on-use SP, why aren't you using it. I'm also concerned as to why the socket bonus in the hands/pants isn't met. You're trading 5 (or 6 in the case of the gloves) SP for 10 haste. That's worth it at 80, and this is 70. You could do the same with the helm and then likely drop one of the rings for a better one (or probably the neck, 20 int is likely worth it).

Warrior:

Arms - 110 AP -> berserking. DST -> Madness. Madness is overbudgeted as fuck as a trinket. Get some more crit from the SWP gloves also and we're golden. Oh, and ditto for the ring. the BT str one > the SWP haste one. Especially since you're overcapped on hit by 7 points.

Fury - For either spec, berserking on AT LEAST MH is essential. Warriors back in ICC were arguing over 110 AP vs berserking for a while (although the best ones used 140 AP vs undead in ICC). Same mention as earlier for Madness vs DST, but I've been banging on about DST for a while now. Same arguments as arms basically, since the gear is fucking identical. Oh, and the SMF set has two apolyons. I've no clue why. Fists > warglaives also, as 1.8 offhand is crap, and 4x sockets with str > the proc. SMF is also likely better DPS at 70 thanks to that 35% extra damage scaling (yay low level brackets!).

Prot - 50 stam on weapon...again. Not convinced 4pc is worth it from a survival standpoint, but I'll go with it for now. Missing 2 expertise for cap. Really? you can get that by swapping that leg gem. Heck, throw a couple more exp/stam gems in there and get rid of the Sliver. 5min cds for a clicky that only gets worse as power creeps higher exacerbates things. You could also do better with swapping the neck/cape. I know hit is hard to come by (apparently for warriors at least), but you have access to a dual-socket fist. It's literally 8 less stam and you can get 40 hit out of it if you so wish, plus 28 from the weapon chain.

So to recap:

DST isn't the best trinket for any melee spec anymore. Madness and Sliver if you can, but Shard is a damn good choice too, since expertise is hard to find.

110 AP needs to be berserking, at least on MH. Chances are for combat, berserking and mongoose stack better than dual of either enchant,

Steely Naaru sliver is bad. One of the worst trinkets available, despite the massive expertise. Don't chase hardcap on expertise that much, anything above 7.5% will easily suffice the content 70s can do (outside of 80 instances, but that's a different ballgame altogether).

10 stats to chest as a tank -> 18 stam is more HP, but less parry. Choose your poison. 275 HP isn't what it used to be.

50 AP to bracers is ~25 str/agi. This means it's better to trade a gem for expertise than that enchant.

Boot enchants and socket bonuses on dual-slot (or even triple-slot depending on color) items are good places to pick up free stats.

Thanks to AP scaling at low-low brackets (such as 70) being as awful as it is, secondaries might be way more powerful than they appear on paper, however far more testing is needed to find a definite answer to this. I'm doing it on my paladin as I get gear, and am working on results from my DK. Ditto for people with access to chars I don't have (warrior, rogue, druid, priest currently).

That enough constructive criticism?

Mr Theory Strikes again!
 
I asked a genuine question. When I first looked at the chardevs, they had a bunch of enchants that were either unobtainable, or have never been obtainable (guardian weapon enchant never existed).

So, I'll just start at the top and work down from there, addressing the specs I have issues with. PREPARE FOR HUGE WALL OF TEXT.
Not only prepared, but welcome to feedback. I want this to be a thread with consensus as much as possible and take all feedback and incorporate it into the main post.

DKs:

Blood - Why have you capped hit and expertise? Blood only gains DPS from this, not survival. If you make the argument that it gives you more stable resource generation, remember two things: 1. 70s have a vastly different rotation than 90s, thanks to lack of talents and 2. Blood only benefits from taking expertise to 15% on a single attack, which is heart strike. Given that 70s don't even use that attack, it's pointless to waste that much itemisation. This also isn't mentioning that you've used the Naaru sliver. That trinket is OLD and useless. If you want the last stand effect, there's an heirloom that is better on half the cooldown. If you want the expertise, you're better off getting at least some from gems, and better gear choices. I'm not even going to mention the str/hit gem or the DPS ring at this point, I'd just be repeating myself.
The ring was for hit, so I’ll just drop hit and expertise way down then without sacrificing any stamina/strength.
Check it now, I kept the ring just to stay near the hit cap at all.

Frost - Why are you using berserking on BOTH weapons as frost? If you're going to use the enchant, have a MH'd Fallen crusader, as you cannot get dual procs of berserking. However, I'd use the runeforge that gives me 10% frost damage, which is better than a small amount of AP. I'll also skip over the fact that you've not hitcapped properly, which is quite easy to do without that much effort.

For either frost set: The Unstoppable Aggressor's ring from BT is plain better than any option for a DK. It should be equipped, with the SWP ring or the Stormrage Signet Ring in the 2nd slot, no questions. Ditto for trinkets, DST is garbage because the proc is a 10sec duration. Short bursts of haste aren't great for DKs since the cataclysm rune changes.

One last note about frost - Since the loss of the "choice" talents, DW isn't worth it anymore. Threat of Thassarian is what allowed it to compete, and now at 70 none of frost's attacks will hit with both weapons. by playing dual wield you successfully swapped Apolyon's DPS for off-hand white swings and the glaive's DPS. Nice job there.

Swapped to runeforges for the dual wield Frost.
Swapped the DST for Blackened Naaru Sliver and Icewalker enchant to cap Hit.
Unstoppable Aggressor’s Ring as well for the Band of Devastation.
I also have two chardevs for Frost, Dual Wield and 2H.

2H Frost, swapped to the UAR ring and Sliver.

Unholy - This set is overcapped on hit. you can fix this by swapping out the boot enchant for 32 AP, and putting an Etched gem in the bracer blue slot. losing 10 str, 12 crit and 2 hit for 3 str and 32 AP. Free stats are free. Same argument as above for rings/trinkets, however with regard to expertise cap, you're probably going to want to gem it, 50 AP on bracers vs 15 expertise is a no-brainer. I'd almost argue the same for the glove enchant.
Swapped Boots + Gem.


Druids:

Why are you using bloodlust brooch for feral? Your set isn't hit or expertise capped either. Balance link is broken, can't evaluate.
Sorry, updated Balance link (randomly went to twinkinfo forums…)
Didn’t see the non-cap, swapped Glove gem to Accurate Dreadstone for 3 agi socket bonus and caps.
Swapped Bloodlust out for Battlemaster’s Resolve (120 AP flat), that is likely better.

Guardian - Same argument as with blood. Guardian benefits a huge amount from agi gear, and you're using a neck and a ring without the stat. expertise is nice, but not that nice. If I was using exactly that gear, I'd put a guardian's dreadstone in the gloves + shoulders. Same stats, I just got 3 agility for free.
Swapped gems around a bit, got more stamina, lost expertise got Agility neck/rings. Down to 11% expertise.

Hunter - Only one point, and that's for the sliver over DST. Seriously, DST isn't in the top three trinkets anymore. MAYBE if you don't need hit or expertise, but I'd still argue the point.
Swapped the trinket, and Hard Khorium Band for the Ruinous ring. Lost tiny crit, gained DPS and scaling.
Ahh, Gronnstalker shoulders for Marksmanship for 10% Steady Shot damage increase is likely better...actually it is likely better overall due to the massive haste on the shoulders...swapping it out period.

Paladin:

Holy - 4pc Isn't worth it, 5% crit on a spell we don't use much with the available regen is kinda pointless to waste a SWP piece on. Swap the SWP ring for either the spirit/haste one, or another Blessed band. We want spirit on everything. Nightmare tear should really be put in the gloves or chest, the boots are probably the worst place on that gearset for the gem (crit is our worst stat). I would also suggest the Sin'dorei neck (of salvation) or even Brooch of the Highborne instead of the neck that is equipped there. As for trinkets, it's probably a close tie between the Sliver, Tyrande's and the Pendant of the Violet eye.
Swapped it all, went Pendant vs Sliver due to Sliver requirement of channeling (lost healing/movement) vs the passive spirit regen.
Swapped to SWP shoulders, highborne neck, and blessed band. Swapped for 18 spirit boots as well (had Tuskaar’s but those aren’t bad either for movement speed).

Protection - This looks nearly identical to your blood dk set besides the t6 pieces and weapons. I'll say again, paladins at 70 are much less likely to require 15% expertise. SWP is more of a DPS thing, and getting more haste (or even stam) from the extra 7.5% expertise is basically better. I've actually put the DPS tier pieces in my sets because I view them as better itemised. Swap that weapon too, you're only making a crap-hitting attack worse, and not really gaining anything for it. Oh, and pyrium weapon chain requires level 81 (Pyrium Weapon Chain - Item - World of Warcraft). There's more I could say, but that's for another post.
I have no idea how to gear for this then, are you saying dump all hit/expertise for haste? I cannot get too much more stamina.
Updated it…

Retribution - so again, you've ended up overcapped on both hit and expertise, whilst grabbing some random stuff along the way. Here's my set: chardev 10 - Mist of Pandaria - BETA. I have exactly hitcap, and one point over expertise cap. Sure I'm using JWC, but the difference between your set and mine lies in gem choices for the difference in AP, and half of that difference is made up by the 110 AP enchant to weapon (berserking > everything unless you're an agility user)
I like it, besides being human and getting expertise for free it works awesome!
I had to change up the neck, dropped another accurate dreadstone in the cloak to nearly cap Hit (.13 off) and cap expertise.
I lose about 30 damage min/max, gain 6-7% haste using your setup.

Rogues (all specs) Since gear is much less of a thing for rogues, my additions are as follows:

Hyjal rep ring. Get it now.
Gemming for the socket bonus on the KJ cape. I assume this is because of the supposed requirements on the Relentless meta? Change that gem (and probably all agi-DPS chardevs), as the activation requires 3x red gems only on live.
Again with DST. Sliver> DST. Chances are Madness>Sliver>Shard>Tsunami>DST. DST isn't good anymore.
Quick question, does Mongoose stack? Or should I be looking at a different weapon enchant?
Also, Shard > Sliver if needing to expertise cap I would assume?


Shaman:

Same point with DST for enhancement, I'm sure you've heard it already. The comments on this are basically the same as rogues, besides the fact that you're at least hitcapped in the rogue sets.
Changed the DST, got hit capped via a Gem.

Elemental - 4pc gives you 38 hit rating. You're overcapped by around 40 points because of this.
Swapped the rings, gained a bit of crit and haste. Any better ways to do this?

Resto - 4pc Elemental is dumb. Swap it for 2pc resto. Or even 4pc resto.
Swapped out the belt/bracers for resto 2 piece. Should I swap other items for spirit? Like the hlem, neck, chest, etc? Or stick with crit?
Grabbed Pendant of Violet Eye as well.

Warlock:

Essence of the Martyr? There's a Naaru sliver with less ICD and MORE on-use SP, why aren't you using it. I'm also concerned as to why the socket bonus in the hands/pants isn't met. You're trading 5 (or 6 in the case of the gloves) SP for 10 haste. That's worth it at 80, and this is 70. You could do the same with the helm and then likely drop one of the rings for a better one (or probably the neck, 20 int is likely worth it).
Alright, swapped the glove/pant gems swapped Mana Attuned Band for Ring of Captured Storms (still below hit cap by 0.1%), grabbed the Sliver (I figured the 38 Int was a stronger choice than 54 haste). Got hit capped as well via gems and meeting socket bonuses.

Warrior:

Arms - 110 AP -> berserking. DST -> Madness. Madness is overbudgeted as fuck as a trinket. Get some more crit from the SWP gloves also and we're golden. Oh, and ditto for the ring. the BT str one > the SWP haste one. Especially since you're overcapped on hit by 7 points.
Alright, swapped Enchant, Madness, stuck with the Gloves as I swapped out the 30 hit ring for Unstoppable.

Fury - For either spec, berserking on AT LEAST MH is essential. Warriors back in ICC were arguing over 110 AP vs berserking for a while (although the best ones used 140 AP vs undead in ICC). Same mention as earlier for Madness vs DST, but I've been banging on about DST for a while now. Same arguments as arms basically, since the gear is fucking identical. Oh, and the SMF set has two apolyons. I've no clue why. Fists > warglaives also, as 1.8 offhand is crap, and 4x sockets with str > the proc. SMF is also likely better DPS at 70 thanks to that 35% extra damage scaling (yay low level brackets!).
Swapping out the gear leaves me at 7.45% hit, close enough?
Yea, not sure why that chardev wasn’t showing the SMF one. It is there, had the fist weapons.
One question, does Berserking not stack anymore? If so, Berserking + 65 AP for SMF?

Prot - 50 stam on weapon...again. Not convinced 4pc is worth it from a survival standpoint, but I'll go with it for now. Missing 2 expertise for cap. Really? you can get that by swapping that leg gem. Heck, throw a couple more exp/stam gems in there and get rid of the Sliver. 5min cds for a clicky that only gets worse as power creeps higher exacerbates things. You could also do better with swapping the neck/cape. I know hit is hard to come by (apparently for warriors at least), but you have access to a dual-socket fist. It's literally 8 less stam and you can get 40 hit out of it if you so wish, plus 28 from the weapon chain.
Check it out now. Trinket is…either stamina or cap hit. Figured capping hit wouldn’t be as useful or am I missing something with tanks again?

So to recap:

DST isn't the best trinket for any melee spec anymore. Madness and Sliver if you can, but Shard is a damn good choice too, since expertise is hard to find.

110 AP needs to be berserking, at least on MH. Chances are for combat, berserking and mongoose stack better than dual of either enchant,

Steely Naaru sliver is bad. One of the worst trinkets available, despite the massive expertise. Don't chase hardcap on expertise that much, anything above 7.5% will easily suffice the content 70s can do (outside of 80 instances, but that's a different ballgame altogether).

10 stats to chest as a tank -> 18 stam is more HP, but less parry. Choose your poison. 275 HP isn't what it used to be.
Awesome! Thanks for the consolidated overview of bad choices I made .


50 AP to bracers is ~25 str/agi. This means it's better to trade a gem for expertise than that enchant.
But for Agility, 20 gives 0.52 crit chance as well. Still worth it?

Boot enchants and socket bonuses on dual-slot (or even triple-slot depending on color) items are good places to pick up free stats.

Thanks to AP scaling at low-low brackets (such as 70) being as awful as it is, secondaries might be way more powerful than they appear on paper, however far more testing is needed to find a definite answer to this. I'm doing it on my paladin as I get gear, and am working on results from my DK. Ditto for people with access to chars I don't have (warrior, rogue, druid, priest currently).

That enough constructive criticism?
I was going to ask specifically about priests, shadow in particular. I aim for the 41.66% haste breakpoint for DoTs since it seems not too difficult to get to and sacrifices little in the way of raw Intellect.
 
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I'll quote the relevent parts, as I kinda did before.

The ring was for hit, so I’ll just drop hit and expertise way down then without sacrificing any stamina/strength.
Check it now, I kept the ring just to stay near the hit cap at all.
Looks reasonable, I tend to prefer a slightly different setup on my dk, but it's mostly max stam (so agi rings, socketable neck and cape, that sort of thing).


Swapped to runeforges for the dual wield Frost.
Swapped the DST for Blackened Naaru Sliver and Icewalker enchant to cap Hit.
Unstoppable Aggressor’s Ring as well for the Band of Devastation.
I also have two chardevs for Frost, Dual Wield and 2H.

2H Frost, swapped to the UAR ring and Sliver.


Swapped Boots + Gem.
2H frost could still swap boot enchant and bracer gem, identical to unholy (gear should be identical for both specs)

Sorry, updated Balance link (randomly went to twinkinfo forums…)
Didn’t see the non-cap, swapped Glove gem to Accurate Dreadstone for 3 agi socket bonus and caps.
Swapped Bloodlust out for Battlemaster’s Resolve (120 AP flat), that is likely better.
Battlemaster's Resolve is no longer obtainable (as of cataclysm actually). Madness for feral is pretty powerful, and again the hard khorium + hyjal rep rings. Madness of the betrayer would make the hit issue worse, but it lets you swap some gems around. That said, looks like that feral set is a nightmare to cap hit with. Also, not sure about Felspine vs Stanchion, it's 53 haste vs 50 crit and 3 agility, feral stats have changed so I'm not sure on that point. WIll add a chardev later.

Swapped gems around a bit, got more stamina, lost expertise got Agility neck/rings. Down to 11% expertise.
Mongoose on weapon, Titanguard (or whatever it was called) doesn't exist. It's also possible that Shard works better than Sliver, just because it has a more useful proc (last stand for like...5-6% of your hp isn't that great, the PvP trinket is better to keep for that)

Swapped the trinket, and Hard Khorium Band for the Ruinous ring. Lost tiny crit, gained DPS and scaling.
Ahh, Gronnstalker shoulders for Marksmanship for 10% Steady Shot damage increase is likely better...actually it is likely better overall due to the massive haste on the shoulders...swapping it out period.
I guess it'd be best to ask someone like Meat if the 4pc works with Cobra shot. If it doesn't, you'll need another set for non-marks hunters. Not sure on Thori'dal vs Golden bow at this point. Glove gem should be hit/crit rather than hit haste, but I'm sure it's possible to arrange gems better anyway.

I have no idea how to gear for this then, are you saying dump all hit/expertise for haste? I cannot get too much more stamina.
Updated it…
I was literally screaming DPS gear. I'll see if I have a chardev that suits: chardev 10 - Mist of Pandaria - BETA
That's probably the closest I have. Issue lies in if tanks really need massive HP in SWP anymore. Ignore the name, I made the chardev for personal use a while ago.

I like it, besides being human and getting expertise for free it works awesome!
I had to change up the neck, dropped another accurate dreadstone in the cloak to nearly cap Hit (.13 off) and cap expertise.
I lose about 30 damage min/max, gain 6-7% haste using your setup.
Swapping one 20 str gem to 20 expertise, then the 10exp/10hit gem to 10str/10hit caps it exactly. Neat that the human racial is worth like 12 expertise at 70. Makes stuff fun. I've also been playing around with this; chardev 10 - Mist of Pandaria - BETA

Need to actually test that ingame though.

Quick question, does Mongoose stack? Or should I be looking at a different weapon enchant?
Also, Shard > Sliver if needing to expertise cap I would assume?
Don't think it does. Zerking certainly doesn't. Perhaps both? Naturally Shard > Sliver if you really need the expertise. It's a better trade of than swapping gems.

Changed the DST, got hit capped via a Gem.
Trying to cap this one better, but looks good. Could use somewhat more expertise though.

Swapped the rings, gained a bit of crit and haste. Any better ways to do this?
chardev 10 - Mist of Pandaria - BETA Caps at 192 rating after swapping neck, shoulder enchant and 2nd ring. Got a free socket too.

Swapped out the belt/bracers for resto 2 piece. Should I swap other items for spirit? Like the hlem, neck, chest, etc? Or stick with crit?
Grabbed Pendant of Violet Eye as well.
I'm unsure if resto has mana issues, but chances are it needs it somewhere. I'd probably swap the tier pieces around, elemental shoulders have hit. Remember, crit is technically spirit for resto too, so it's less of a thing when choosing pieces.

Alright, swapped the glove/pant gems swapped Mana Attuned Band for Ring of Captured Storms (still below hit cap by 0.1%), grabbed the Sliver (I figured the 38 Int was a stronger choice than 54 haste). Got hit capped as well via gems and meeting socket bonuses.
When I look at your set I see 15.7% hit. That's 0.7% overcap, or 8 rating. Did I miss something?

Alright, swapped Enchant, Madness, stuck with the Gloves as I swapped out the 30 hit ring for Unstoppable.
Chances are the hit/crit ring is better than the crit/haste ring.

Swapping out the gear leaves me at 7.45% hit, close enough?
Yea, not sure why that chardev wasn’t showing the SMF one. It is there, had the fist weapons.
One question, does Berserking not stack anymore? If so, Berserking + 65 AP for SMF?
Unsure of enchants, I think double berserking increases uptime which may be more valuable than the extra AP. Maybe even accuracy if hit is necessary, 25 crit isn't too bad.

Check it out now. Trinket is…either stamina or cap hit. Figured capping hit wouldn’t be as useful or am I missing something with tanks again?
Stamina is probably better for Prot. Depends if threat or Shield block uptime is an issue or not. At 70, chances are shield block uptime doesn't even matter. I still don't like the DPS ring, but the dodge/hit one loses you 9 rating whilst you're only 3 overcap, so probably close.

But for Agility, 20 gives 0.52 crit chance as well. Still worth it?
I''ve always viewed stat values based on gems. 20 agility and 20 hit are no different to swapping gems, so I tend to look to pick up socket bonuses first before changing it there. 15 expertise is less, but much closer than the bracer enchant.
I was going to ask specifically about priests, shadow in particular. I aim for the 41.66% haste breakpoint for DoTs since it seems not too difficult to get to and sacrifices little in the way of raw Intellect.
Indeed. Shadow (and other dot-heavy classes such as fire or affliction) all rely heavily on breakpoints. However, in your set I'd swap to the KJ main hand, the wand only offers 1 extra haste for a drop in SP, and 22 free spirit to boot. Lets you get some other stats. 4pc is also worth considering, and did you consider how the 2pc impacts breakpoints? Thresholds have changed since tbc, that bonus hasn't.

Finally, there's also a few overall considerations to make.

Some socket bonuses are cool. Especially caster ones. they have nice socket colors on SWP gear so the bonus is way overbudget for a single non-red socket.

Meta gems. for casters (again), it might be worth considering the Revitalising skyflare diamond, if getting the extra hit allows you to get more desirable stats elsewhere (not always possible, but you can swap crit for haste as an example).
 
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